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busylib

PyPI version Python versions License: MIT

A Python client for the BUSY Bar API. Draw on both displays, play audio, manage files and assets, read device state, and forward input — from a script instead of the device UI.

You just unboxed a BUSY Bar

This guide takes you from a bar still in its box to a small working app.

Bars ship with firmware 1.0.2. Plug one into your computer over USB and it comes up as a network device at 10.0.4.20 — no Wi-Fi setup needed yet. Open http://10.0.4.20 in a browser and you'll get the bar's own web UI, which is a good way to confirm the connection before writing any code.

Everything that UI does is the same HTTP API this library speaks, so anything you can click there you can also script.

Update the firmware early. Firmware 1.0.2 serves API version 24.3.0, while this library targets 25.0.0. Most things still work, but you'll see compatibility warnings and a few newer methods are unavailable. The setup wizard below handles updating for you.

Installation

pip install busylib

Upgrade to the latest release:

pip install --upgrade busylib

Step 1 — Connect over USB

With the bar plugged in, check that it answers:

from busylib import BusyBar

bb = BusyBar("10.0.4.20")
print(bb.version())

Current firmware enforces its access key only on connections arriving over Wi-Fi, so a bar reached over USB usually needs no token. If you do get a 403 Forbidden here, pass the key as a token the same way as below.

Once the bar is on Wi-Fi you can use its Wi-Fi address instead, or let the library find it for you — see Discovering devices. That path can answer 403 Forbidden, which means an access key is set — a 4–10 digit PIN, the same one the web UI asks for:

bb = BusyBar("192.168.1.20", token="1234")

Step 2 — First-time setup

The examples below ship with the source rather than the PyPI package, so grab a clone to run them:

git clone https://github.com/busy-app/busylib-py
cd busylib-py

Rather than clicking through the device UI, run the setup wizard. It reads the bar's current state, shows you what's already configured, and only asks about what's missing:

uv run python -m examples.setup.main 10.0.4.20
BUSY Bar setup
  [ ] Firmware       1.0.2 (API 24.3.0) - library targets API 25.0.0
  [ ] Wi-Fi          disconnected
  [ ] Timezone       UTC+00:00 - this computer is UTC+03:00
  [ ] Device name    BUSY Bar (factory default)
  [ ] Cloud account  not linked

It walks through firmware update, Wi-Fi, timezone, device name, and linking the bar to a BUSY cloud account. Steps already done are marked [x] and skipped, so it's safe to re-run at any time — for example after the bar reboots into new firmware.

Useful flags:

Flag Effect
--status Print the checklist and change nothing
--only <step> Run one step: firmware, wifi, timezone, name, cloud
--redo Run steps even if they're already done

The same wizard is available as the setup command inside the interactive remote example, so you can re-run it without leaving that view.

Step 3 — Your first app

Now let's build something small: a status light that writes on the front display, shows an icon on the back one, and plays a sound.

Two things to know before you start:

  • The front display is a 72×16 RGB LED matrix. The back display is 160×80, 16 shades of grey. Elements placed outside those bounds simply won't be visible, so keep coordinates inside them.
  • Every element needs an id and belongs to an application_name, which is how the bar groups what your app draws.

3.1 Say hello on the front display

from busylib import BusyBar, types

bb = BusyBar("10.0.4.20")

bb.display_draw(
    types.DisplayElements(
        application_name="my-app",
        elements=[
            types.TextElement(
                id="status",
                type="text",
                x=2,
                y=4,
                text="BUILDING",
                font="small",
                display=types.DisplayName.FRONT,
            ),
        ],
    )
)

Available fonts are tiny, small, normal, condensed, bold, large, extra_large, and global.

3.2 Add a picture

Images and audio have to be uploaded to the bar before you can reference them. Note that assets_upload sends bytes as-is — it does not convert them, so resize and re-encode the file for the target display first:

from busylib import converter

with open("icon.png", "rb") as f:
    filename, payload = converter.convert_for_storage("icon.png", f.read())

bb.assets_upload(
    application_name="my-app",
    filename=filename,
    data=payload,
)

convert_for_storage scales and crops the image to fit, and converts audio into the format the bar expects. (storage_write, further down, applies the same conversion automatically — assets_upload is the lower-level path.)

Now show it on the back display:

bb.display_draw(
    types.DisplayElements(
        application_name="my-app",
        elements=[
            types.ImageElement(
                id="icon",
                type="image",
                x=0,
                y=0,
                path="icon.png",
                display=types.DisplayName.BACK,
            ),
        ],
    )
)

3.3 Play a sound

Upload the audio the same way, then play it:

with open("alert.wav", "rb") as f:
    filename, payload = converter.convert_for_storage("alert.wav", f.read())

bb.assets_upload(application_name="my-app", filename=filename, data=payload)
bb.audio_play(application_name="my-app", path=filename)

Stop playback with bb.audio_stop().

