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burns

Ken Burns pan/zoom video effects: turn a still image — or a sequence of stills — into a cinematic pan/zoom film.

The Ken Burns effect animates a static photograph by slowly panning across it and zooming in or out, giving still images a sense of motion. burns does exactly that, with a tiny API and no configuration required — and a clean, render-agnostic motion spec underneath so the same path drives the Python renderer here and the TypeScript one in ts/.

pip install burns

No system ffmpeg is required: moviepy brings its own through imageio-ffmpeg, and both render backends use that binary by default. (An earlier version of this paragraph said otherwise; it was never true.)

Two render backends

ken_burns_video(..., backend=...) picks how the frames are made:

backend how when
"pillow" (default) one moviepy frame at a time, resampled in Python the quality default, and the only one with no constraints on the path
"ffmpeg" one process: the path is compiled to a filter graph by looks and handed to ffmpeg when you want a single decode/encode instead of per-frame Python

The split follows the rule the two packages share: burns owns the authored geometry, looks owns compiling it, and burns runs the argv. looks never starts a process that produces media — that is its own invariant.

The two are not pixel-identical: measured ~52 dB apart on a smooth image and ~34 dB on hard edges, dominated by resampler choice (Pillow's bicubic against ffmpeg's scaler) rather than by framing. pillow stays the default so switching is a decision rather than a surprise, and the ffmpeg path refuses — naming backend="pillow" — any path it cannot express, rather than rendering something else.

Demo

Starting from a single still image:

input still image

…two lines of code turn it into two different Ken Burns films — a slow zoom-in ("push") and a lateral pan ("drift"):

from burns import ken_burns_video, ken_burns_path

ken_burns_video(
    "demo_landscape.jpg", ken_burns_path(1, zoom=1.4, pan=0.06), duration=4.0
)
ken_burns_video(
    "demo_landscape.jpg", ken_burns_path(2, style="drift", pan=0.14), duration=4.0
)
style="push" — eased zoom-in style="drift" — lateral pan
push drift

The full script that generated this still and these GIFs is misc/generate_demo.py.

Quickstart

A standard 2-second push-in, written next to the source image:

from burns import ken_burns_video

ken_burns_video("photo.jpg")  # → photo_kenburns.mp4

That's it. The result is an mp4 that slowly zooms into the center of photo.jpg.

The motion spec: BurnsPath

The camera motion is a BurnsPath — a pure, time-parameterized spec. Its core is evaluate(t) -> Rect for t ∈ [0, 1]: where the viewport is at each instant, independent of any renderer, frame rate, or duration.

A rect is Rect(x, y, w, h) — a normalized window over the image, top-left origin, every component in [0, 1]. Rect(0, 0, 1, 1) is the whole image; a smaller w/h is zoomed in. The common cases have one-liners:

from burns import ken_burns_video, BurnsPath, Rect

# The 90% case: push from the full image toward a point at a given zoom.
ken_burns_video("photo.jpg", BurnsPath.push_in(1.3, to=(0.65, 0.40)), duration=5.0)

# The canonical two-rectangle (Start → End) case, full control:
path = BurnsPath.from_start_end(
    Rect(0, 0, 1, 1),  # start: whole image
    Rect.from_center_zoom(0.65, 0.40, 1.2),  # end: zoomed toward upper-right
    easing="ease-in-out",  # the cinematic default
)
ken_burns_video("photo.jpg", path, duration=5.0, saveas="out.mp4")

# N keyframes for a multi-beat move (a hold = two equal keyframes):
path = BurnsPath(
    keyframes=[
        (0.0, Rect(0, 0, 1, 1)),
        (0.5, Rect.from_center_zoom(0.65, 0.40, 1.2)),
        (1.0, Rect.from_center_zoom(0.35, 0.60, 1.3)),
    ]
)

Easing is a CSS timing function ("linear", "ease-in-out" (default), "cubic-bezier(...)", or any callable) and is composed over the geometry — motion shape and motion speed stay orthogonal.

Output aspect ratio is independent of the source image. Set output_aspect to make a widescreen clip from a portrait photo (the renderer cover-crops, never stretches):

ken_burns_video(
    "portrait.jpg", BurnsPath.push_in(1.4, output_aspect=16 / 9), duration=6.0
)

Let burns design the motion for you

Hand-authoring rectangles for every image gets tedious. ken_burns_path generates a cohesive, deterministic, non-repetitive path from a little intent — pass the image's position (index) and it picks the framing. Duration is supplied at render time, so a path is reusable across clip lengths:

from burns import ken_burns_video, ken_burns_path

# index seeds the focal direction; odd indices push in, even pull out.
ken_burns_video("photo.jpg", ken_burns_path(1), duration=5.0)

