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A C++ cross-platform build system

Project description

ccgo

A cross-platform C++ build system designed to simplify and accelerate multi-platform development.

PyPI version License: MIT

Features

  • 🚀 Fast cross-platform C++ builds for Android, iOS, macOS, Windows, Linux, and OpenHarmony (OHOS)
  • 📦 Kotlin Multiplatform (KMP) support
  • 📦 Conan C/C++ package manager integration
  • 🧪 Integrated testing with GoogleTest
  • 📊 Benchmarking support with Google Benchmark
  • 📚 Documentation generation
  • 🛠️ Project scaffolding from templates
  • ✅ Environment dependency checking
  • 🧹 Smart build artifact cleaning

Installation

# Install from PyPI
pip3 install ccgo

# Or install from source in development mode
cd ccgo
pip3 install -e .

Quick Start

# Create a new C++ library project
ccgo new my-awesome-lib

# Navigate to the project directory
cd my-awesome-lib/<project_relative_path>

# Build for Android
ccgo build android

# Run tests
ccgo test

# Build documentation
ccgo doc --open

Commands Reference

1. Project Creation

ccgo new - Create New Project

Create a new library project in a new directory.

ccgo new <project-name> [options]

Options:

  • --template-url <url> - Custom template repository URL
  • --data <key>=<value> - Template variables (repeatable)
  • --defaults - Use default values for all prompts

Examples:

# Create with interactive prompts
ccgo new my-project

# Create with all defaults
ccgo new my-project --defaults

# Use custom template
ccgo new my-project --template-url https://github.com/user/template.git
ccgo new my-project --template-url /path/to/user/template

# Set template variables
ccgo new my-project --data cpy_project_version=2.0.0

ccgo init - Initialize in Current Directory

Initialize a library project in the current directory.

ccgo init [options]

Options:

  • --template-url <url> - Custom template repository URL
  • --data <key>=<value> - Template variables (repeatable)
  • --defaults - Use default values for all prompts
  • --force - Skip confirmation prompt

Examples:

ccgo init
ccgo init --defaults --force

2. Build Commands

ccgo build - Build for Platforms

Build your library for specific platforms.

ccgo build <target> [options]

Targets:

  • android - Build for Android (supports --arch)
  • ios - Build for iOS
  • macos - Build for macOS
  • windows - Build for Windows
  • linux - Build for Linux
  • ohos - Build for OpenHarmony (supports --arch)
  • kmp - Build Kotlin Multiplatform library
  • conan - Build Conan C/C++ package
  • include - Build include headers

Options:

  • --arch <architectures> - Comma-separated architecture list (Android/OHOS only)
    • Android: armeabi-v7a, arm64-v8a, x86_64
    • OHOS: armeabi-v7a, arm64-v8a, x86_64
  • --ide-project - Generate IDE project files

Examples:

# Build for Android with specific architectures
ccgo build android --arch armeabi-v7a,arm64-v8a

# Build for OHOS with all architectures
ccgo build ohos --arch armeabi-v7a,arm64-v8a,x86_64

# Build for iOS
ccgo build ios

# Build for macOS
ccgo build macos

# Build for Windows
ccgo build windows

# Build for Linux
ccgo build linux

# Build Kotlin Multiplatform library
ccgo build kmp

# Build Conan C/C++ package
ccgo build conan

# Generate IDE project for Android
ccgo build android --ide-project

3. Testing & Benchmarking

ccgo test - Run Tests

Build and run GoogleTest-based unit tests.

ccgo test [options]

Options:

  • --build-only - Only build tests without running
  • --run-only - Only run tests (assumes already built)
  • --filter <pattern> - GoogleTest filter (e.g., 'MyTest*')
  • --ide-project - Generate IDE project for tests
  • --gtest-args <args> - Additional GoogleTest arguments

Examples:

# Build and run all tests
ccgo test

# Only build tests
ccgo test --build-only

# Run specific tests
ccgo test --filter "MyTest*"

# Run tests multiple times
ccgo test --gtest-args "--gtest_repeat=3"

# Generate IDE project for debugging tests
ccgo test --ide-project

ccgo bench - Run Benchmarks

Build and run Google Benchmark-based performance benchmarks.

ccgo bench [options]

Options:

  • --build-only - Only build benchmarks without running
  • --run-only - Only run benchmarks (assumes already built)
  • --filter <pattern> - Google Benchmark filter (e.g., 'BM_Sort*')
  • --ide-project - Generate IDE project for benchmarks
  • --benchmark-args <args> - Additional Google Benchmark arguments
  • --format <format> - Output format: console, json, csv (default: console)

Examples:

# Build and run all benchmarks
ccgo bench

# Only build benchmarks
ccgo bench --build-only

# Run specific benchmarks
ccgo bench --filter "BM_Sort*"

# Output results as JSON
ccgo bench --format json

# Output results as CSV
ccgo bench --format csv

4. Documentation

ccgo doc - Build Documentation

Generate project documentation (typically using Doxygen).

ccgo doc [options]

Options:

