Provide rendering functions for project PIXAR.
Project description
Pixar-Render
A Python library for rendering text into visual representations as pixel tensors. This project provides rendering functions for the PIXAR project, converting text strings into images with configurable fonts, colors, and patch-based representations suitable for vision-language models.
Features
- Convert text to pixel-based tensor representations
- Configurable font rendering with PangoCairo backend
- Support for batch processing
- Attention mask generation for sequence models
- Patch-based encoding with customizable patch sizes
- Image export capabilities (PIL and file output)
- Configuration save/load functionality
- Text encoding slicing and insertion operations
- White space reduction for compact representations
Installation
Install from PyPI:
pip install Pixar-Render
Or install from source:
git clone https://github.com/TYTTYTTYT/Pixar-Render.git
cd Pixar-Render
pip install -e .
Quick Start
Basic Usage
from pixar_render import PixarProcessor
# Initialize the processor with default settings
processor = PixarProcessor()
# Render a single text string
text = "Hello, World!"
encoding = processor.render(text)
# Access the pixel values and attention mask
print(encoding.pixel_values.shape) # torch.Tensor: [batch_size, channels, height, width]
print(encoding.pixel_values.dtype) # torch.uint8, raw pixels in [0, 255] on CPU (see note below)
print(encoding.attention_mask.shape) # torch.Tensor: [batch_size, seq_length]
print(encoding.attention_mask.sum(dim=1)) # number of non-padding patches per text
Batch Processing
from pixar_render import PixarProcessor
processor = PixarProcessor()
# Render multiple texts at once
texts = [
"First sentence.",
"Second sentence with more text.",
"Third one."
]
encoding = processor.render(texts)
print(encoding.pixel_values.shape) # [3, 3, 24, W] — W is cropped to the longest text
print(encoding.attention_mask.sum(dim=1)) # number of text patches for each input
Custom Configuration
from pixar_render import PixarProcessor
# Initialize with custom settings
processor = PixarProcessor(
font_size=12, # Larger font size
font_color="blue", # Blue text
background_color="lightyellow", # Light yellow background
pixels_per_patch=32, # 32 pixels per patch instead of 24
max_seq_length=1024, # Maximum numer of patches
dpi=240 # Higher DPI for better quality
)
text = "Custom styled text"
encoding = processor.render(text)
Converting to PIL Images
from pixar_render import PixarProcessor
processor = PixarProcessor()
text = "Visualize this text"
encoding = processor.render(text)
# Convert to PIL images (returns a list of PIL.Image objects)
images = processor.convert_to_pil(encoding, square=True, contour=False)
# Display or save the first image
images[0].show()
images[0].save("output.png")
Saving Images to Directory
from pixar_render import PixarProcessor
processor = PixarProcessor()
texts = ["First text", "Second text", "Third text"]
encoding = processor.render(texts)
# Save all rendered images to a directory
processor.save_as_images(
encoding,
dir_path="./output_images",
square=True, # Reshape to square format
contour=False # Don't add contours
)
# This creates: output_images/0.png, output_images/1.png, output_images/2.png
Adding Contours
from pixar_render import PixarProcessor
# Initialize with contour settings
processor = PixarProcessor(
contour_r=1.0, # Red channel
contour_g=0.0, # Green channel
contour_b=0.0, # Blue channel (red contours)
contour_alpha=0.7, # Contour transparency
contour_width=2, # Contour line width
patch_len=1 # Patches per contour cell
)
text = "Text with contours"
encoding = processor.render(text)
# Convert to image with contours
images = processor.convert_to_pil(encoding, square=True, contour=True)
images[0].save("contoured_output.png")
Working with Multi-turn Conversations
from pixar_render import PixarProcessor
processor = PixarProcessor()
# Render conversation turns as tuples
conversation = [
("User: Hello!", "Assistant: Hi there!"),
("User: How are you?", "Assistant: I'm doing well!")
