High-performance OBJ merge and texture atlas pipeline
Project description
almeshmerge
High-performance OBJ merge and atlas generation library.
Build
chcp 65001 && uv build --wheel --out-dir dist
Python API
from almeshmerge import merge_obj_to_atlas
result = merge_obj_to_atlas(
input_objs=["a.obj", "b.obj"],
output_dir="out",
split_o=True,
split_g=True,
atlas_max_size=8192,
atlas_padding=8,
atlas_pow2=True,
atlas_allow_rotate_90=True,
atlas_max_count=0,
spatial_cluster_radius=-1.0,
atlas_target_utilization=0.92,
uv_repeat_exclude_merge=True,
simplify_ratio=0.8,
vertex_key_mode="pos", # default: keep topology vertex count stable
)
print(result)
Parameters
split_o: Whether to split byoobjects.split_g: Whether to split byggroups.front_axis/up_axis: Input axis convention, defaults toY-front andZ-up.right_handed: Use right-handed axis transform.atlas_max_size: Max atlas side length.atlas_padding: Padding pixels between packed textures.atlas_pow2: Force atlas width/height to powers of two.atlas_allow_rotate_90: Allow 90-degree placement rotation.atlas_max_count: Max number of generated atlases (0means unlimited).spatial_cluster_radius: Spatial clustering radius for unit-wise texture packing (<=0disables clustering).atlas_target_utilization: Target utilization threshold used to trigger extra packing refinement.uv_repeat_exclude_merge: Exclude UV-repeat units from merge and keep them as original textures.simplify_ratio: Mesh simplification ratio before export.vertex_key_mode: Export dedup key mode.posis default and keeps topology vertex count stable while writing splitv/vt/vnindices;pos_uvignores normal in dedup;fullkeeps position+UV+normal in a unified index.
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