Write a bot for Aurival. Declare commands, call run(), and the SDK holds the socket.
from aurival import Bot, Context
bot = Bot()
@bot.command("ping", "Check that the bot is alive")
async def ping(ctx: Context):
await ctx.reply("pong")
bot.run()
Python 3.10+.
A bot can declare up to 50 commands, the SDK refuses to connect past that.
Getting started
Create a virtual environment.
python3 -m venv .venv
Activate it.
. .venv/bin/activate
The venv matters on current Debian, Ubuntu and Fedora, whose system Python refuses
pip install outside a virtual environment (PEP 668).
Install the SDK.
pip install aurival
Scaffold a starter bot.
aurival init
aurival init pairs this machine and writes the bot.py above for you. Run python bot.py
when it's done.
First run
There is nothing to configure. The first run() pairs this machine:
aurival: pairing code K7QP-2M4X
aurival: fingerprint 018R-6WAC
Compare the fingerprint in the app, then approve. Waiting...
Compare the fingerprint in the app before you approve — it is what makes a stolen code
useless. The key lands in ./.aurival/machine.json (mode 0600, in a 0700 directory,
with a .gitignore beside it so it can never be committed). Every later run just starts.
The key deploys with the project, like a .env. Each bot has its own. A leaked key is one
machine you revoke; a leaked token would be the bot.
What a handler gets
@bot.command("say")
async def say(ctx: Context) -> None:
ctx.command # "say"
ctx.arguments # the raw rest of the line, unparsed, possibly ""
ctx.chat # Chat(id, type, name, member_count)
ctx.sender # User(id, handle, name) — always set
ctx.message.text # "/say hi" — the invoking message, verbatim
await ctx.reply("…")
ctx.sender and ctx.message are plain User and Message, never None — command.invoked
always carries both, so a type that admitted None would only make you narrow something that
is always there. ctx.message is the invoking message in full: .id, .text, .sent_at,
.sender (the person who wrote it, or None on a message that is only a reference) and
.reply_to, the id of the message it quoted, or None. ctx.reply() quotes it, so an answer
never floats free in a busy chat — there is no flag, and on an event that carries no message
it sends a plain message instead.
Handlers run concurrently, and an event is acked only after its handler returns — so a
crash mid-handler redelivers rather than loses. Do not block inside a handler. A
synchronous call (requests.get, time.sleep, a busy loop) starves the heartbeat on the
same event loop, and the server reaps a socket that has gone quiet for three intervals.
Use await, or hand the work to a thread.
An exception in a handler is logged with its traceback, the bot stays up, and the event is still acked:
from aurival import AnyContext, Event
@bot.on_error
async def on_error(error: BaseException | Event, ctx: AnyContext | None) -> None:
... # ctx is None for anything that did not come from a handler
The hook also sees the two things that are not a handler's fault: a problem frame from the
server (your socket stays open), and a backlog.overflowed event telling you how many events
you missed while you were away and where delivery resumed. Neither reaches a command handler,
which is why error is BaseException | Event and not just an exception.
Upgrading from 0.2.x
ctx.sender is a User again on a command. Where 0.2.x made you write
if ctx.sender is not None: before ctx.sender.handle, 0.3.0 wants ctx.sender.handle on
its own — the narrowing existed only because one class covered every event, and that is what
went away.
ctx.user, ctx.actor and ctx.emoji are gone from Context. They live on the class for
the event that carries them, so ctx: Context on a member.joined handler becomes
ctx: MemberContext, and the if ctx.user is not None: guard it needed goes with it. An
unannotated ctx keeps working unchanged — it registers and runs as it always did, you
simply get nothing checked and nothing completed — see
Events beyond commands.
Context.from_event no longer builds a context for anything but command.invoked, and
context_for is internal. If you were calling Context.from_event(event, http=...) to make
a context by hand, there is no supported replacement — the SDK builds the context, because
picking the class for an event type is exactly the decision the release moved off you.
Events beyond commands
@bot.command is for command.invoked. Everything else — membership changes, your bot
being added or removed, a reaction landing on one of its messages — goes through
@bot.on(event_type), a decorator or a direct call, either registering another handler for
that type:
from aurival import BotContext, EventContext, MemberContext, ReactionContext
@bot.on("member.joined")
async def welcome(ctx: MemberContext) -> None:
await ctx.send(ctx.chat, f"welcome, {ctx.user.name}!")
