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Official Python SDK for AuthForge — credit-based license key authentication with Ed25519-verified responses.

Project description

AuthForge Python SDK

Official Python SDK for AuthForge — credit-based license key authentication with Ed25519-verified responses.

Uses cryptography for Ed25519 verification. Works on Python 3.9+.

Installation

Install from PyPI as authforge-sdk. In code, import the authforge module:

pip install authforge-sdk

Alternative: copy authforge.py into your project if you need a single-file vendored layout (you must still satisfy the cryptography dependency yourself).

Quick Start

After pip install authforge-sdk (or vendoring authforge.py), use:

from authforge import AuthForgeClient

client = AuthForgeClient(
    app_id="YOUR_APP_ID",           # from your AuthForge dashboard
    app_secret="YOUR_APP_SECRET",   # from your AuthForge dashboard
    public_key="YOUR_PUBLIC_KEY",   # from your AuthForge dashboard
    heartbeat_mode="SERVER",        # "SERVER" or "LOCAL"
)

license_key = input("Enter license key: ")

if client.login(license_key):
    print("Authenticated!")
    # Your app logic here — heartbeats run automatically in the background
else:
    print("Invalid license key.")
    exit(1)

Configuration

Parameter Type Default Description
app_id str required Your application ID from the AuthForge dashboard
app_secret str required Your application secret from the AuthForge dashboard
public_key str required App Ed25519 public key (base64) from dashboard
heartbeat_mode str required "SERVER" or "LOCAL" (see below)
heartbeat_interval int 900 Seconds between heartbeat checks (any value ≥ 1; default 15 min)
api_base_url str https://auth.authforge.cc API endpoint
on_failure callable None Callback `(reason: str, exc: Exception
request_timeout int 15 HTTP request timeout in seconds
ttl_seconds int | None None (server default: 86400) Requested session token lifetime. Server clamps to [3600, 604800]; preserved across heartbeat refreshes.
hwid_override str | None None Optional custom hardware/subject identifier. When set to a non-empty value, the SDK uses it instead of machine fingerprinting.

Identity-based binding example (Telegram/Discord)

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key="YOUR_PUBLIC_KEY",
    heartbeat_mode="SERVER",
    hwid_override=f"tg:{telegram_user_id}",  # or f"discord:{discord_user_id}"
)

Billing

  • 1 login() or validate_license() call = 1 credit (one /auth/validate debit each).
  • 10 heartbeats on the same license = 1 credit (billed every 10th successful heartbeat).

A desktop app running 6h/day at a 15-minute interval burns ~3–4 credits/day. A server app running 24/7 at a 1-minute interval burns ~145 credits/day — pick the interval based on how fast you need revocations to propagate (they always land on the next heartbeat).

Methods

Method Returns Description
login(license_key) bool Validates key and stores signed session (sessionToken, expiresIn, appVariables, licenseVariables)
validate_license(license_key) ValidateLicenseResult Same /auth/validate + signatures as login; does not store session or start heartbeats; returns a dict with valid / code and never calls on_failure or os._exit
self_ban(...) dict Requests /auth/selfban to blacklist HWID/IP and optionally revoke (session-authenticated only)
logout() None Stops heartbeat and clears all session/auth state
is_authenticated() bool True when an active authenticated session exists
get_session_data() dict | None Full decoded payload map
get_app_variables() dict | None App-scoped variables map
get_license_variables() dict | None License-scoped variables map

Heartbeat Modes

SERVER — The SDK calls /auth/heartbeat every heartbeat_interval seconds with a fresh nonce, verifies signature + nonce, and triggers failure on invalid session state.

LOCAL — No network calls. The SDK re-verifies stored signature state and checks expiry timestamp locally. If expired, it triggers failure with session_expired.

Failure Handling

If authentication fails (login rejected, heartbeat fails, signature mismatch, etc.), the SDK calls your on_failure callback if one is provided. If no callback is set, the SDK calls os._exit(1) to terminate the process. This is intentional — it prevents your app from running without a valid license.

validate_license() does not trigger on_failure or os._exit — check result["valid"] and result["code"].

Recognized server errors: invalid_app, invalid_key, expired, revoked, hwid_mismatch, no_credits, blocked, rate_limited, replay_detected, app_disabled, session_expired, revoke_requires_session, bad_request

Request retries are automatic inside the internal HTTP layer:

  • rate_limited: retry after 2s, then 5s (max 3 attempts total)
  • network failure: retry once after 2s
  • every retry regenerates a fresh nonce
def handle_auth_failure(reason, exception):
    print(f"Auth failed: {reason}")
    if exception:
        print(f"Details: {exception}")
    # Clean up and exit gracefully
    sys.exit(1)

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key="YOUR_PUBLIC_KEY",
    heartbeat_mode="SERVER",
    on_failure=handle_auth_failure,
)

Self-ban (tamper response)

Use self_ban() when anti-tamper checks trigger:

# Post-session (authenticated): defaults to revoke + HWID/IP blacklist.
client.self_ban()

# Pre-session: pass license_key, SDK automatically disables revoke_license.
client.self_ban(license_key="AF-XXXX-XXXX-XXXX")

# Custom flags:
client.self_ban(
    blacklist_hwid=True,
    blacklist_ip=True,
    revoke_license=False,
)

self_ban() automatically chooses mode:

  • Uses post-session mode when a session token is available (session_token arg or current SDK session).
  • Falls back to pre-session mode using license_key + nonce + app secret.
  • In pre-session mode, revoke is forced off client-side to avoid unsafe key revocations.

How It Works

  1. Login — Uses hwid_override if provided; otherwise collects a hardware fingerprint (MAC, CPU, disk serial). It then generates a random nonce and sends everything to the AuthForge API. The server validates the license key, binds the HWID, deducts a credit, and returns a signed payload. The SDK verifies the Ed25519 signature and nonce to prevent replay attacks.

  2. Heartbeat — A background daemon thread checks in at the configured interval. In SERVER mode, it sends a fresh nonce and verifies the response. In LOCAL mode, it re-verifies the stored signature and checks expiry without network calls.

  3. Crypto — Both /validate and /heartbeat responses are signed by AuthForge with your app's Ed25519 private key. The SDK verifies every signed payload using your configured public_key and rejects tampered responses.

Hardware ID

The SDK generates a deterministic hardware fingerprint by hashing:

  • MAC address
  • CPU identifier
  • Disk serial number

Each component falls back gracefully if it can't be read (e.g. permissions issues). The HWID is sent with every auth request so the server can enforce per-device license limits.

For non-device identities (for example Telegram users), pass hwid_override such as tg:<user_id>.

Test Vectors

The shared test_vectors.json file validates cross-language Ed25519 verification behavior.

Requirements

  • Python 3.9+
  • Dependency: cryptography

License

MIT

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