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A doctor for your Claude Code agent skills: find the SKILL.md files Claude silently can't see (over the discovery budget), plus naming, routing and hygiene problems — deterministically, across every installed skill.

Project description

claude-skills-doctor

A doctor for your Claude Code agent skills — find the ones Claude silently can't see, before they cost you a session.

Install claude-skills-doctor, run skilldoctor.

You install a skill, it looks perfect, and Claude never uses it. No error, no warning. As of Claude Code 2.0.70 the combined skill + slash-command descriptions injected into the system prompt live under a 15,000-character budget (~4,000 tokens, set by SLASH_COMMAND_TOOL_CHAR_BUDGET). Go over and Claude Code just stops listing some skills — and Claude is told not to use skills it wasn't told about. The failure is invisible from the inside. skilldoctor makes it visible.

$ skilldoctor
Discovery budget
████████████████████████████░░░░  13,120 / 15,000 chars (87%)

 severity   check                  target            detail
 error      name-folder-mismatch   pdf-tools         `name: pdf` must match the folder name `pdf-tools`
 error      frontmatter-invalid    my-skill          invalid YAML in frontmatter: mapping values are not allowed here
 warn       description-collision  review-code       description ~72% overlaps `code-review` — they may compete to trigger
 warn       budget-near            budget            skills + commands use ~13,120/15,000 discovery chars (87%) — nearing the silent-truncation cliff.

28 skill(s) · 6 command(s) · 2 error(s) · 2 warning(s)

Install

uvx claude-skills-doctor            # run without installing
pip install claude-skills-doctor    # or install it

Then run skilldoctor (the command claude-skills-doctor works too).

Use

skilldoctor                 # health-check every skill Claude Code can see; exits non-zero on errors
skilldoctor --fix           # show a concrete suggested fix for each finding
skilldoctor --json          # machine-readable, for CI
skilldoctor --strict        # fail on warnings too
skilldoctor budget          # the shareable view: the bar + the biggest contributors to trim

It scans everywhere Claude Code loads from — your user skills (~/.claude/skills), the project's (.claude/skills), and installed plugins — plus slash-commands, which share the same budget.

Or ask Claude

It also ships as a Claude Code plugin, so the diagnosis lives where the problem shows up — you notice a skill isn't firing, you ask, and Claude checks:

/plugin marketplace add gulmezeren2-byte/claude-skills-doctor
/plugin install skilldoctor@skilldoctor

The plugin ships one skill and no slash command. A tool that measures the discovery budget shouldn't take two slots out of it.

Authoring skills? Lint what you ship

--skills points at a skills/ directory you're writing, so you can catch problems before publishing rather than after someone installs them:

skilldoctor --skills ./skills --strict        # fails on warnings too — good CI gate

This repo does exactly that to itself: CI runs skilldoctor --skills ./skills --strict against the skill it ships, and a test asserts it. If our own tool would flag our own skill, the build fails.

In GitHub Actions

- uses: gulmezeren2-byte/claude-skills-doctor@v1
  with:
    skills: ./skills     # omit to check the repo's .claude/skills
    strict: true         # fail on warnings too

Nothing to install — the action fetches the tool for you. Set json: true and the report comes back as a parseable report output; the step still fails the job when there are errors, so the exit code stays the gate and the JSON is just data. budget and version are there when you need to pin either.

What it checks

All deterministic. No model calls, no network, no guessing — it reads your files and reports.

  • Discovery budget — the headline. Total skill + command description characters vs the 15,000 limit (honours SLASH_COMMAND_TOOL_CHAR_BUDGET). Over budget → some skills are silently unlisted.
  • Won't load — invalid YAML frontmatter (which silently prevents loading), missing name/description, and name that doesn't match its folder (required, and the one Anthropic's own validator misses).
  • Won't route — descriptions too thin to trigger, and descriptions written as a step-by-step how-to (which makes Claude follow the summary and skip loading the body).
  • Collisions — two skills with the same name, or near-identical descriptions that compete to trigger.
  • Contract & hygieneallowed-tools that doesn't cover the tools the body actually uses, </> in descriptions (prompt-injection risk), oversized bodies that belong in references/, reference chains more than one level deep, absolute paths, and human-facing docs (README/CHANGELOG) left inside a skill folder.
  • Security — scans every skill (third-party plugins included) for hidden-instruction phrases (instruction-override / hide-from-user / prompt-extraction) in the SKILL.md and its references, and script-network-calls inside scripts/. Because "I installed a skill — is it safe?" is a real question, and a documentation-context filter keeps skills that teach prompt-injection safety from tripping it.

Errors make it exit non-zero, so it gates a pipeline: skilldoctor && claude .... Add --fix to see a concrete suggested fix under each finding.

How it's different from a skill linter

There are per-file SKILL.md linters and validators (and Anthropic's skill-creator model-evaluates one skill you're authoring). claude-skills-doctor is the complement: a whole-system, install-time health check across every skill you actually have — and the only one that measures the cross-skill failures a single-file linter structurally can't see: the shared discovery budget, duplicate names, and colliding descriptions. A linter checks a file; a doctor examines the whole patient.

Honest about the numbers

The budget is measured as each skill/command's name + description characters. That's an estimate — the real budget adds minor per-entry formatting — so treat it as close, and on the safe side, not byte-exact. It lints your own skills fully; third-party plugin skills count toward the budget but are checked only for load-breakers, so it never nags about skills you can't fix. Every finding points at a file and a reason; nothing is invented.

License

MIT

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