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A doctor for your Claude Code agent skills: find the SKILL.md files Claude silently can't see (over the discovery budget), plus naming, routing and hygiene problems — deterministically, across every installed skill.

Project description

claude-skills-doctor

A doctor for your Claude Code agent skills — find the ones Claude silently can't see, before they cost you a session.

Install claude-skills-doctor, run skilldoctor.

You install a skill, it looks perfect, and Claude never uses it. No error, no warning. As of Claude Code 2.0.70 the combined skill + slash-command descriptions injected into the system prompt live under a 15,000-character budget (~4,000 tokens, set by SLASH_COMMAND_TOOL_CHAR_BUDGET). Go over and Claude Code just stops listing some skills — and Claude is told not to use skills it wasn't told about. The failure is invisible from the inside. skilldoctor makes it visible.

$ skilldoctor
Discovery budget
████████████████████████████░░░░  13,120 / 15,000 chars (87%)

 severity   check                  target            detail
 error      name-folder-mismatch   pdf-tools         `name: pdf` must match the folder name `pdf-tools`
 error      frontmatter-invalid    my-skill          invalid YAML in frontmatter: mapping values are not allowed here
 warn       description-collision  review-code       description ~72% overlaps `code-review` — they may compete to trigger
 warn       budget-near            budget            skills + commands use ~13,120/15,000 discovery chars (87%) — nearing the silent-truncation cliff.

28 skill(s) · 6 command(s) · 2 error(s) · 2 warning(s)

Install

uvx claude-skills-doctor            # run without installing
pip install claude-skills-doctor    # or install it

Then run skilldoctor (the command claude-skills-doctor works too).

Use

skilldoctor                 # health-check every skill Claude Code can see; exits non-zero on errors
skilldoctor --fix           # show a concrete suggested fix for each finding
skilldoctor --json          # machine-readable, for CI
skilldoctor --strict        # fail on warnings too
skilldoctor budget          # the shareable view: the bar + the biggest contributors to trim

It scans everywhere Claude Code loads from — your user skills (~/.claude/skills), the project's (.claude/skills), and installed plugins — plus slash-commands, which share the same budget.

Or ask Claude

It also ships as a Claude Code plugin, so the diagnosis lives where the problem shows up — you notice a skill isn't firing, you ask, and Claude checks:

/plugin marketplace add gulmezeren2-byte/claude-skills-doctor
/plugin install skilldoctor@skilldoctor

The plugin ships one skill and no slash command. A tool that measures the discovery budget shouldn't take two slots out of it.

Authoring skills? Lint what you ship

--skills points at a skills/ directory you're writing, so you can catch problems before publishing rather than after someone installs them:

skilldoctor --skills ./skills --strict        # fails on warnings too — good CI gate

This repo does exactly that to itself: CI runs skilldoctor --skills ./skills --strict against the skill it ships, and a test asserts it. If our own tool would flag our own skill, the build fails.

What it checks

All deterministic. No model calls, no network, no guessing — it reads your files and reports.

  • Discovery budget — the headline. Total skill + command description characters vs the 15,000 limit (honours SLASH_COMMAND_TOOL_CHAR_BUDGET). Over budget → some skills are silently unlisted.
  • Won't load — invalid YAML frontmatter (which silently prevents loading), missing name/description, and name that doesn't match its folder (required, and the one Anthropic's own validator misses).
  • Won't route — descriptions too thin to trigger, and descriptions written as a step-by-step how-to (which makes Claude follow the summary and skip loading the body).
  • Collisions — two skills with the same name, or near-identical descriptions that compete to trigger.
  • Contract & hygieneallowed-tools that doesn't cover the tools the body actually uses, </> in descriptions (prompt-injection risk), oversized bodies that belong in references/, reference chains more than one level deep, absolute paths, and human-facing docs (README/CHANGELOG) left inside a skill folder.
  • Security — scans every skill (third-party plugins included) for hidden-instruction phrases (instruction-override / hide-from-user / prompt-extraction) in the SKILL.md and its references, and script-network-calls inside scripts/. Because "I installed a skill — is it safe?" is a real question, and a documentation-context filter keeps skills that teach prompt-injection safety from tripping it.

Errors make it exit non-zero, so it gates a pipeline: skilldoctor && claude .... Add --fix to see a concrete suggested fix under each finding.

How it's different from a skill linter

There are per-file SKILL.md linters and validators (and Anthropic's skill-creator model-evaluates one skill you're authoring). claude-skills-doctor is the complement: a whole-system, install-time health check across every skill you actually have — and the only one that measures the cross-skill failures a single-file linter structurally can't see: the shared discovery budget, duplicate names, and colliding descriptions. A linter checks a file; a doctor examines the whole patient.

Honest about the numbers

The budget is measured as each skill/command's name + description characters. That's an estimate — the real budget adds minor per-entry formatting — so treat it as close, and on the safe side, not byte-exact. It lints your own skills fully; third-party plugin skills count toward the budget but are checked only for load-breakers, so it never nags about skills you can't fix. Every finding points at a file and a reason; nothing is invented.

License

MIT

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