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A high-performance C++ cross-platform build CLI

Project description

ccgo

A cross-platform C++ build system designed to simplify and accelerate multi-platform development.

Crates.io PyPI version License: MIT

Features

  • ๐Ÿš€ Fast cross-platform C++ builds for Android, iOS, macOS, Windows, Linux, and OpenHarmony (OHOS)
  • ๐Ÿ—‚๏ธ Kotlin Multiplatform (KMP) support
  • ๐Ÿ“ฆ Conan C/C++ package manager integration
  • ๐Ÿงช Integrated testing with GoogleTest
  • ๐Ÿ“Š Benchmarking support with Google Benchmark
  • ๐Ÿ“š Documentation generation
  • ๐Ÿ› ๏ธ Project scaffolding from templates
  • โœ… Environment dependency checking
  • ๐Ÿงน Smart build artifact cleaning

Installation

# Install from PyPI (pre-built binaries)
pip install ccgo

# Or install from crates.io
cargo install ccgo

# Or build from source
git clone https://github.com/zhlinh/ccgo.git
cd ccgo
cargo build --release
# Binary will be at target/release/ccgo

Quick Start

# Create a new C++ library project
ccgo new my-awesome-lib

# Navigate to the project directory
cd my-awesome-lib/<project_relative_path>

# Build for Android
ccgo build android

# Run tests
ccgo test

# Build documentation
ccgo doc --open

Commands Reference

1. Project Creation

ccgo new - Create New Project

Create a new library project in a new directory.

ccgo new <project-name> [options]

Options:

  • --template-url <url> - Custom template repository URL
  • --data <key>=<value> - Template variables (repeatable)
  • --defaults - Use default values for all prompts

Examples:

# Create with interactive prompts
ccgo new my-project

# Create with all defaults
ccgo new my-project --defaults

# Use custom template
ccgo new my-project --template-url https://github.com/user/template.git
ccgo new my-project --template-url /path/to/user/template

# Set template variables
ccgo new my-project --data cpy_project_version=2.0.0

ccgo init - Initialize in Current Directory

Initialize a library project in the current directory.

ccgo init [options]

Options:

  • --template-url <url> - Custom template repository URL
  • --data <key>=<value> - Template variables (repeatable)
  • --defaults - Use default values for all prompts
  • --force - Skip confirmation prompt

Examples:

ccgo init
ccgo init --defaults --force

2. Build Commands

ccgo build - Build for Platforms

Build your library for specific platforms.

ccgo build <target> [options]

Targets:

  • android - Build for Android (supports --arch)
  • ios - Build for iOS
  • macos - Build for macOS
  • windows - Build for Windows
  • linux - Build for Linux
  • ohos - Build for OpenHarmony (supports --arch)
  • kmp - Build Kotlin Multiplatform library
  • conan - Build Conan C/C++ package
  • include - Build include headers

Options:

  • --arch <architectures> - Comma-separated architecture list (Android/OHOS only)
    • Android: armeabi-v7a, arm64-v8a, x86_64
    • OHOS: armeabi-v7a, arm64-v8a, x86_64
  • --link-type <type> - Library link type: static, shared, or both (default: both)
  • --toolchain <toolchain> - Windows toolchain: auto, msvc, or mingw (default: auto)
  • --ide-project - Generate IDE project files
  • --docker - Build using Docker (cross-platform builds)

Examples:

# Build for Android with specific architectures
ccgo build android --arch armeabi-v7a,arm64-v8a

# Build for OHOS with all architectures
ccgo build ohos --arch armeabi-v7a,arm64-v8a,x86_64

# Build for iOS
ccgo build ios

# Build for macOS
ccgo build macos

# Build for Windows
ccgo build windows

# Build for Windows with specific toolchain
ccgo build windows --toolchain msvc
ccgo build windows --toolchain mingw

# Build for Linux
ccgo build linux

# Build static libraries only
ccgo build linux --link-type static

# Build shared libraries only
ccgo build macos --link-type shared

# Build both static and shared libraries (default)
ccgo build ios --link-type both

# Build Kotlin Multiplatform library
ccgo build kmp

# Build Conan C/C++ package
ccgo build conan

# Generate IDE project for Android
ccgo build android --ide-project

# Cross-platform build using Docker
ccgo build linux --docker
ccgo build windows --docker

3. Testing & Benchmarking

ccgo test - Run Tests

Build and run GoogleTest-based unit tests.

