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Provide rendering functions for project PIXAR.

Project description

Pixar-Render

A Python library for rendering text into visual representations as pixel tensors. This project provides rendering functions for the PIXAR project, converting text strings into images with configurable fonts, colors, and patch-based representations suitable for vision-language models.

Features

  • Convert text to pixel-based tensor representations
  • Configurable font rendering with PangoCairo backend
  • Support for batch processing
  • Attention mask generation for sequence models
  • Patch-based encoding with customizable patch sizes
  • Image export capabilities (PIL and file output)
  • Configuration save/load functionality
  • Text encoding slicing and insertion operations
  • White space reduction for compact representations

Installation

Install from PyPI:

pip install Pixar-Render

Or install from source:

git clone https://github.com/TYTTYTTYT/Pixar-Render.git
cd Pixar-Render
pip install -e .

Quick Start

Basic Usage

from pixar_render import PixarProcessor

# Initialize the processor with default settings
processor = PixarProcessor()

# Render a single text string
text = "Hello, World!"
encoding = processor.render(text)

# Access the pixel values and attention mask
print(encoding.pixel_values.shape)  # torch.Tensor: [batch_size, channels, height, width]
print(encoding.pixel_values.dtype)  # torch.uint8, raw pixels in [0, 255] on CPU (see note below)
print(encoding.attention_mask.shape)  # torch.Tensor: [batch_size, seq_length]
print(encoding.num_text_patches)  # List of patch counts per text

Batch Processing

from pixar_render import PixarProcessor

processor = PixarProcessor()

# Render multiple texts at once
texts = [
    "First sentence.",
    "Second sentence with more text.",
    "Third one."
]
encoding = processor.render(texts)

print(encoding.pixel_values.shape)  # [3, 3, 24, 12696]
print(encoding.num_text_patches)  # Number of text patches for each input

Custom Configuration

from pixar_render import PixarProcessor

# Initialize with custom settings
processor = PixarProcessor(
    font_size=12,                    # Larger font size
    font_color="blue",               # Blue text
    background_color="lightyellow",  # Light yellow background
    pixels_per_patch=32,             # 32 pixels per patch instead of 24
    max_seq_length=1024,             # Maximum numer of patches
    dpi=240                          # Higher DPI for better quality
)

text = "Custom styled text"
encoding = processor.render(text)

Converting to PIL Images

from pixar_render import PixarProcessor

processor = PixarProcessor()
text = "Visualize this text"
encoding = processor.render(text)

# Convert to PIL images (returns a list of PIL.Image objects)
images = processor.convert_to_pil(encoding, square=True, contour=False)

# Display or save the first image
images[0].show()
images[0].save("output.png")

Saving Images to Directory

from pixar_render import PixarProcessor

processor = PixarProcessor()
texts = ["First text", "Second text", "Third text"]
encoding = processor.render(texts)

# Save all rendered images to a directory
processor.save_as_images(
    encoding,
    dir_path="./output_images",
    square=True,      # Reshape to square format
    contour=False     # Don't add contours
)
# This creates: output_images/0.png, output_images/1.png, output_images/2.png

Adding Contours

from pixar_render import PixarProcessor

# Initialize with contour settings
processor = PixarProcessor(
    contour_r=1.0,           # Red channel
    contour_g=0.0,           # Green channel
    contour_b=0.0,           # Blue channel (red contours)
    contour_alpha=0.7,       # Contour transparency
    contour_width=2,         # Contour line width
    patch_len=1              # Patches per contour cell
)

text = "Text with contours"
encoding = processor.render(text)

# Convert to image with contours
images = processor.convert_to_pil(encoding, square=True, contour=True)
images[0].save("contoured_output.png")

Working with Multi-turn Conversations

from pixar_render import PixarProcessor

processor = PixarProcessor()

# Render conversation turns as tuples
conversation = [
    ("User: Hello!", "Assistant: Hi there!"),
    ("User: How are you?", "Assistant: I'm doing well!")
]

encoding = processor.render(conversation)
print(encoding.sep_patches)  # Shows separator patch positions

Slicing Encodings

from pixar_render import PixarProcessor

processor = PixarProcessor()
text = "This is a long piece of text"
encoding = processor.render(text)

# Extract patches from index 5 to 15
sliced_encoding = processor.slice(encoding, start=5, end=15)

print(sliced_encoding.pixel_values.shape)
print(sliced_encoding.num_text_patches)

Inserting Encodings

from pixar_render import PixarProcessor

processor = PixarProcessor()

# Create base encoding
base_text = "Hello ___ World"
base_encoding = processor.render(base_text)

# Create text to insert
insert_text = "Beautiful"
insert_encoding = processor.render(insert_text)

# Insert at specific patch positions (e.g., patches 6-10)
combined = processor.insert(base_encoding, start=6, end=10, inserted=insert_encoding)