# styles: "push" (zoom-led, the default) or "drift" (pure horizontal pan)
ken_burns_video("photo.jpg", ken_burns_path(2, style="drift"), duration=5.0)

# easing controls the velocity curve (default "ease-in-out"); "linear" is constant
ken_burns_video("photo.jpg", ken_burns_path(1, easing="linear"), duration=6.0)

Content-aware motion

ken_burns_path frames by index, not by what is in the picture — so it will happily drift across empty sky. content_aware_path_for looks at the image first and builds a path that keeps the subject framed:

from burns import ken_burns_video, content_aware_path_for

ken_burns_video("photo.jpg", content_aware_path_for("photo.jpg", index=1), duration=5.0)

No extra install: the subject estimate is a gradient-magnitude ("busyness") heuristic over numpy + Pillow, which burns already requires. Flat regions — sky, walls, water — have low gradient and fall away, so the box tracks the detailed part of the frame.

Faces, when you have a detector. burns ships no face model. Detection is injected, so you choose the dependency: pass boxes you already have, or a faces_detector callable that returns normalized (x, y, w, h) boxes. The detector always receives a PIL.Image — whatever you passed as image is opened or converted first.

# boxes you already have (faces win over the saliency estimate)
path = content_aware_path_for("group.jpg", faces=[(0.31, 0.22, 0.09, 0.12)])

# or a detector — anything callable: OpenCV, ONNX, a vision model, a lookup
path = content_aware_path_for("group.jpg", faces_detector=my_detector, index=2)

With neither faces nor faces_detector you simply get saliency-only, sky-avoiding motion — no error, no warning, just a less specific keep-region.

The geometry on its own. content_aware_path is the pixel-free core: give it the image size and a keep-region and it returns the BurnsPath. Reach for it when the boxes come from somewhere else — a UI, a database, an upstream vision pipeline.

from burns import content_aware_path

path = content_aware_path(
    1920, 1080, subject=(0.60, 0.55, 0.20, 0.25), index=1, output_aspect=16 / 9
)

Start and end windows are both centered on the keep-region (sliding inside the image edges when they'd overhang) and sized to the output aspect, so the renderer's cover-crop is a no-op — what you frame is what shows.

The requested zoom is capped so the padded keep-region normally stays inside the frame — but a min_zoom + 0.02 floor wins over that cap, so a keep-region that fills the picture is cropped slightly rather than yielding no motion at all. If a subject that fills the frame must stay whole, tighten the keep-region (a smaller keep_pad, or explicit boxes); raising zoom cannot do it. index keeps the same rhythm as ken_burns_path (odd pushes in, even pulls out); mode="in" / mode="out" overrides it.

Storing a move: the named vocabulary

A BurnsPath is resolved geometry — rectangles measured against one picture's pixels. That makes it the wrong thing to persist when the picture can change. What an editor wants to keep is the authored intent, resolved against whatever still is in the slot at render time:

from burns import MOVES, resolve_move

MOVES
# ('push_in', 'pull_out', 'drift_left', 'drift_right',
#  'drift_up', 'drift_down', 'hold', 'auto')

path = resolve_move("push_in", image="photo.jpg", aspect=16 / 9, seed=4021)

Replace the still and the move re-frames itself; keep the still and the move is exactly what it was. So store (move, zoom, focus, seed) and call resolve_move at render time — never cache the path it returns.

One code path, two front doors. move takes a name or an explicit BurnsPath (or its to_dict() payload), so a panel carrying a hand-corrected override and a panel carrying a name make the same call:

resolve_move(
    panel.path or panel.move,
    image=still,
    aspect=16 / 9,
    zoom=panel.zoom,
    focus=panel.focus,
    seed=panel.seed,
)

An override is returned exactly as authored. If its output_aspect contradicts the aspect being rendered, that raises rather than cover-cropping somebody's hand-drawn framing without saying so — a panel carries one path, not one per delivery, so a hand-corrected move on the 16:9 cut would otherwise silently show the wrong framing in the vertical cut of the same project. Pass on_aspect_mismatch="refit" to render it anyway: each keyframe is rebuilt at the new aspect keeping what the author chose — where the camera looks at each instant and how far in it is — and changing only the window's shape.

resolve_move(panel.path, image=still, aspect=9 / 16, on_aspect_mismatch="refit")

Caching a render? Put burns.RESOLVER_IMPL_VERSION in the key. A stored panel is an intent, so the pixels it becomes are decided by constants in this module (DFLT_ZOOM, DRIFT_TRAVEL, DRIFT_SPAN, DRIFT_MIN_ROOM, AUTO_WEIGHTS). Retune any of them and an unchanged panel renders differently — so a key built from the panel alone serves the old frames forever, or produces a cut that silently disagrees with its siblings. It is nw.Transform.impl_version's contract, a lock not a receipt: bumped when the geometry changes, left alone for a docstring. Deliberately not the package version, so a burns release that touches only the renderer invalidates nobody's cut.

seed is not a position. Deriving motion from a panel's ordinal (i % 2 for the style, i % 4 for the zoom) means reordering one panel changes the camera on every panel after it, and "keep this move, change this picture" cannot be said at all. resolve_move is a pure function of its arguments and never of a position: mint a seed once, store it beside the move, and the move survives every reorder.