@bot.on("member.left")
async def farewell(ctx: MemberContext) -> None:
await ctx.send(ctx.chat, f"{ctx.user.name} has left")
@bot.on("bot.added")
async def added(ctx: BotContext) -> None:
await ctx.reply(f"thanks for the invite, {ctx.actor.name}")
@bot.on("bot.removed")
async def removed(ctx: BotContext) -> None:
...
@bot.on("reaction.added")
async def liked(ctx: ReactionContext) -> None:
await ctx.react(ctx.message, ctx.emoji) # no reaction.removed exists; un-reacting is silent
@bot.on("some.future.type")
async def future(ctx: EventContext) -> None:
if ctx.user is not None:
await ctx.reply(ctx.user.handle)
def sync_registration(bot: Bot) -> None:
async def joined(ctx: MemberContext) -> None:
...
bot.on("member.joined", joined) # the non-decorator form
One class per event family, and each class declares only the fields its own event carries:
| event | context class | fields it adds |
|---|---|---|
command.invoked |
Context |
command, arguments, sender, message |
member.joined / member.left |
MemberContext |
user |
bot.added / bot.removed |
BotContext |
actor |
reaction.added |
ReactionContext |
sender, message (id only), emoji |
| anything else | EventContext |
sender, user, actor, message, emoji, every one optional |
chat, event and all six actions come from BaseContext, so they are on every context
whatever the event. The split is there so your editor can tell you what ctx has: typing
bot.on(" offers the five names the SDK knows, a handler's ctx annotation is checked
against the family you registered for — decorator or direct call — and autocomplete on
ctx. lists what this event actually carries and nothing that would always be empty. You
never read a doc to find out which fields are real on which event, and a handler annotated
for the wrong family is a red line before you run it.
Annotating is optional — a bare ctx registers and runs exactly as it always did, it is
just Any, so nothing completes it and nothing catches a field the event never carries.
EventContext is the forward-compatibility door: a type this SDK does not know yet still
registers and still builds a context, never an exception, because a bot has to keep running
against a server that has shipped an eighth type. It is populated opportunistically from
whatever the payload recognizably carries under the familiar keys, which is why every field
on it is optional — "ignored, not fatal" means you get what's there, not nothing.
ctx.chat.member_count is the chat's live participant count, bots included: an int on
every event the server sends today, and None only on a frame that omitted the key, because
defaulting it to 0 would claim a count we were never given.
Actions
Six more things a handler can do, beyond ctx.reply(). Every send returns the Message the
server stored, so the thing you just posted is the thing you edit or delete next — you never
have to fish an id back out:
@bot.command("work")
async def work(ctx: Context) -> None:
sent = await ctx.reply("working…")
async with ctx.typing():
... # is_typing:true on enter, is_typing:false on exit, even on exception
await ctx.edit(sent, "done")
await ctx.react(ctx.message, "👍")
await ctx.unreact(ctx.message, "👍")
await ctx.delete(sent)
page = await ctx.members() # defaults to ctx.chat
while page.has_more: # never inferred from a short page or a cursor alone
page = await ctx.members(cursor=page.next_cursor) # one page at a time
edit and delete take a Message or a bare id, and only the bot's own messages — anyone
else's answers MessageNotYours. react and unreact work on any message in a chat the bot
is in and are idempotent, so reacting twice leaves one reaction rather than toggling it off.
The sender on a message you sent is id-only, with handle and name empty, because the
stored entity carries a bare usr_… id and the SDK will not invent the rest.
The typing indicator is also automatic: a command handler still running 300 ms after it
started shows the chat "is thinking", and the indicator clears when the handler returns,
including on an exception. A handler that replies inside those 300 ms sends nothing, so a
fast bot never flickers. Bot(auto_typing=False) turns it off if you would rather drive
ctx.typing() yourself, and async with ctx.typing(): is also how you get the indicator up
from the first instant, or outside a command.
ctx.send(chat, text, mentions=...) posts to any chat, not only the one that triggered the
handler, and mentions a user by writing @ + their handle into text yourself — mention()
builds that token for you:
from aurival import MemberContext, mention
@bot.on("member.joined")
async def greet(ctx: MemberContext) -> None:
who = mention(ctx.user)
await ctx.send(ctx.chat, f"hey {who}, welcome!", mentions=[who])
mentions also takes a bare User or {"user": "usr_…"} directly — mention() exists for
the token, not because the other forms are wrong. Every entry in mentions needs its
@handle token actually present in text, or the server rejects the request.
