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High-performance OBJ merge and texture atlas pipeline

Project description

almeshmerge

High-performance OBJ merge and atlas generation library.

Build

chcp 65001 && uv build --wheel --out-dir dist

Local Build Matrix (Windows host + Docker Desktop)

Use this when you want to avoid GitHub Actions quota and build all wheels locally.

Target matrix:

  • Windows: cp311, cp312, cp313, cp314
  • Linux (manylinux via Docker): cp311, cp312, cp313, cp314

One-command build:

powershell -ExecutionPolicy Bypass -File .\scripts\build_local_wheels.ps1

The script will:

  • build Windows wheels with local Python 3.11~3.14
  • build Linux wheels with cibuildwheel in Docker
  • copy all wheels to a host folder like artifacts/wheelhouse/<timestamp>

Optional arguments:

# custom output folder on host
powershell -ExecutionPolicy Bypass -File .\scripts\build_local_wheels.ps1 -OutputDir "D:\wheel-output"

# build only Linux wheels
powershell -ExecutionPolicy Bypass -File .\scripts\build_local_wheels.ps1 -SkipWindows

# build only Windows wheels
powershell -ExecutionPolicy Bypass -File .\scripts\build_local_wheels.ps1 -SkipLinux

# build then upload from host (requires host-side PyPI credentials)
powershell -ExecutionPolicy Bypass -File .\scripts\build_local_wheels.ps1 -UploadToPyPI

If you prefer manual upload, run:

powershell -ExecutionPolicy Bypass -File .\scripts\upload_wheels.ps1 -WheelDir ".\artifacts\wheelhouse\<timestamp>"

CI Release (GitHub Actions)

  • Workflow: .github/workflows/release.yml
  • Trigger:
    • Push tag: v* (recommended, for example v0.1.29)
    • Manual run: workflow_dispatch
  • Build matrix:
    • OS: Linux (ubuntu-latest) and Windows (windows-latest)
    • Python: 3.11, 3.12, 3.13, 3.14 (wheel via cibuildwheel)
  • Publish:
    • Uses PyPI Trusted Publisher (OIDC), no API token required in repository secrets.
    • A pre-publish guard checks that tag version matches pyproject.toml version.

Recommended release commands:

git tag v0.1.29
git push github v0.1.29

If a run fails due to transient CI issues, rerun the failed jobs from the GitHub Actions UI or use workflow_dispatch.

Python API

from almeshmerge import merge_obj_to_atlas

result = merge_obj_to_atlas(
    input_objs=["a.obj", "b.obj"],
    output_dir="out",
    split_o=True,
    split_g=True,
    atlas_max_size=8192,
    atlas_padding=4,
    atlas_pow2=True,
    atlas_allow_rotate_90=True,
    atlas_max_count=0,
    spatial_cluster_radius=-1.0,
    atlas_target_utilization=0.92,
    uv_repeat_exclude_merge=True,
    simplify_ratio=0.8,
    vertex_key_mode="pos",  # default: keep topology vertex count stable
)
print(result)

Parameters

  • split_o: Whether to split by o objects.
  • split_g: Whether to split by g groups.
  • front_axis / up_axis: Input axis convention, defaults to Y-front and Z-up.
  • right_handed: Use right-handed axis transform.
  • atlas_max_size: Max atlas side length.
  • atlas_padding: Padding pixels between packed textures.
    • Default is 4.
    • For Blender viewport preview, 8 or higher is often safer if you see tile-edge bleed.
    • In Blender, prefer Image Texture Extension=Extend or Clip for atlas materials.
  • atlas_pow2: Force atlas width/height to powers of two.
  • atlas_allow_rotate_90: Allow 90-degree placement rotation.
  • atlas_max_count: Max number of generated atlases (0 means unlimited).
  • spatial_cluster_radius: Spatial clustering radius for unit-wise texture packing (<=0 disables clustering).
  • atlas_target_utilization: Target utilization threshold used to trigger extra packing refinement.
  • uv_repeat_exclude_merge: Exclude UV-repeat units from merge and keep them as original textures.
  • simplify_ratio: Mesh simplification ratio before export.
  • vertex_key_mode: Export dedup key mode. pos is default and keeps topology vertex count stable while writing split v/vt/vn indices; pos_uv ignores normal in dedup; full keeps position+UV+normal in a unified index.

Diagnostics for Atlas Stability

merge_obj_to_atlas() now returns extra diagnostics that help locate parameter-sensitive texture issues:

  • diagnostics.atlas_rot90_count / diagnostics.atlas_rot90_ratio
  • diagnostics.uv_edge_01_hits / diagnostics.uv_near_edge_hits
  • compose_diagnostics.crop_size_mismatch_count
  • compose_diagnostics.crop_size_mismatches (first 20 samples)

Interpretation:

  • crop_size_mismatch_count == 0 means C++ crop estimation and Python crop execution are consistent.
  • uv_edge_01_hits == 0 means remapped UVs do not collapse to exact 0/1 boundaries.
  • Large changes in atlas_rot90_ratio across parameter sets are expected and indicate different packing paths.

Regression Matrix (Recommended)

For Blender preview stability, run at least:

  • atlas_padding: 4, 8
  • atlas_max_size: 2048, 4096, 8192

Pass criteria:

  • No visible large-scale texture scramble in Blender.
  • compose_diagnostics.crop_size_mismatch_count == 0.
  • diagnostics.uv_edge_01_hits == 0.

 

本地构建

# 构建全部 8 个 wheel
.\scripts\build_local_wheels.ps1

# 只构建 Windows
.\scripts\build_local_wheels.ps1 -SkipLinux

# 只构建 Linux
.\scripts\build_local_wheels.ps1 -SkipWindows

# 上传(自动找最新构建目录)
.\scripts\upload_wheels.ps1

# 构建完直接上传
.\scripts\build_local_wheels.ps1 -UploadToPyPI

本地构建 Debug 版本

# 仅构建
.\scripts\build_debug_wheel.ps1

# 构建并上传
.\scripts\build_debug_wheel.ps1 -UploadToPyPI

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