3.4 Clean up

bb.display_clear()
bb.assets_delete(application_name="my-app")

3.5 The whole thing

from busylib import BusyBar, converter, types

APP = "my-app"


def upload(bb: BusyBar, path: str) -> str:
    """Convert a local file for the device and upload it."""
    with open(path, "rb") as handle:
        filename, payload = converter.convert_for_storage(path, handle.read())
    bb.assets_upload(application_name=APP, filename=filename, data=payload)
    return filename


def main() -> None:
    with BusyBar("10.0.4.20") as bb:
        print(f"Connected to firmware {bb.version().version}")

        icon = upload(bb, "icon.png")
        alert = upload(bb, "alert.wav")

        bb.display_draw(
            types.DisplayElements(
                application_name=APP,
                elements=[
                    types.TextElement(
                        id="status",
                        type="text",
                        x=2,
                        y=4,
                        text="BUILDING",
                        font="small",
                        display=types.DisplayName.FRONT,
                    ),
                    types.ImageElement(
                        id="icon",
                        type="image",
                        x=0,
                        y=0,
                        path=icon,
                        display=types.DisplayName.BACK,
                    ),
                ],
            )
        )
        bb.audio_play(application_name=APP, path=alert)


if __name__ == "__main__":
    main()

Try the interactive example

examples/remote mirrors both displays in your terminal, forwards key presses to the bar, and has commands for drawing text, playing audio, renaming the device, and running setup:

uv run python -m examples.remote.main 10.0.4.20

Going further

Client method names follow BUSY Bar API path segments instead of generic get_*/set_* prefixes. For example, /api/display/draw maps to display_draw, /api/audio/play maps to audio_play, and /api/storage/remove maps to storage_remove.

Context manager and async

from busylib import BusyBar

with BusyBar("10.0.4.20") as bb:
    print(bb.version().version)

For concurrent workflows, use the async client to avoid blocking I/O:

import asyncio

from busylib import AsyncBusyBar


async def main() -> None:
    async with AsyncBusyBar("10.0.4.20") as bb:
        version_info = await bb.version()
        print(f"Device version: {version_info.version}")


if __name__ == "__main__":
    asyncio.run(main())

Reading device status

version = bb.version()
print(f"Version: {version.version}, Branch: {version.branch}")

status = bb.status()
if status.system:
    print(f"Uptime: {status.system.uptime}")
if status.power:
    print(f"Battery: {status.power.battery_charge}%")

brightness = bb.display_brightness()
print(f"Front brightness: {brightness.front}, Back brightness: {brightness.back}")

volume = bb.audio_volume()
print(f"Volume: {volume.volume}")

Discovering devices on the network

Instead of hardcoding an IP address, you can discover devices like so:

from busylib import BusyBarDevices

for device in BusyBarDevices.discover():
    print(f"Device: {device.name}")
    print(f"  Over USB: {device.get_address('over_usb')}")
    print(f"  Over Wi-Fi: {device.get_address('over_wifi')}")

# Example output:
# Device: "Anna's BUSY Bar"
#   Over USB: 10.0.4.20
#   Over Wi-Fi: 192.168.100.2

Both the remote and setup examples use this automatically when no address is given: they discover devices via mDNS, let you pick one by name if more than one is found, and prompt for the access key if the bar needs one. Shipped firmware doesn't advertise the _busybar._tcp service yet, so if nothing is found they fall back to the well-known USB address 10.0.4.20.

Working with storage

Unlike assets_upload, storage_write converts media for the device automatically:

file_data = b"Hello, world!"
response = bb.storage_write(path="/my-app/data.txt", data=file_data)

file_content = bb.storage_read(path="/my-app/data.txt")
print(file_content.decode('utf-8'))

storage_list = bb.storage_list(path="/my-app")
for item in storage_list.list:
    if item.type == "file":
        print(f"File: {item.name} ({item.size} bytes)")
    else:
        print(f"Directory: {item.name}")

response = bb.storage_mkdir(path="/my-app/subdirectory")

response = bb.storage_remove(path="/my-app/data.txt")

Preparing and executing requests separately

You can prepare a low-level request first and execute it later, optionally with a different HTTP client/pool.

from busylib import BusyBar

bb = BusyBar("10.0.4.20")
prepared = bb.prepare_request(
    "POST",
    "/api/audio/play",
    json_payload={"application_name": "my-app", "path": "notification.snd"},
)

# execute now
result = bb.execute_prepared_request(prepared)

# or execute with an external client
# with httpx.Client(base_url="http://10.0.4.20") as ext:
#     result = bb.execute_prepared_request(prepared, client=ext)

API compatibility

By default, version() records the device api_semver and logs a warning when it does not match the library compatibility header — which is what you'll see on a factory bar until you update it.

Strict mode turns that warning into an error, so an incompatible bar fails fast instead of misbehaving later. It will raise on firmware 1.0.2, so use it once your bar is updated:

bb = BusyBar("10.0.4.20", compatibility_mode="strict")
bb.version()  # raises BusyBarAPIVersionError if the firmware is too old

For migrations and diagnostics, methods can expose the minimum firmware OpenAPI version their current implementation targets (not necessarily the version where the underlying device endpoint first appeared).

metadata = bb.method_compatibility("log_dump")
# {"version": "25.0.0", "path": "/api/log_dump", "method": "POST"}

Versioning policy

When a device endpoint's contract changes in a way that isn't translatable (renamed/re-typed parameters, new validation, a different response shape), busylib takes a clean break instead of carrying a silent compatibility shim:

  • The helper is rewritten against the new contract and its @requires_openapi(...) version is bumped to record what it now targets.
  • The old parameter/behavior is removed, not aliased. A caller depending on the old contract gets a clear TypeError/ValueError at the call site instead of a confusing error from the device.
  • Projects that must keep talking to older firmware should pin the busylib version that matches that firmware (see AGENTS.md: "upgrade or pin busylib intentionally instead of assuming latest methods exist"), rather than expecting a single library version to speak every firmware contract at once.

Agent-assisted scripts

This repository includes AGENTS.md, a compact guide for coding BUSY Bar scripts and small apps with AI coding agents. It covers how to inspect the installed busylib API before coding, avoid invented methods or payloads, reuse clients safely, keep device effects bounded, and structure non-trivial scripts with dry-run support.

Links

Development

To set up a development environment, clone the repository and install the package in editable mode with test dependencies:

git clone https://github.com/busy-app/busylib-py
cd busylib-py
python3 -m venv .venv
source .venv/bin/activate
make install-dev

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