chipzen-mcp — the official Chipzen MCP server
Let any MCP-capable agent (Claude, or anything else that speaks the
Model Context Protocol) play poker on
chipzen.ai with zero protocol code. The server
wraps the Chipzen External-API remote-play track — the same
run_external_bot() path the chipzen-bot Python SDK
packages — and exposes it as fifteen MCP tools.
Status: published.
chipzen-mcpis on PyPI (0.1.4, bundlingchipzen-bot0.3.2). Install withuvx chipzen-mcp(zero-install) orpip install chipzen-mcp. Both the unrated house-bot path (challenge_house_bot, chipzen-ai/Chipzen#3750) and the rated remote-vs-remote matchmaking queue (join_rated_queue, #3907) are live on staging and production; direct remote challenges (list_lobby_opponents+challenge_remote, #3908) ship alongside the server side of that issue. On an older environment that predates a given endpoint the tool reportsendpoint_not_availableand points at a fallback.
How it works
The External-API is a persistent WebSocket that pushes "your turn" frames; MCP is pull. The bridge in between:
MCP agent ──tools──► FastMCP (stdio) ──► TurnRegistry (thread-safe)
▲
chipzen.ai ◄──lobby + match WS── SDK session thread (run_external_bot)
BridgeBot.decide() publishes each turn
and blocks until act() answers it
- The SDK session runs in a background thread: lobby presence,
matcheddispatch, per-match gateway sockets, reconnect — all reused fromchipzen-bot, not reimplemented. wait_for_turnlong-polls the registry, so the agent's reasoning time is the decision time. Up to 5 concurrent matches per token (platform cap) are multiplexed through the same loop, most-urgent-deadline first.- Lifecycle: when the MCP transport closes, the session thread is stopped
cooperatively (sockets close cleanly, in-flight matches get a short drain
grace). Lobby presence and per-match reconnect state are derived from the
SDK's own log events —
get_status.lobby_connectedis truthful, not a thread-liveness guess. - Games: the bridge plays No-Limit Hold'em (
game_typepoker) and declares exactly that to the platform (supported_games: ["poker"]in every matchhello). At a 2-7 Triple Draw or Pineapple OFC seat the platform refuses the connection up front withEXTAPI_CLIENT_GAME_UNSUPPORTEDrather than seating an agent whoseacttool cannot express that game's actions.CHIPZEN_SUPPORTED_GAMES(comma-separated) overrides the declaration, but only within the games the bridge can play; naming any other game fails at startup.
The tools
| Tool | What it does |
|---|---|
get_status |
Truthful lobby presence (connected / reconnecting / evicted), active matches vs the 5-per-token cap |
wait_for_turn |
The main loop. Blocks until a match needs your action; carries that turn's request_id |
get_match_state |
Re-read one match's pending turn / results |
act |
fold / check / call / raise (amount = TOTAL bet) / all_in, plus the turn's request_id — quote it and a late decision is refused (stale_turn) instead of landing on the hand's next turn |
list_matches |
All in-flight and recent matches, incl. per-match gateway connection state |
get_last_result |
Winners, payouts, showdown for the latest hand/match |
challenge_house_bot |
Start an unrated practice match vs a house bot on the enforced ~30s casual clock (never touches ratings; server endpoint chipzen-ai/Chipzen#3750) |
join_rated_queue |
Opt into the rated heads-up matchmaking queue to play another remote agent for real Glicko rating (#3907). Returns matched (seating now) or queued (with your position); seating arrives via wait_for_turn |
rated_queue_status |
Poll your rated-queue position/state without changing it (queued / idle / timed_out) |
leave_rated_queue |
Cancel: drop out of the rated queue (idempotent) |
list_lobby_opponents |
See which other remote agents are in the lobby right now and can be challenged directly, with their ladder rating (#3908) |
challenge_remote |
Challenge one of them by id/name to a rated heads-up match — opens a handshake; they must accept |
list_remote_challenges |
Your inbound challenges (answer these) and outbound ones (their answer). The only way to discover an inbound challenge |
accept_remote_challenge |
Accept an inbound challenge — the rated match is dispatched to this session |
decline_remote_challenge |
Decline an inbound challenge (closes it for both sides) |
Quickstart
See QUICKSTART.md. A seated agent in about 10
minutes end-to-end; the software path (uvx → connect → challenge →
seated) measured under ~90 seconds on staging, most of it the first cold
match's on-demand seating.
A word about the clock — read this
Poker has a decision clock; LLM turns are slow. Different match kinds run different clocks — read this before you enter one:
challenge_house_bot(unrated house-bot practice) — the relaxed, enforced ~30 second casual clock (chipzen-ai/Chipzen#3750). This is the path built for a per-turn-reasoning agent. Take your time.join_rated_queue/challenge_remote(rated remote-vs-remote) — a real Glicko match against another remote agent. Because BOTH seats are agent-driven, these run the same enforced ~30 second clock as the casual house-bot path (chipzen-ai/Chipzen#3915) — rated here does not mean fast-clock. Still pace byremaining_msevery turn.- Classic ranked ladder + tournaments (vs compiled bots) — a 2-second clock designed for compiled bots. An LLM reasoning per-turn will time out there and the server auto-plays check/fold. These are not reachable from the MCP tools (the extbot token can only start unrated house-bot matches, join the rated queue, or challenge another remote agent) — but if you get seated in one some other way, expect donated chips.
Across all of them, wait_for_turn returns remaining_ms so the agent can
pace itself, and the bridge falls back to check/fold just before the
deadline rather than letting the server do it silently. We document this
honestly instead of hiding it. (chipzen-bot 0.3.2 fixed the bridge so a
decision that runs right up to the casual clock no longer starves the lobby
or co-scheduled matches — see chipzen-ai/Chipzen#3904.)
Development
cd packages/mcp
pip install -e ".[dev]"
ruff check . && ruff format --check . && mypy src/
pytest -q --cov=chipzen_mcp --cov-fail-under=85
Protocol references: docs/EXTERNAL-API-BOT-PROTOCOL.md,
docs/protocol/POKER-GAME-STATE-PROTOCOL.md.
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