]
encoding = processor.render(conversation)
print(encoding.sep_patches) # Shows separator patch positions
Slicing Encodings
from pixar_render import PixarProcessor
processor = PixarProcessor()
text = "This is a long piece of text"
encoding = processor.render(text)
# Extract patches from index 5 to 15
sliced_encoding = processor.slice(encoding, start=5, end=15)
print(sliced_encoding.pixel_values.shape)
print(sliced_encoding.attention_mask.sum(dim=1))
Inserting Encodings
from pixar_render import PixarProcessor
processor = PixarProcessor()
# Create base encoding
base_text = "Hello ___ World"
base_encoding = processor.render(base_text)
# Create text to insert
insert_text = "Beautiful"
insert_encoding = processor.render(insert_text)
# Insert at specific patch positions (e.g., patches 6-10)
combined = processor.insert(base_encoding, start=6, end=10, inserted=insert_encoding)
Compacting Trailing White Space
from pixar_render import PixarProcessor
processor = PixarProcessor()
texts = ["short", "a much longer sentence"]
encoding = processor.render(texts, padding_side="left")
# Shift text right so at most 5 white pixels remain before the right edge;
# leading all-white patches are masked out of attention_mask.
compact_encoding = processor.align_text_to_right_edge(encoding, max_dist_to_edge=5)
# Display the image
processor.convert_to_pil(compact_encoding)[0]
Saving and Loading Configuration
from pixar_render import PixarProcessor
# Create processor with custom settings
processor = PixarProcessor(
font_size=10,
dpi=200,
pixels_per_patch=28,
max_seq_length=1024,
fallback_fonts_dir="./my_fonts", # optional, see note below
)
# Save configuration
processor.save("./config")
# Creates: ./config/pixar_processor_conf.json
# If fallback_fonts_dir is set, all fallback fonts AND the primary font are
# copied into ./config/fonts, so the folder is fully self-contained and
# reproduces identical rendering on any machine.
# Later (or on another machine), restore the same processor
loaded_processor = PixarProcessor.load("./config")
Using with PyTorch Models
import torch
from pixar_render import PixarProcessor
processor = PixarProcessor()
# Render text -> raw uint8 pixels in [0, 255] on the CPU
texts = ["Training sample 1", "Training sample 2"]
encoding = processor.render(texts)
# render() does rendering + batch assembly ONLY. All numeric transforms are
# device-agnostic tools — move the batch to the GPU first, then apply them
# there (uint8 transfers 4x less data than float32, and the math is free on GPU):
pixel_values = encoding.pixel_values.to('cuda:0', non_blocking=True)
pixel_values = PixarProcessor.normalize(pixel_values) # float32 [0, 1]
# pixel_values = PixarProcessor.binarize(pixel_values) # optional: pure black/white
output = your_vision_model(
pixel_values=pixel_values,
attention_mask=encoding.attention_mask.to('cuda:0'),
)
Note (v0.2.0+, breaking changes):
render()returns rawuint8pixel values in[0, 255]on the CPU. It does not normalise, binarize, repeat channels or move tensors to a device — use the GPU-side toolsnormalize/binarize/expand_channelsinstead. To reproduce the pre-0.2.0 output:encoding.pixel_values.float() / 255. Thedeviceconstructor argument is deprecated and ignored. Since v0.4.0, grayscale processors (rgb=False) return[batch, 1, height, width]— callexpand_channels()on the GPU if your model expects 3 channels (it is a zero-copy view).
Binary (Black/White) Pixels
from pixar_render import PixarProcessor
processor = PixarProcessor()
encoding = processor.render("Binary rendered text")
# Threshold to pure black/white with the device-agnostic tool (run it on the
# GPU in training code). uint8 in -> uint8 {0, 255} out; float in -> {0., 1.} out.
bw = PixarProcessor.binarize(encoding.pixel_values)
images = processor.convert_to_pil(PixarProcessor.binarize(encoding))
images[0].save("binary_output.png")
PixarProcessor(binary=True)still works but is deprecated: it binarizes insiderender()on the CPU. Prefer callingbinarize()after moving the batch to the GPU.