Embeds and buttons
Embed is a builder: Embed(title=..., description=..., color=...) gives you the starting
card, and every add_field/set_author/set_thumbnail/set_footer call returns the same
Embed, so you chain them straight into the constructor call. Button(label, id=..., style=...)
is a separate, flat object — style is one of "primary" | "secondary" | "danger" | "link",
and anything else raises a plain ValueError naming the bad style. Pass lists of both straight
into ctx.reply() or ctx.send():
from aurival import Embed, Button
embed = (
Embed(title="Trivia round 4", description="Which ocean is the deepest?", color="#3E6E8E")
.set_author("Quizbot", icon="https://cdn.aurival.com/q.png")
.set_thumbnail("https://cdn.aurival.com/t.png")
.add_field("Players", "6", inline=True)
.add_field("Round", "4 of 10", inline=True)
.set_footer("Answer within 30s")
)
buttons = [
Button("Pacific", id="pacific", style="primary"),
Button("Atlantic", id="atlantic", style="secondary"),
Button("Indian", id="indian", style="secondary"),
]
await ctx.reply("Ready when you are.", embeds=[embed], buttons=buttons)
A card earns its place when there is something to put on it: buttons, fields, an image. A reply that one line of text covers — a coin flip, a joke, a status line — reads better as that line, and a plate wrapped around it is chrome the reader has to look past.
A button that opens a link
Button.link(label, url) builds a pill that opens a url instead of coming back to your bot.
It is the only sanctioned way to build one — style="link" on the plain constructor without a
url raises, because a link button with nowhere to go is a dead pill:
from aurival import Button
buttons = [
Button.link("Full lineup", "https://aurival.com/spaces/deepcuts/lineup"),
Button.link("Set notes", "https://example.com/notes"),
Button("Remind me", id="remind", style="primary"),
]
await ctx.reply("Doors at 21:00.", buttons=buttons)
A link button never comes back to you: no button.pressed event, ever, and it never flips the
row to used. It also stays tappable after a sibling is pressed, and while a sibling is still
waiting on your ack() — the row greys out around it, the link does not. id still has to be
there and still has to be unique in the message, and the SDK still slugs it from the label when
you leave it out, so Button.link("Set notes", ...) gets id="set-notes" like any other button.
Link buttons count toward the five-button cap, and a message made only of link buttons is fine.
A url is https:// and at most 2048 characters, everywhere a url is a link target. A non-link
button must not carry a url, and passing one raises rather than being quietly dropped — a typo
you cannot see is worse than an error you can.
Emoji on a button
emoji= puts one glyph in front of the label, inside the pill:
from aurival import Button
buttons = [
Button("Maybe", id="maybe", style="secondary", emoji="🤔"),
Button("Remind me", id="remind", style="primary", emoji="⏰"),
]
await ctx.reply("Set starts in an hour.", buttons=buttons)
Exactly one unicode emoji, no custom emoji, no :shortcode:, no image url. The emoji does not
count toward the 24-character label cap — it is its own field, and folding it into the label
count would make one cap mean two things. The label is still required, so there is no
emoji-only button: a pill with no words is unguessable to everyone and unreadable to a screen
reader.
A footer icon, a linked title, a linked author
set_footer(text, icon=...) puts a small image beside the footer text, url= on the embed
makes its title tappable, and url= on set_author does the same for the author line:
from aurival import Embed
embed = (
Embed(
title="Tonight's set",
description="Deep cuts only, and nothing after midnight.",
color="#3E6E8E",
url="https://aurival.com/spaces/deepcuts",
)
.set_author(
"Deep Cuts",
icon="https://cdn.aurival.com/dc.png",
url="https://aurival.com/u/deepcuts",
)
.set_thumbnail("https://cdn.aurival.com/cover.jpg")
.set_footer("set by deepcuts", icon="https://cdn.aurival.com/dc-small.png")
)
await ctx.reply("Tonight's lineup.", embeds=[embed])
Each of the three needs the thing it attaches to: a footer icon needs footer text, an embed url needs a title to hang the tap on, and an author url needs an author name. Without them there is nothing for a reader to press, and dropping the url silently would fail where nobody could see it.