ccgo test [options]

Options:

  • --build-only - Only build tests without running
  • --run-only - Only run tests (assumes already built)
  • --filter <pattern> - GoogleTest filter (e.g., 'MyTest*')
  • --ide-project - Generate IDE project for tests
  • --gtest-args <args> - Additional GoogleTest arguments

Examples:

# Build and run all tests
ccgo test

# Only build tests
ccgo test --build-only

# Run specific tests
ccgo test --filter "MyTest*"

# Run tests multiple times
ccgo test --gtest-args "--gtest_repeat=3"

# Generate IDE project for debugging tests
ccgo test --ide-project

ccgo bench - Run Benchmarks

Build and run Google Benchmark-based performance benchmarks.

ccgo bench [options]

Options:

  • --build-only - Only build benchmarks without running
  • --run-only - Only run benchmarks (assumes already built)
  • --filter <pattern> - Google Benchmark filter (e.g., 'BM_Sort*')
  • --ide-project - Generate IDE project for benchmarks
  • --benchmark-args <args> - Additional Google Benchmark arguments
  • --format <format> - Output format: console, json, csv (default: console)

Examples:

# Build and run all benchmarks
ccgo bench

# Only build benchmarks
ccgo bench --build-only

# Run specific benchmarks
ccgo bench --filter "BM_Sort*"

# Output results as JSON
ccgo bench --format json

# Output results as CSV
ccgo bench --format csv

4. Documentation

ccgo doc - Build Documentation

Generate project documentation (typically using Doxygen).

ccgo doc [options]

Options:

  • --open - Open documentation in browser after building
  • --serve - Start local web server to view documentation
  • --port <port> - Port for web server (default: 8000)
  • --clean - Clean build before generating

Examples:

# Build documentation
ccgo doc

# Build and open in browser
ccgo doc --open

# Build and serve on localhost:8000
ccgo doc --serve

# Serve on custom port
ccgo doc --serve --port 3000

# Clean build
ccgo doc --clean

5. Publishing

ccgo publish - Publish Libraries

Publish your library to package repositories.

ccgo publish <target>

Targets:

  • android - Publish to Maven repository
  • ohos - Publish to OHPM repository
  • kmp - Publish KMP library to Maven (local or remote)

Examples:

# Publish Android library to Maven
ccgo publish android

# Publish OHOS library to OHPM
ccgo publish ohos

# Publish Kotlin Multiplatform library
ccgo publish kmp

6. Maintenance Commands

ccgo check - Check Dependencies

Verify that platform-specific development dependencies are installed.

ccgo check [target] [options]

Targets:

  • all - Check all platforms (default)
  • android - Check Android development environment
  • ios - Check iOS development environment
  • macos - Check macOS development environment
  • windows - Check Windows development environment
  • linux - Check Linux development environment
  • ohos - Check OpenHarmony development environment

Options:

  • --verbose - Show detailed information

Examples:

# Check all platforms
ccgo check

# Check Android environment
ccgo check android

# Check with verbose output
ccgo check ios --verbose

ccgo clean - Clean Build Artifacts

Remove build artifacts and caches.

ccgo clean [target] [options]

Targets:

  • all - Clean all platforms (default)
  • android - Clean Android build caches
  • ios - Clean iOS build caches
  • macos - Clean macOS build caches
  • ohos - Clean OpenHarmony build caches
  • kmp - Clean Kotlin Multiplatform build caches
  • examples - Clean examples build caches