  • --open - Open documentation in browser after building
  • --serve - Start local web server to view documentation
  • --port <port> - Port for web server (default: 8000)
  • --clean - Clean build before generating

Examples:

# Build documentation
ccgo doc

# Build and open in browser
ccgo doc --open

# Build and serve on localhost:8000
ccgo doc --serve

# Serve on custom port
ccgo doc --serve --port 3000

# Clean build
ccgo doc --clean

5. Publishing

ccgo publish - Publish Libraries

Publish your library to package repositories.

ccgo publish <target>

Targets:

  • android - Publish to Maven repository
  • ohos - Publish to OHPM repository
  • kmp - Publish KMP library to Maven (local or remote)

Examples:

# Publish Android library to Maven
ccgo publish android

# Publish OHOS library to OHPM
ccgo publish ohos

# Publish Kotlin Multiplatform library
ccgo publish kmp

6. Maintenance Commands

ccgo check - Check Dependencies

Verify that platform-specific development dependencies are installed.

ccgo check [target] [options]

Targets:

  • all - Check all platforms (default)
  • android - Check Android development environment
  • ios - Check iOS development environment
  • macos - Check macOS development environment
  • windows - Check Windows development environment
  • linux - Check Linux development environment
  • ohos - Check OpenHarmony development environment

Options:

  • --verbose - Show detailed information

Examples:

# Check all platforms
ccgo check

# Check Android environment
ccgo check android

# Check with verbose output
ccgo check ios --verbose

ccgo clean - Clean Build Artifacts

Remove build artifacts and caches.

ccgo clean [target] [options]

Targets:

  • all - Clean all platforms (default)
  • android - Clean Android build caches
  • ios - Clean iOS build caches
  • macos - Clean macOS build caches
  • ohos - Clean OpenHarmony build caches
  • kmp - Clean Kotlin Multiplatform build caches
  • examples - Clean examples build caches

Options:

  • --native-only - Clean only cmake_build/ (native CMake builds)
  • --dry-run - Show what would be cleaned without deleting
  • -y, --yes - Skip confirmation prompts

Examples:

# Clean all (with confirmation)
ccgo clean

# Clean only Android
ccgo clean android

# Preview what will be deleted
ccgo clean --dry-run

# Clean all without confirmation
ccgo clean -y

# Clean only native CMake builds
ccgo clean --native-only

7. Help

ccgo help - Show Help

Display comprehensive help information.

ccgo help

# Or get help for specific command
ccgo <command> --help

Environment Variables

Android

  • ANDROID_HOME - Android SDK location
  • ANDROID_NDK_HOME - Android NDK location
  • JAVA_HOME - Java Development Kit location

OpenHarmony (OHOS)

  • OHOS_SDK_HOME or HOS_SDK_HOME - OHOS Native SDK location

iOS/macOS

  • Requires Xcode and command-line tools

Project Structure

Projects created with ccgo follow this structure:

my-project/
├── CCGO.toml                   # CCGO project config
├── CMakeLists.txt              # Root CMake configuration
├── src/                        # Source code
├── include/                    # Public headers
├── docs/                       # docs files
├── tests/                      # GoogleTest unit tests
├── benches/                    # Benchmark tests
├── android/                    # Android-specific files (Gradle)
├── ohos/                       # OHOS-specific files (hvigor)
├── kmp/                        # Kotlin Multiplatform files (Gradle)

Advanced Usage

Using Custom Templates

You can create projects from custom templates:

# From GitHub repository
ccgo new my-project --template-url=https://github.com/user/my-template.git

# From local directory
ccgo new my-project --template-url=/path/to/local/template

CI/CD Integration

The generated build.py script supports CI/CD workflows with environment variables:

  • CI_IS_RELEASE - Build as release vs beta
  • CI_BUILD_<PLATFORM> - Enable/disable platform builds

Example:

export CI_IS_RELEASE=1
export CI_BUILD_ANDROID=1
export CI_BUILD_IOS=1
python3 build.py

Multi-Architecture Builds

Build for multiple architectures simultaneously:

# Android: build for 32-bit ARM, 64-bit ARM, and x86_64
ccgo build android --arch armeabi-v7a,arm64-v8a,x86_64

# OHOS: build for all supported architectures
ccgo build ohos --arch armeabi-v7a,arm64-v8a,x86_64

Troubleshooting

Common Issues

  1. "Command not found" after installation

    • Ensure pip3 install directory is in your PATH
    • Try python3 -m ccgo instead of ccgo
  2. Android build fails

    • Verify ANDROID_HOME, ANDROID_NDK_HOME, and JAVA_HOME are set
    • Run ccgo check android --verbose to diagnose
  3. OHOS build fails

    • Verify OHOS_SDK_HOME or HOS_SDK_HOME is set
    • Run ccgo check ohos --verbose to diagnose
  4. iOS/macOS build fails

    • Ensure Xcode and command-line tools are installed
    • Run xcode-select --install if needed

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

ccgo is available under the MIT license. See the LICENSE file for the full license text.

Links

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