Markdown in the description
The description is rendered as markdown. Nothing else on the card is — title, field names, field
values, footer text and author name are all plain text, so a **bold** in a field name arrives
as four asterisks and two words:
from aurival import Embed
embed = Embed(
title="House rules",
description=(
"**Deep cuts** only. No *requests* after the ~~third~~ second hour.\n"
"Type `!queue` to see what is next."
),
).add_field("Set length", "3 hours", inline=True)
await ctx.reply("Welcome in.", embeds=[embed])
Supported: bold, italic, bold-italic, strikethrough and inline code. Headings render as bold text at body size rather than as larger type, because a card is not a document. Not supported: images, tables, code panels and autolink — a fenced block renders as plain styled text, not a panel, and a bare URL never becomes a tap target.
Italic is *text*; underscores are not a delimiter and render as typed.
The 1024-character description cap counts the raw markdown source you typed, not what the reader sees, so the asterisks and backticks are part of your budget.
A markdown link ([label](https://…)) or a bare URL is still refused inside the description, and
inside every other prose field with it. Links live in the structured url fields above, where the
client knows the target before it paints — in prose, a label can say one thing and go somewhere
else.
Where a link goes, and what the reader sees first
A tap on a link button, a linked title or a linked author that points outside Aurival shows the
reader a leaving notice naming the host before anything opens, so nobody hands their IP to a
stranger by pressing a pill that looked friendly. The host on the notice is read off the real
url, so what they are shown is what opens. An aurival.com link skips the notice and opens in
the app, because it never left.
Caps
The SDK checks every cap locally before the frame goes out, so a bad bot fails fast with a plain error naming which cap it hit.
| cap | limit |
|---|---|
| embeds per message | 3 |
| fields per message | 6, summed across every embed |
| buttons per message | 5 |
| button label | 24 characters, emoji not counted |
| button emoji | exactly one unicode emoji |
| button style | primary, secondary, danger or link |
| embed description | 1024 characters of raw markdown |
| link url (button, title, author) | 2048 characters, https:// only |
| image url (thumbnail, image, author icon, footer icon) | https:// only, no length cap |
One convention, which is ours and not a rule: when one button is the one you want pressed, put it last. The server and the client never reorder a row — your order is the order the reader sees — so this is a habit the docs suggest, not something enforced anywhere.
A press comes back as a button.pressed event, handled the same way any other event is:
from aurival import ButtonContext
@bot.on("button.pressed")
async def on_press(ctx: ButtonContext):
await ctx.ack()
if ctx.button == "pacific":
await ctx.reply("Correct! The Pacific is deepest.")
ButtonContext carries .chat, .user, .message, .button (the id you set when building
it) and .interaction. Call await ctx.ack() exactly once per press — a button is single-use,
and acking one a second time doesn't raise locally, the server 409s the request.
The full set of showcase examples (trivia, giveaways, DJ bots, moderation reports…) is in the cookbook.
Buttons only the caller can press
By default nobody is locked: any member in the chat can press a card's buttons, exactly as
before this existed. Pass for_user= to reply, send, edit or ack to lock the press to
one member.
await ctx.reply("Question 1 of 5", buttons=buttons, for_user=ctx.sender)
for_user takes a User (ctx.sender is one) or a bare usr_… id string. Either one
serializes to the same id on the wire.
Everyone still sees the card and its text. Only the press is gated: a non-caller's buttons
render at .56 opacity with no checkmark, are not tappable, and the app shows a For {name}
hint under the row. A link button on a locked card stays pressable by anyone. It never
round-trips to the server, so there is nothing for the lock to gate.
A non-caller who presses anyway is refused by the server with a 403, before anything is
spent. used stays unset and the card is unchanged. That refusal never reaches your bot: a bot
never presses a button, so there is no SDK exception for it.
Omitting for_user on a reply/edit/ack that replaces a card keeps the existing lock.
Passing for_user=None clears it, and the card opens to everyone. Passing a new id moves
the lock to that member. This matters most on ack, where a quiz redraws its own card between
questions and must not silently unlock itself by leaving for_user out.