Options:

  • --native-only - Clean only cmake_build/ (native CMake builds)
  • --dry-run - Show what would be cleaned without deleting
  • -y, --yes - Skip confirmation prompts

Examples:

# Clean all (with confirmation)
ccgo clean

# Clean only Android
ccgo clean android

# Preview what will be deleted
ccgo clean --dry-run

# Clean all without confirmation
ccgo clean -y

# Clean only native CMake builds
ccgo clean --native-only

7. Help

ccgo help - Show Help

Display comprehensive help information.

ccgo help

# Or get help for specific command
ccgo <command> --help

Environment Variables

Android

  • ANDROID_HOME - Android SDK location
  • ANDROID_NDK_HOME - Android NDK location
  • JAVA_HOME - Java Development Kit location

OpenHarmony (OHOS)

  • OHOS_SDK_HOME or HOS_SDK_HOME - OHOS Native SDK location

iOS/macOS

  • Requires Xcode and command-line tools

Project Structure

Projects created with ccgo follow this structure:

my-project/
โ”œโ”€โ”€ CCGO.toml                   # CCGO project config
โ”œโ”€โ”€ CMakeLists.txt              # Root CMake configuration
โ”œโ”€โ”€ src/                        # Source code
โ”œโ”€โ”€ include/                    # Public headers
โ”œโ”€โ”€ docs/                       # docs files
โ”œโ”€โ”€ tests/                      # GoogleTest unit tests
โ”œโ”€โ”€ benches/                    # Benchmark tests
โ”œโ”€โ”€ android/                    # Android-specific files (Gradle)
โ”œโ”€โ”€ ohos/                       # OHOS-specific files (hvigor)
โ”œโ”€โ”€ kmp/                        # Kotlin Multiplatform files (Gradle)

SDK Archive Structure

When you run ccgo build <target>, the output is placed in target/{debug|release}/<platform>/ with a unified archive structure.

Archive Naming Convention

{PROJECT}_{PLATFORM}_SDK-{version}[-{suffix}].zip        # Main SDK archive
{PROJECT}_{PLATFORM}_SDK-{version}[-{suffix}]-SYMBOLS.zip  # Debug symbols archive

Examples:

  • MYLIB_ANDROID_SDK-1.0.0-release.zip
  • MYLIB_IOS_SDK-1.0.0-beta.5-dirty.zip
  • MYLIB_LINUX_SDK-2.1.0-SYMBOLS.zip

Unified SDK Archive Structure

All platforms follow the same archive structure:

{PROJECT}_{PLATFORM}_SDK-{version}.zip
โ”œโ”€โ”€ lib/{platform}/
โ”‚   โ”œโ”€โ”€ static/                    # Static libraries (.a, .lib)
โ”‚   โ”‚   โ””โ”€โ”€ [{arch}/]              # Architecture subdirectory (if multi-arch)
โ”‚   โ”‚       โ””โ”€โ”€ lib{name}.a
โ”‚   โ””โ”€โ”€ shared/                    # Shared libraries (.so, .dylib, .dll)
โ”‚       โ””โ”€โ”€ [{arch}/]
โ”‚           โ””โ”€โ”€ lib{name}.so
โ”œโ”€โ”€ include/{project}/             # Public header files
โ”‚   โ””โ”€โ”€ **/*.h
โ”œโ”€โ”€ haars/{platform}/              # Platform packages (Android AAR / OHOS HAR)
โ”‚   โ””โ”€โ”€ {PROJECT}_{PLATFORM}_SDK-{version}.aar
โ””โ”€โ”€ meta/{platform}/               # Metadata files
    โ”œโ”€โ”€ build_info.json            # Build information
    โ””โ”€โ”€ archive_info.json          # Archive file listing

Platform-Specific Build Artifacts

Android

ccgo build android [--arch armeabi-v7a,arm64-v8a,x86_64]

