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A material UI built with flet library

Project description

Fletura

A material UI built with flet library

Installation

A collection of reusable Flet components to enhance your application development.

Table of Contents

Introduction

This library provides a set of reusable Flet components designed to streamline the development of Flet-based applications. Each component is built with flexibility and ease of use in mind.

Installation

To install the library, use pip:

pip install fletura

Usage

Here is a basic example of how to use fletura

import flet as ft
from fletura import CardMedia

def main(page):
card = CardMedia(
            image_src="https://th.bing.com/th/id/R.5e510c21c45cefceb127a2280c789b72?rik=2ddR7LkLmjAIFA&pid=ImgRaw&r=0",
            description="Lizards are a widespread group of squamate reptiles, with over 6,000 species, ranging across all continents except Antarctica",
            description_style=TextStyle(color="white"),
            actions=[
                TextButton("SHARE"),
                TextButton("LEARN MORE"),
            ],
            can_expand=True,
            long_description="A long description of the cardMedia content",
            title_style=TextStyle(color="white"),
        ),

    page.add(card)

ft.app(target=main)

Components

CardMedia

Cards are surfaces that display content and actions related to a single topic. (inherits from Container)

Props

  • image_src (str): Image source
  • title (str): The card title.
  • title_style (TextStyle): Style to be applied on the card title
  • description (str): The main content of the card.
  • description_style (TextStyle): Style to be applied on both the card description and the long_description text(if provided)
  • long_descriprion (str): Text to be displayed as a long description of the card content(can_expand must be True)
  • actions (list): A list of action buttons or any controls for the card.
  • can_expand (bool): This is applied only for cards with a long description, it gives the ability to expand
  • action_area (bool): If True the entire card will be clickable, and the on_click_action_area event must be handled
  • width: The cardMedia width, default value is 300

Examples

# CardMedia without a long description
CardMedia(
        image_src="https://th.bing.com/th/id/R.5e510c21c45cefceb127a2280c789b72?rik=2ddR7LkLmjAIFA&pid=ImgRaw&r=0",
        description="Lizards are a widespread group of squamate reptiles, with over 6,000 species, ranging across all continents except Antarctica",
        actions=[
            TextButton("SHARE"),
            TextButton("LEARN MORE"),
        ],
        description_style=TextStyle(color="white"),
        title_style=TextStyle(color="white"),
    ),
# CardMedia component with action_area activated
CardMedia(
          image_src="https://th.bing.com/th/id/R.5e510c21c45cefceb127a2280c789b72?rik=2ddR7LkLmjAIFA&pid=ImgRaw&r=0",
          description="Lizards are a widespread group of squamate reptiles, with over 6,000 species, ranging across all continents except Antarctica",
          action_area=True,
          actions=[],
          description_style=TextStyle(color="white"),
          title_style=TextStyle(color="white"),
      ),

Dock

Dock component puts a container on one of the corners of an other control(usually an icon)

Props

  • dock_icon (str): An icon, Mail icon is the default one
  • icon_color (str): The icon color
  • dock_color (str): color of the container
  • count (int): The count to be displayed,
  • max_value (int): the maximum value to be displayed,
  • position (str): Postion of the top container(top_right, bottom_left, bottom_right) by default "top_left",

Examples:

Dock(position="top_left"), 
Dock(cupertino_icons.CART, position="center_left", count=105, max_value=99),
Dock(count=15, dock_color="purple500", position="top_left", max_value=9),
Dock(count=105, dock_color="blue", position="top_right", max_value=99),
Dock(count=1005, position="bottom_right", max_value=999)

Rating

Ratings provide insight regarding others' opinions and experiences, and can allow the user to submit a rating of their own.

Props

  • rating_type: (str) "controlled","readonly" or "disabled".
  • max_value (int): number of rating icons.
  • rating_value (float): Works when "disabled" or "readonly" is selected.
  • rating_icon (str): Rating icont, by default it's icons.STAR_OUTLINE_OUTLINED.
  • size (str): The size of the rating icons. Possible values: "small", "medium","large" or "extralarge", "large" is the default value.
  • color (str): icon border color by default it's "colors.WHITE".
  • selection_color (str): the icon_color when selected by default "colors.ORANGE".
  • selection_icon (str): the icon when selected, by default it's "icons.STAR".
  • half_icon (str): takes in account float rating values Works when "disabled" or "readonly" is selected, by defaulf "icons.STAR_HALF".
  • on_hover_color (str): color on hover by default "colors.ORANGE".

Examples:

Rating(
    rating_icon=icons.STAR_OUTLINE_OUTLINED,
    selection_icon=icons.STAR,
    max_value=5,
    rating_type=RatingType.CONTROLLED,
    ),
Rating(
  max_value=5,
  selection_icon=icons.STAR,
  rating_value=2.5,
  rating_type=RatingType.READONLY,
  size="large",
),
Rating(
  rating_icon=cupertino_icons.HEART,
  selection_icon=cupertino_icons.HEART_FILL,
  half_icon=icons.HEART_BROKEN_OUTLINED,
  max_value=5,
  rating_value=1.5,
  rating_type=RatingType.DISABLED,
),

Paper

A component for displaying content on an elevated surface. (inherits from container)

Props

  • outlined (bool): "True" if the Paper will be outlined otherwise False,
  • elevation (int): Defines how much the Paper will be elevated (0,1,2,3,4,8,12,16 and 24) by default elevation = 1,

Examples

Paper(
      elevation=8,
      width=200,
      height=50,
      bgcolor="white",
      outlined=True,
      content=ft.Text(f"Elevation 8", color="black"),
)

Neumorphic

Contributing

Contributions are welcome! just PR

License

This project is licensed under the MIT License. See the LICENSE file for details.

Thank you for using the Flet Components Library! If you have any questions or feedback, feel free to open an issue or submit a pull request.

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