Grayscale Mode
from pixar_render import PixarProcessor
processor = PixarProcessor(rgb=False) # faster rendering, 1/3 the data
encoding = processor.render("Grayscale text")
print(encoding.pixel_values.shape) # [1, 1, height, width] (v0.4.0)
# If the model expects 3 channels, expand on the GPU — it's a zero-copy view:
pv = encoding.pixel_values.to('cuda:0')
pv = PixarProcessor.expand_channels(pv) # [1, 3, height, width] view
pv = PixarProcessor.normalize(pv)
API Reference
PixarProcessor
__init__ parameters:
font_file(str): Primary font, a path or bare file name. A bare name is looked up infallback_fonts_dirfirst, then in the package'sresources/fonts(default: 'GoNotoCurrent.ttf')font_size(int): Font size in points; pixel em-size isdpi / 72 * font_size(default: 8)binary(bool): Deprecated — binarizes insiderender()on the CPU. Prefer thebinarize()tool on the GPU (default: False)rgb(bool): True renders RGB[B, 3, H, W]; False renders grayscale[B, 1, H, W]— useexpand_channels()for 3-channel models (default: True)dpi(int): Dots per inch (default: 180)pad_size(int): Padding size (default: 3)pixels_per_patch(int): Pixels per patch (default: 24)max_seq_length(int): Maximum sequence length (default: 529)fallback_fonts_dir(str | None): Directory for fallback fontspatch_len(int): Patch length (default: 1)contour_r(float): Red component of contour (default: 0.0)contour_g(float): Green component of contour (default: 0.0)contour_b(float): Blue component of contour (default: 0.0)contour_alpha(float): Contour transparency (default: 0.7)contour_width(int): Contour line width (default: 1)device(str | int): Deprecated and ignored (default: 'cpu'). render() returns CPU uint8; move tensors yourself.
Rendering:
render(text, padding_side, truncate, add_eos): Render text to a raw uint8 PixarEncoding (also callable asprocessor(text))
GPU-side tools (static, device-agnostic — run them after moving the batch to the GPU; accept a tensor or a PixarEncoding):
normalize(pixels): uint8 [0, 255] -> float32 [0, 1]binarize(pixels, threshold=0.5): threshold to pure black/whiteexpand_channels(pixels, num_channels=3): grayscale [B, 1, H, W] -> [B, 3, H, W] zero-copy view
Visualisation:
convert_to_pil(encoding, square, contour): Convert to PIL Imagessave_as_images(encoding, dir_path, square, contour): Save images to directory
Patch-level editing:
slice(encoding, start, end): Extract patch rangeinsert(encoding, start, end, inserted): Insert encoding into anotherappend(encoding, inserted): Concatenate two encodingsalign_text_to_right_edge(encoding, max_dist_to_edge): Compact trailing white space (in-place variant:align_text_to_right_edge_)
Persistence:
save(dir_path): Save configuration to JSON; bundles primary + fallback fonts whenfallback_fonts_diris setload(dir_path): Restore a processor from a saved directory (classmethod)
PixarEncoding
Dataclass containing:
pixel_values(torch.Tensor): Rendered pixel values, uint8 in [0, 255] on CPU, [batch, channels, height, width] (channels: 3 RGB / 1 grayscale)attention_mask(torch.Tensor): Attention mask [batch, seq_length]sep_patches(List[List[int]]): Separator (EOS) patch indices per sample
Methods:
to(device): Move tensors to deviceclone(): Create a deep copyenc[i]/enc[a:b]: Select a sub-batch (keeps the batch dimension)
Requirements
- Python >= 3.11
- numpy
- torch
- torchvision
- pillow
- PangoCairo (for text rendering)
License
Apache License 2.0
Links
- Homepage: https://github.com/TYTTYTTYT/Pixar-Render
- Bug Tracker: https://github.com/TYTTYTTYT/Pixar-Render/issues
- PyPI: https://pypi.org/project/Pixar-Render/
Author
Yintao Tai (tai.yintao@gmail.com)
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