A caller-only quiz, start to finish:
from aurival import Button, ButtonContext, Context
@bot.command("quiz")
async def quiz(ctx: Context) -> None:
await ctx.reply(
"Which planet is largest?",
buttons=[
Button("Mars", style="secondary"),
Button("Jupiter", style="secondary"),
],
for_user=ctx.sender,
)
@bot.on("button.pressed")
async def answered(ctx: ButtonContext) -> None:
if ctx.button == "jupiter":
text = "Correct. Jupiter is about eleven Earths across."
else:
text = "Not quite. Jupiter is about eleven Earths across."
await ctx.ack(text, buttons=[])
ButtonContext carries no for_user field. The presser is always the locked user by
construction: the server refuses everyone else before your handler ever runs, so there is
nothing on the press for it to expose. If you need the lock on a card you are acking, you
already have it: you set it on the send.
Cooldowns
A cooldown paces a command or a button. You attach it, the SDK keeps the bucket, and the wire never carries it — the server does not know one exists.
from aurival import Bot, Cooldown, Context
bot = Bot() # button_cooldown=Cooldown(1, 2.0) already
@bot.command("roll", cooldown=Cooldown(1, 5.0))
async def roll(ctx: Context) -> None: ...
@bot.command("leaderboard", cooldown=Cooldown(3, 60.0, "chat"))
async def leaderboard(ctx: Context) -> None: ...
per is seconds, the same unit AurivalAPIError.retry_after already uses, so a number you
catch and a number you write mean the same thing.
Three buckets, and each one says who shares the limit:
| bucket | key | reads as |
|---|---|---|
user (the default) |
the invoking or pressing user | each person gets one every N seconds |
chat |
the conversation | this chat gets one every N seconds, whoever asks |
global |
nothing | this bot answers one every N seconds, everywhere |
A command that is refused never reaches your handler, and a refusal spends nothing — the token is taken only when the call passes.
What the member sees
One plain reply per bucket per window, then silence for the rest of it. Somebody who types
/roll eight times in five seconds gets one sentence, not eight:
Slow down. Try /roll again in 3 s.
Replace it, or suppress it, with a hook. A registered hook owns the whole response: the SDK sends nothing and the hook either replies or stays quiet. There is no return value to get right.
@bot.on_cooldown # bot-level: every command without its own hook
async def cooling(ctx: Context, retry_after: float) -> None:
await ctx.reply(f"easy, {retry_after:.0f}s")
async def roll_cooling(ctx: Context, retry_after: float) -> None: ...
@bot.command("roll", cooldown=Cooldown(1, 5.0), on_cooldown=roll_cooling)
async def roll(ctx: Context) -> None: ... # the per-command hook wins
The hook is called once per bucket per window too, so replacing the sentence does not re-introduce the spam it existed to stop.
Buttons already have one
Every bot ships with Cooldown(1, 2.0, "user") on its buttons, without asking: one press every
two seconds per person, one bucket per person per bot. A press inside the window is answered
rather than handled — the presser's pending ink clears and their device shows a toast — and the
button stays live, because a cooldown is a wait, not a spend.
Override it where it belongs, and precedence is button, then card, then the bot default:
bot = Bot(button_cooldown=Cooldown(1, 5.0)) # this bot's buttons
await ctx.reply(buttons=[...], button_cooldown=None) # this card's buttons, off
Button("Paint", cooldown=None) # this one button, off
A per-card or per-button cooldown gets its own buckets, keyed on the message, the button id and
the bucket subject — button ids are unique within a message and nowhere else, so two cards that
both call a button roll never share a limit. None disables at any level.
A button cooldown is at most 60 seconds and is refused where you write it, not later inside an
ack you cannot see. Command cooldowns have no cap: Cooldown(1, 3600.0) on a command is a
legitimate once an hour.
Link buttons are outside all of this — a link opens on the device and never round-trips, so it
cannot carry a cooldown and Button.link has no cooldown argument.
The caveat, said plainly
Buckets are process memory. They reset on restart, and they are not shared between instances: a bot running two processes has two independent buckets, and a deploy clears every bucket it had. Cooldowns pace a conversation. They are not a quota, and they are not the abuse bound — the server keeps its own floor underneath them.
Upgrading from 0.3.x
Embed, Button and ButtonContext are new in 0.4.0. Nothing about them is required: reply
and send gained embeds= and buttons= keyword arguments, and both default to None, so
code that never mentions them behaves exactly as it did on 0.3.x.
Message gained three new attributes — .embeds, .buttons and .button_used — all of which
default to empty (or None for .button_used) on a message that never carried any, so existing
code reading other Message fields is unaffected.
@bot.on("button.pressed") is a new event a bot can opt into; a bot that never registers a
handler for it simply never receives one.
