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Unity build pipeline for iOS

Project description

#Project URL: link

#Requirements

  1. Python 3.x Installation can be checked by command "python3 --version"
  2. YAML pip3 install pyyaml
  3. Ruby & Bundler. Ruby is pre-installed on Macs by default. Bundler can be installed using gem install bundler command
  4. Fastlane. It's recommended to install it using homebrew, but doesn't really matter. Instructions here: https://docs.fastlane.tools/

Setup/Update

pip3 install --upgrade UnityBuildPipeline

Uninstall

pip3 uninstall UnityBuildPipeline

Runall command

This command is taking care of everything, while you can sit back and enjoy your :coffee: It has lots of arguments because it combines all other commands. Most of them are optional.

Best way to use it is pipeline runall beta, where 'beta' is passed to fastlane command.

pipeline runall -h
usage: pipeline runall [-h] [-f] [--allow-debugging] [--dev] [options [options ...]]

positional arguments:
  options            fastlane options

optional arguments:
  -h, --help         show this help message and exit
  -f, --force
  --allow-debugging  Export with AllowDebugging option
  --dev              Export development project

Init command

Command is required in order to prepare the Unity project to be used by UnityBuildPipeline

pipeline init -h
usage: pipeline init [-h] [-f]

optional arguments:
  -h, --help    show this help message and exit
  -f, --force

Export command

Command is doing the exporting procedure (from Unity to Xcode)

pipeline export -h
usage: pipeline export [-h] [--allow-debugging] [--dev]

optional arguments:
  -h, --help         show this help message and exit
  --allow-debugging  Export with AllowDebugging option
  --dev              Export development project

Replace Strategy

  1. Project back-up
  2. Exporting new project with BuildOptions.None
  3. Migrating the config file from the back-up to the new project
  4. Copying Fastlane pipeline from the back-up to the new project

Append Strategy

  1. Project back-up
  2. Exporting project with BuildOptions.AcceptExternalModificationsToPlayer

Fastlane command

Command launches fastlane

pipeline fastlane -h
usage: pipeline fastlane [-h] [options [options ...]]

positional arguments:
  options     fastlane options

Here options will be added to the end of launch command For example: pipeline fastlane x y z will launch fastlane x y z in Xcode project

Run command

Command for running user-made custom commands. It's needed if you have some very specific needs for your project. In most of cases you won't need to use it.

After the project initialization, file .unity_build_pipeline/config.yml is being created in the root folder. There is commands: {} section, where custom commands could be added

For example:

commands:
  my-cool-command: "echo 1"
  my-second-cool-command: "open https://google.com"

There are 2 commands defined in this example. Running pipeline run my-cool-command will output 1 in console. pipeline run my-cool-command will open Google main page.

It's also possible to define more useful commands:

commands:
  run-fastlane-with-kek:
    command: fastlane kek {0}
    cwd: '{xcode_build_path_absolute}'

This is a command for launching fastlane. Launching pipeline run run-fastlane-with-kek build will execute fastlane kek build As we can see, command run can accept additional arguments. There are 2 types of arguments:

  1. arguments, that can be added via console. Instead of markers {0}, {1}, {2} etc, the corresponding parameters from the console will be passed.
  2. Named arguments. This is a hard-coded list of arguments
{
    'cwd': os.getcwd(), # absolute path to current directory
    'unity_version': project.unity.version, # Current unity version in project
    'unity_path': project.unity.path, # path to unity
    'project_path': project.path, # path to project
    'xcode_build_path': project.get_export_path(Project.BUILD_TYPE_XCODE, absolute=False), # relative path to xcode build
    'xcode_build_path_absolute': project.get_export_path(Project.BUILD_TYPE_XCODE, absolute=True) # absolute path to xcode build
}

Recommendations

  1. Running such command will help avoiding retyping your credentials every time fastlane fastlane-credentials add --username <your email>
  2. Also this command will help to avoid retyping export FASTLANE_USER=<your appleID>
  3. In case during archive build Xcode throws error such as: "Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable". It happens when using Unity Services in your game. Try using this command export USYM_UPLOAD_AUTH_TOKEN="whatever"

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