The seed does exactly one job — choosing which concrete move "auto" becomes (choose_move(seed) says which, so a UI can show it and a user can pin it). It deliberately does not perturb a named move's zoom or framing: a decision a seed can still nudge is not a decision.

Move What it does
push_in / pull_out Zoom-led, framed on the keep-region.
drift_left / drift_right / drift_up / drift_down Pan-led at constant zoom. The name is the direction the camera travels — drift_right slides the picture leftward across the frame.
hold A static framing (two equal keyframes). Honours zoom; pass zoom=1.0 for the untouched frame.
auto A selector over the rest, resolved by seed.

focus is an explicit keep-region overriding the saliency estimate — a Rect, a normalized (x, y, w, h) tuple, or any object with .x/.y/.w/.h, so a consumer need not import burns' rectangle type to say where to look.

Multi-image films

ken_burns_film renders a sequence of (image, path, duration_s) panels as one continuous film — a single encode pass, so there are no concatenation seams and no per-image freeze frames at the cuts. Pass an optional pre-built audio track to mux it in.

from burns import ken_burns_film, ken_burns_path

panels = [
    ("a.jpg", ken_burns_path(1), 4.0),
    ("b.jpg", ken_burns_path(2), 4.0),
    ("c.jpg", ken_burns_path(3), 4.0),
]
ken_burns_film(panels, saveas="film.mp4", fps=30, audio_path="narration.mp3")

Interop: one spec, many renderers

A BurnsPath serializes to a small versioned JSON document via path.to_dict() (and back via BurnsPath.from_dict(...)). That is the wire format, and it is already shared across two languages: kenburnz is a TypeScript port of the same evaluate(t) math, living in this repo's ts/ directory and published to npm. It is pinned to the Python side by a shared golden-vector fixture, and adds browser-only pieces: a zero-cost CSS transform preview, a WebCodecs .webm exporter, and mountPathEntry — a headless component for authoring a path in a UI. It is young (0.0.1), and its browser-only paths are verified locally rather than in CI. No renderer owns the motion.

API

Object What it does
Rect(x, y, w, h) A normalized viewport over the image. .from_center_zoom, .clamped, .to_pixels, .zoom, .center.
BurnsPath The motion spec. .evaluate(t) -> Rect, .from_start_end, .push_in, .reversed, .to_dict / .from_dict.
ken_burns_path(index, *, style="push", zoom=1.10, pan=0.03, easing="ease-in-out", output_aspect=None) Deterministic per-index BurnsPath for a sequence.
salient_box(image, *, downscale=320, threshold_pct=72.0, trim_pct=4.0, pad=0.05, min_size=0.35) Estimate the busy/detailed region of an image as a normalized (x, y, w, h) box.
content_aware_path(img_w, img_h, *, subject=None, faces=(), index=0, output_aspect=None, zoom=1.3, min_zoom=1.05, keep_pad=0.18, mode="auto", easing="ease-in-out") Pure geometry: a BurnsPath that keeps a keep-region framed.
content_aware_path_for(image, *, subject=None, faces=(), faces_detector=None, index=0, output_aspect=None, **kwargs) The same, deriving subject (salient_box) and faces from the image itself. An explicit subject replaces the saliency estimate, which is then not computed.
MOVES The named-move vocabulary — every value a stored move field may hold.
resolve_move(move, *, image, aspect, zoom=1.18, focus=None, seed=0, easing="ease-in-out", on_aspect_mismatch="raise") Resolve an authored move (a name, or an explicit BurnsPath) against an image into a path.
RESOLVER_IMPL_VERSION The identity of the resolver's geometry — put it in a render cache key.
choose_move(seed) Which concrete move "auto" resolves to for seed.
move_kind(move) How a move is grouped: "zoom", "drift", "static", "select".
ken_burns_video(image, path=DEFAULT_BURNS_PATH, *, duration=2.0, fps=30, saveas=None, output_size=None, backend="pillow", ...) Render one image into a pan/zoom mp4.
ken_burns_film(panels, *, saveas, fps=30, audio_path=None, ...) Render (image, path, duration_s) panels as one continuous film.

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