Upgrading from 0.4.x
Everything 0.5.0 adds to a card is optional: url= on Embed and on set_author, icon= on
set_footer, emoji= and url= on Button, and the Button.link constructor. A card that
uses none of them serialises exactly as it did on 0.4.0 — same keys, same bytes, no "url": null where there was nothing before — so a bot you wrote against 0.4.0 needs no edit at all.
"link" is a real button style now, where 0.4.0 refused it with link buttons are not supported in v1. Build one with Button.link(label, url); that classmethod is the sanctioned constructor, and it sets the
style for you.
One thing was removed rather than added, so it is the only change here that can break an import:
aurival.caps.CAP_LINK_STYLE_DEFERRED is gone. It held the sentence link buttons are not supported in v1, and the deferral it named is over, so the constant went with the refusal. If you
imported it to pre-check a style before sending, delete that check — Button.link builds the
button the server now accepts.
A link button is not an action button wearing a url. It never produces a button.pressed event,
it never flips used, and it is not disabled by a sibling being pending or used — so a row can
go cold around a link and the link still works. If you were counting on every button in a row
answering back, count only the ones you did not build with Button.link.
Upgrading from 0.5.x
0.6.0 adds keyword arguments in two places and takes nothing away. ctx.edit gained embeds=
and buttons= next to text, and ctx.ack() gained all three, so a press can answer by
replacing the card it was pressed on instead of stacking a second message under it. A bot
written against 0.5.0 needs no edit at all: await ctx.edit(sent, "done") and a bare await ctx.ack() send exactly the bytes they sent before.
Three states, one rule, on both doors:
- leave an argument out and that part of the card is kept as it was
- pass a value and that part is replaced
- pass an empty list and that part is cleared —
embeds=[]goes on the wire as"embeds": null
None already means "not present", so it cannot also mean "clear"; the empty list is the clear.
text is not clearable, because a card always carries text and "" already means empty. An edit
with all three left out raises ValueError("an edit needs text, embeds or buttons") before
anything is sent, and the server answers the same sentence as NothingToEdit.
A trivia round is the whole feature in one pair of handlers. Both cards earn their plate: the question card carries buttons, the result card carries a field.
from aurival import Button, ButtonContext, Embed
@bot.command("trivia")
async def trivia(ctx: Context) -> None:
await ctx.reply(
embeds=[Embed(title="Which planet is largest?")],
buttons=[
Button("Mars", style="secondary"),
Button("Jupiter", style="secondary"),
],
)
@bot.on("button.pressed")
async def answered(ctx: ButtonContext) -> None:
result = Embed(title="Jupiter", description="Correct. It is about eleven Earths across.")
if ctx.button != "jupiter":
result = Embed(title="Not quite", description="Jupiter is about eleven Earths across.")
result.add_field("Answered by", ctx.user.handle, inline=True)
await ctx.ack(embeds=[result], buttons=[Button("Play again", id="again")])
The ack and the replacement are one request. The question card becomes the result card in place,
the Play again row starts unused, and the message is not marked edited — an interaction
response is the bot answering the presser, not the author correcting themselves. Reusing button
ids across replacements is allowed and safe: the server keys the refusal on the interaction, not
on the id.
edit is the other door and it does mark the message edited, so a card can redraw itself outside
a press:
await ctx.edit(sent, embeds=[Embed(title="Starting in 3…")])
await ctx.edit(sent, buttons=[]) # the row is gone, the plate stays
Upgrading from 0.6.x
0.7.0 adds cooldowns and takes nothing away. Cooldown is a new export, @bot.command gained
cooldown= and on_cooldown=, Bot gained button_cooldown=, reply/send gained
button_cooldown=, and Button gained cooldown=. Every one of them has a default that keeps
0.6.0 behaviour, with one exception you should know about: buttons now carry
Cooldown(1, 2.0, "user") by default, so a member cannot press the same bot's buttons faster
than once every two seconds. That is deliberate and it is on by default. If your bot's buttons
are something a member is meant to mash, turn it off explicitly:
bot = Bot(button_cooldown=None)
Two new error classes ship with it, CooldownWithBody and CooldownRetryAfterInvalid, both
InvalidRequestError. You will not normally see either: the SDK builds the cooldown ack itself
and refuses an out-of-range button cooldown where you write it.