Output: target/{debug|release}/android/

File Description
MYLIB_ANDROID_SDK-{version}.zip Main SDK archive
MYLIB_ANDROID_SDK-{version}-SYMBOLS.zip Debug symbols (unstripped .so)
MYLIB_ANDROID_SDK-{version}.aar Android Archive (standalone)

SDK Contents:

โ”œโ”€โ”€ lib/android/static/{arch}/lib{name}.a
โ”œโ”€โ”€ lib/android/shared/{arch}/lib{name}.so
โ”œโ”€โ”€ include/{project}/**/*.h
โ”œโ”€โ”€ haars/android/*.aar
โ””โ”€โ”€ meta/android/build_info.json

iOS

ccgo build ios

Output: target/{debug|release}/ios/

File Description
MYLIB_IOS_SDK-{version}.zip Main SDK archive
MYLIB_IOS_SDK-{version}-SYMBOLS.zip Debug symbols (dSYM)

SDK Contents:

โ”œโ”€โ”€ lib/ios/static/{name}.xcframework/
โ”œโ”€โ”€ lib/ios/shared/{name}.xcframework/
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/ios/build_info.json

Architectures: arm64 (device), arm64-simulator, x86_64-simulator

macOS

ccgo build macos

Output: target/{debug|release}/macos/

File Description
MYLIB_MACOS_SDK-{version}.zip Main SDK archive
MYLIB_MACOS_SDK-{version}-SYMBOLS.zip Debug symbols (dSYM)

SDK Contents:

โ”œโ”€โ”€ lib/macos/static/{name}.xcframework/
โ”œโ”€โ”€ lib/macos/shared/{name}.xcframework/
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/macos/build_info.json

Architectures: Universal binary (arm64 + x86_64)

tvOS

ccgo build tvos

Output: target/{debug|release}/tvos/

SDK Contents:

โ”œโ”€โ”€ lib/tvos/static/{name}.xcframework/
โ”œโ”€โ”€ lib/tvos/shared/{name}.xcframework/
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/tvos/build_info.json

Architectures: arm64 (device), arm64-simulator

watchOS

ccgo build watchos

Output: target/{debug|release}/watchos/

SDK Contents:

โ”œโ”€โ”€ lib/watchos/static/{name}.xcframework/
โ”œโ”€โ”€ lib/watchos/shared/{name}.xcframework/
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/watchos/build_info.json

Architectures: arm64_32, armv7k (device), arm64-simulator

Linux

ccgo build linux

Output: target/{debug|release}/linux/

File Description
MYLIB_LINUX_SDK-{version}.zip Main SDK archive
MYLIB_LINUX_SDK-{version}-SYMBOLS.zip Debug symbols (unstripped .so)

SDK Contents:

โ”œโ”€โ”€ lib/linux/static/lib{name}.a
โ”œโ”€โ”€ lib/linux/shared/lib{name}.so
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/linux/build_info.json

Architecture: x86_64

Windows

ccgo build windows [--toolchain auto|msvc|mingw]

Output: target/{debug|release}/windows/

File Description
MYLIB_WINDOWS_SDK-{version}.zip Main SDK archive

SDK Contents (MinGW):

โ”œโ”€โ”€ lib/windows/static/lib{name}.a
โ”œโ”€โ”€ lib/windows/shared/{name}.dll
โ”œโ”€โ”€ lib/windows/shared/lib{name}.dll.a    # Import library
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/windows/build_info.json

SDK Contents (MSVC):

โ”œโ”€โ”€ lib/windows/static/{name}.lib
โ”œโ”€โ”€ lib/windows/shared/{name}.dll
โ”œโ”€โ”€ lib/windows/shared/{name}.lib         # Import library
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/windows/build_info.json

Architecture: x86_64

OpenHarmony (OHOS)

ccgo build ohos [--arch armeabi-v7a,arm64-v8a,x86_64]