Reducing White Space

from pixar_render import PixarProcessor

processor = PixarProcessor()
text = "Text with    lots    of    spaces"
encoding = processor.render(text)

# Reduce consecutive white pixels to maximum of 5
compact_encoding = processor.reduce_white_space(encoding, max_white_space=5)

# Display the image
processor.convert_to_pil(compact_encoding)[0]

Saving and Loading Configuration

from pixar_render import PixarProcessor

# Create processor with custom settings
processor = PixarProcessor(
    font_size=10,
    dpi=200,
    pixels_per_patch=28,
    max_seq_length=1024
)

# Save configuration
processor.save_conf("./config")
# Creates: ./config/pixar_processor_conf.json

# Later, load the same configuration
loaded_processor = PixarProcessor.load_conf("./config")

Using with PyTorch Models

import torch
from pixar_render import PixarProcessor

processor = PixarProcessor()

# Render text -> raw uint8 pixels in [0, 255] on the CPU
texts = ["Training sample 1", "Training sample 2"]
encoding = processor.render(texts)

# Normalisation and device placement are left to you (do them on the GPU).
# pixel_values: uint8 [batch_size, 3, height, width]
# attention_mask: [batch_size, seq_length]
pixel_values = encoding.pixel_values.to('cuda:0').float() / 255
output = your_vision_model(
    pixel_values=pixel_values,
    attention_mask=encoding.attention_mask.to('cuda:0'),
)

Note (v0.2.0, breaking change): render() returns raw uint8 pixel values in [0, 255] on the CPU. It no longer normalises to float [0, 1] or moves tensors to a device — do that in your training framework so it can run on the target GPU and inside DataLoader worker processes. To reproduce the old output: encoding.pixel_values.float() / 255. The device constructor argument is deprecated and ignored.

Binary Mode

from pixar_render import PixarProcessor

# Render in binary mode (black and white only)
processor = PixarProcessor(binary=True)

text = "Binary rendered text"
encoding = processor.render(text)

# Pixel values will be 0 or 255 (uint8); divide by 255 for {0, 1}
images = processor.convert_to_pil(encoding)
images[0].save("binary_output.png")

API Reference

PixarProcessor

__init__ parameters:

  • font_file (str): Font file name (default: 'GoNotoCurrent.ttf')
  • font_size (int): Font size in points (default: 8)
  • font_color (str): Text color (default: "black")
  • background_color (str): Background color (default: "white")
  • binary (bool): Binarize output (default: False)
  • rgb (bool): Use RGB mode (default: True)
  • dpi (int): Dots per inch (default: 180)
  • pad_size (int): Padding size (default: 3)
  • pixels_per_patch (int): Pixels per patch (default: 24)
  • max_seq_length (int): Maximum sequence length (default: 529)
  • fallback_fonts_dir (str | None): Directory for fallback fonts
  • patch_len (int): Patch length (default: 1)
  • contour_r (float): Red component of contour (default: 0.0)
  • contour_g (float): Green component of contour (default: 0.0)
  • contour_b (float): Blue component of contour (default: 0.0)
  • contour_alpha (float): Contour transparency (default: 0.7)
  • contour_width (int): Contour line width (default: 1)
  • device (str | int): Deprecated and ignored (default: 'cpu'). render() returns CPU uint8; move tensors yourself.

Methods:

  • render(text): Render text to PixarEncoding
  • convert_to_pil(encoding, square, contour): Convert to PIL Images
  • save_as_images(encoding, dir_path, square, contour): Save images to directory
  • slice(encoding, start, end): Extract patch range
  • insert(encoding, start, end, inserted): Insert encoding into another
  • reduce_white_space(encoding, max_white_space): Reduce white space
  • save_conf(dir_path): Save configuration to JSON
  • load_conf(dir_path): Load configuration from JSON (classmethod)

PixarEncoding

Dataclass containing:

  • pixel_values (torch.Tensor): Rendered pixel values, uint8 in [0, 255] on CPU, [batch, channels, height, width]
  • attention_mask (torch.Tensor): Attention mask [batch, seq_length]
  • num_text_patches (List[int]): Number of text patches per sample
  • sep_patches (List[List[int]]): Separator patch positions per sample

Methods:

  • to(device): Move tensors to device
  • clone(): Create a deep copy

Requirements

  • Python = 3.11
  • numpy
  • torch
  • torchvision
  • pillow
  • PangoCairo (for text rendering)

License

Apache License 2.0

Links

Author

Yintao Tai (tai.yintao@gmail.com)

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