Shadowed commands
Every run() syncs your command list, and the server answers with the chats where another
bot already holds one of your names. Yours never fires there. The SDK logs one warning
line per shadowed chat, through the standard aurival logger:
WARNING:aurival:command 'ping' is shadowed in chat chat_01j… by another bot's command with the same name, and will never fire there
Rename the command, or get the other bot out of that chat. Nothing else in the SDK reacts to it — a shadowed command in one chat is still live in every other.
Command aliases
aliases= on @bot.command gives one command several spellings, all handled by the same
function. /roll and /r fire the same handler, share the same cooldown bucket, and are one
command everywhere the server or the app talks about it.
from aurival import Context, Cooldown
async def on_roll_cooldown(ctx: Context, retry_after: float) -> None:
await ctx.reply(f"easy, /{ctx.invoked_as} again in {retry_after:.0f}s")
@bot.command("roll", "Roll dice", aliases=["r"], cooldown=Cooldown(1, 5.0), on_cooldown=on_roll_cooldown)
async def roll(ctx: Context) -> None:
await ctx.reply(f"/{ctx.invoked_as} ran {ctx.command}, dice rolled")
ctx.command is always the canonical name, "roll", whichever spelling fired the handler.
ctx.invoked_as is the token the human actually typed, lowercased: "roll" or "r". They are
equal on a canonical call. Code that checks ctx.command == "roll" keeps working no matter which
spelling reached it.
At most three aliases per command. A fourth raises locally, before anything is synced. It is the
same validation path as a bad command name: lowercase letters, digits, hyphens and underscores
only, and none of the reserved names (help, report, block, mute, kick, ban, admin,
staff, support, aurival).
Cooldowns key on the canonical command, not on what was typed: /roll and /r share one
bucket, not two. The cooldown notice echoes the typed token, though: hit the limit through /r
and you get Slow down. Try /r again in 3 s., never /roll.
In the app, the command picker lists a command's aliases as a muted secondary line under its
row: also /r. Picking a row that matched by alias fills that alias, not the canonical
spelling: typing /r and picking the row inserts /r , not /roll .
Environment
| variable | what it does |
|---|---|
AURIVAL_API |
point at another host. Must be https:// unless it is loopback. The SDK prints the host it is using, so a redirect is visible. |
AURIVAL_KEY_PATH |
put machine.json somewhere else. No .gitignore is written beside an override — that is your directory, not ours. |
Errors
One class per error type, one subclass per code the SDK acts on, and code and doc_url
on every instance:
from aurival import RateLimitError, KeyRevoked
try:
await ctx.reply("…")
except RateLimitError as exc:
print(exc.code, exc.retry_after, exc.doc_url)
A rate_limited reply is retried for you, up to five attempts, as long as retry_after is
15 seconds or less. Past that the error is raised at once instead of slept through: a handler
that sleeps for minutes holds its event unacknowledged for the whole wait, and the server
redelivers behind it.
KeyRevoked, SessionSuperseded and BotSuspended end the process on purpose — each one
means something a reconnect cannot fix. Everything else the SDK handles for you:
token expiry, deploys, network faults, redelivery.
Dependencies
Two, and each is here for a reason:
| package | version | why |
|---|---|---|
aiohttp |
3.14.3 |
HTTP and the websocket, one library doing both. Two libraries where one would do is a dependency we would be choosing. |
cryptography |
50.0.1 |
Ed25519 signing. PyCA-maintained with prebuilt wheels and first-class Ed25519 — hand-rolling it would be a security review we do not want to own. |
Development only: pytest 9.1.1, pytest-asyncio 1.4.0, ruff 0.16.6, build 1.6.0, setuptools 84.0.0.
Every version was resolved from PyPI at build time (2026-09-05) and pinned. None came from memory.
Tests
pytest tests
The end-to-end test runs a real bot against the real Go service through
backend-go/cmd/bot-api-testbed, which needs a throwaway Postgres:
MIGRATE_TEST_DATABASE_URL='postgres://postgres@127.0.0.1:5432/postgres?sslmode=disable' \
pytest tests
Without that variable the end-to-end test announces that it skipped. It never passes quietly — a suite reporting green when it never reached the service is worse than no suite.
License
Apache-2.0, see LICENSE. The Aurival name, wordmark, and mascot are trademarks of Nullspire LLC and are not covered by the license, see NOTICE.
Release files for aurival 0.8.0
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Total release size: 286.4 kB
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