Output: target/{debug|release}/ohos/

File Description
MYLIB_OHOS_SDK-{version}.zip Main SDK archive
MYLIB_OHOS_SDK-{version}-SYMBOLS.zip Debug symbols (unstripped .so)
MYLIB_OHOS_SDK-{version}.har Harmony Archive (standalone)

SDK Contents:

โ”œโ”€โ”€ lib/ohos/static/{arch}/lib{name}.a
โ”œโ”€โ”€ lib/ohos/shared/{arch}/lib{name}.so
โ”œโ”€โ”€ include/{project}/**/*.h
โ”œโ”€โ”€ haars/ohos/*.har
โ””โ”€โ”€ meta/ohos/build_info.json

Conan

ccgo build conan

Output: target/{debug|release}/conan/

SDK Contents:

โ”œโ”€โ”€ lib/conan/static/lib{name}.a
โ”œโ”€โ”€ lib/conan/shared/lib{name}.so
โ”œโ”€โ”€ include/{project}/**/*.h
โ””โ”€โ”€ meta/conan/build_info.json

Metadata Files

build_info.json

Contains build metadata:

{
  "project": "mylib",
  "platform": "android",
  "version": "1.0.0",
  "link_type": "both",
  "build_time": "2024-01-15T10:30:00.123456",
  "build_host": "Darwin",
  "architectures": ["arm64-v8a", "armeabi-v7a", "x86_64"],
  "git_commit": "abc1234",
  "git_branch": "main"
}

archive_info.json

Contains file listing with sizes:

{
  "archive_metadata": {
    "version": "1.0",
    "generated_at": "2024-01-15T10:30:00Z",
    "archive_name": "MYLIB_ANDROID_SDK-1.0.0.zip",
    "archive_size": 1234567
  },
  "files": [
    {"path": "lib/android/shared/arm64-v8a/libmylib.so", "size": 123456}
  ],
  "summary": {
    "total_files": 10,
    "total_size": 500000,
    "library_count": 6,
    "platforms": ["android"],
    "architectures": ["arm64-v8a", "armeabi-v7a", "x86_64"]
  }
}

Excluded Files

The following files are automatically excluded from archives:

  • CPPLINT.cfg
  • .clang-format
  • .clang-tidy

Advanced Usage

Using Custom Templates

You can create projects from custom templates:

# From GitHub repository
ccgo new my-project --template-url=https://github.com/user/my-template.git

# From local directory
ccgo new my-project --template-url=/path/to/local/template

CI/CD Integration

The generated build.py script supports CI/CD workflows with environment variables:

  • CI_IS_RELEASE - Build as release vs beta
  • CI_BUILD_<PLATFORM> - Enable/disable platform builds

Example:

export CI_IS_RELEASE=1
export CI_BUILD_ANDROID=1
export CI_BUILD_IOS=1
python3 build.py

Multi-Architecture Builds

Build for multiple architectures simultaneously:

# Android: build for 32-bit ARM, 64-bit ARM, and x86_64
ccgo build android --arch armeabi-v7a,arm64-v8a,x86_64

# OHOS: build for all supported architectures
ccgo build ohos --arch armeabi-v7a,arm64-v8a,x86_64

Troubleshooting

Common Issues

  1. "Command not found" after installation

    • Ensure pip or cargo install directory is in your PATH
    • For pip: typically ~/.local/bin (Linux/macOS) or %APPDATA%\Python\Scripts (Windows)
    • For cargo: typically ~/.cargo/bin
  2. Android build fails

    • Verify ANDROID_HOME, ANDROID_NDK_HOME, and JAVA_HOME are set
    • Run ccgo check android --verbose to diagnose
  3. OHOS build fails

    • Verify OHOS_SDK_HOME or HOS_SDK_HOME is set
    • Run ccgo check ohos --verbose to diagnose
  4. iOS/macOS build fails

    • Ensure Xcode and command-line tools are installed
    • Run xcode-select --install if needed

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

ccgo is available under the MIT license. See the LICENSE file for the full license text.

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