evoid-godot
Godot game integration — Intent Handler system
Quick Start • Intent Handler • Features • API
Quick Start
uv add evoid-godot
Method 1: Intent Handler (Recommended)
from evoid_godot import register_handlers
# Register Godot adapter as Intent handlers
register_handlers()
Method 2: Direct API
from evoid_godot import create_game_handler
handler = create_game_handler()
Intent Handler
evoid-godot registers game-related Intents for Godot integration.
Features
- WebSocket connection to Godot games
- Topic-based pub/sub system
- Game hosting with splash screen config
- Multiplayer support
Configuration
TOML
[engines]
godot = "godot"
API
register_handlers()
Register Godot adapter as Intent handlers.
GameHost Methods
| Method | Signature | Description |
|---|---|---|
register_build |
register_build(game_id, build_dir, title, splash) |
Register a game build |
start |
async start(game_id) |
Start hosting game |
How It Works
Godot client sends Intents via WebSocket. The adapter converts them to EVOID Intents and routes through the pipeline. Game events like player_move use EPHEMERAL level (fast, no auth). Real-money actions like purchase_item use CRITICAL level (full audit).
Dependencies
evoid>=0.4.0
Links
License
MIT
Release files for evoid-godot 0.2.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| evoid_godot-0.2.0-py3-none-any.whl | Python 3 | none | any | Details |
Release files / evoid_godot-0.2.0-py3-none-any.whl
| Download URL | evoid_godot-0.2.0-py3-none-any.whl |
|---|---|
| Size | 11.9 kB |
| Tags | Python 3 |
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