fxhoudinimcp
The most comprehensive MCP server for SideFX Houdini.
179 tools across 22 categories, covering every major Houdini context.
Table of Contents
About
A comprehensive MCP (Model Context Protocol) server for SideFX Houdini. Connects AI assistants like Claude directly to Houdini's Python API, enabling natural language control over scene building, simulation setup, rendering, and more.
179 tools, 8 resources, and 6 workflow prompts out of the box.
Features
| Category | Tools | Description |
|---|---|---|
| Graph Intelligence | 4 | Atomic validated network building, network verification, node doc cards, cook profiling |
| Documentation | 2 | Full-text search + page retrieval over Houdini's own shipped manual (version-exact) |
| Scene Management | 7 | Open, save, import/export, scene info |
| Node Operations | 17 | Create, delete, copy, connect, layout, flags |
| Parameters | 11 | Get/set values, expressions, keyframes, spare parameters |
| Geometry (SOPs) | 12 | Points, prims, attributes, groups, sampling, nearest-point search |
| LOPs/USD | 18 | Stage inspection, prims, layers, composition, variants, lighting |
| DOPs | 8 | Simulation info, DOP objects, step/reset, memory usage |
| PDG/TOPs | 10 | Cook, work items, schedulers, dependency graphs |
| COPs (Copernicus) | 7 | Image nodes, layers, VDB data |
| HDAs | 10 | Create, install, manage Digital Assets and their sections |
| Animation | 9 | Keyframes, playbar control, frame range |
| Rendering | 9 | Viewport capture, render nodes, settings, render launch |
| VEX | 5 | Create/edit wrangles, validate VEX code |
| Code Execution | 4 | Python, HScript, expressions, env variables |
| Viewport/UI | 13 | Pane management, screenshots, status messages, error detection |
| Scene Context | 8 | Network overview, cook chain, selection, scene summary, error analysis |
| Workflows | 8 | One-call Pyro/RBD/FLIP/Vellum setup, SOP chains, render config |
| Materials | 5 | List, inspect, create materials and shader networks |
| CHOPs | 4 | Channel data, CHOP nodes, export channels to parameters |
| Cache | 4 | List, inspect, clear, write file caches |
| Takes | 4 | List, create, switch takes with parameter overrides |
Architecture
flowchart LR
subgraph Client[" 🤖 AI Client "]
direction TB
A1("Claude Desktop")
A2("Cursor / VS Code")
A3("Claude Code")
end
subgraph MCP[" ⚡ FXHoudini MCP Server "]
direction TB
B1("🔧 179 tools")
B2("📦 8 Resources")
B3("💬 6 Prompts")
end
subgraph Houdini[" 🔶 SideFX Houdini "]
direction TB
C1("🌐 hwebserver")
C2("📡 Dispatcher")
C3("🎛️ hou.* Handlers")
C1 --> C2 --> C3
end
Client -. "MCP Protocol · stdio" .-> MCP
MCP -. "HTTP / JSON · port 8100" .-> Houdini
classDef clientBox fill:#f0f4ff,stroke:#b8c9e8,stroke-width:1px,color:#2d3748,rx:12,ry:12
classDef mcpBox fill:#eef6f0,stroke:#a8d5b8,stroke-width:1px,color:#2d3748,rx:12,ry:12
classDef houdiniBox fill:#fff5f0,stroke:#e8c4a8,stroke-width:1px,color:#2d3748,rx:12,ry:12
classDef clientNode fill:#dbe4f8,stroke:#96b0dc,stroke-width:1px,color:#2d3748,rx:8,ry:8
classDef mcpNode fill:#d4edda,stroke:#82c896,stroke-width:1px,color:#2d3748,rx:8,ry:8
classDef houdiniNode fill:#fde4d0,stroke:#e0a87c,stroke-width:1px,color:#2d3748,rx:8,ry:8
class Client clientBox
class MCP mcpBox
class Houdini houdiniBox
class A1,A2,A3 clientNode
class B1,B2,B3 mcpNode
class C1,C2,C3 houdiniNode
Uses Houdini's built-in hwebserver. No custom socket servers, no rpyc. Uses hdefereval.executeInMainThreadWithResult() to safely run hou.* calls on the main thread.
Installation
Requirements
- Houdini 20.5+ (integration suite green on 20.5.278, 20.5.487, 20.5.613, 20.5.654, 21.0.440 and 22.0.368)
- Python 3.10+
- MCP SDK (
mcppackage) 1.8+
1. Install the MCP Server
From PyPI:
pip install fxhoudinimcp
From source:
pip install -e .
Or with development dependencies:
pip install -e ".[dev]"
2. Install the Houdini Plugin
Since 2.1.0 the plugin ships inside the Python package, so pip install --upgrade fxhoudinimcp updates both halves together. Before that they were
distributed separately and it was easy to upgrade one and leave the other
behind; the server now warns at startup when it finds a plugin older than
itself.
Option A: let the CLI write the package file (recommended)
fxhoudinimcp houdini-package
That prints the Houdini package file with the plugin path already filled in for this install, plus the Houdini packages directories it found on your machine. Write it with:
fxhoudinimcp houdini-package --write "~/Documents/houdini22.0/packages"
Then restart Houdini and check the MCP menu.
Do not type the plugin path by hand. It lives inside the Python environment you
installed into, so it changes if you recreate a virtualenv, switch to uv or
pipx, or move between Python versions, and Houdini says nothing when a package
path stops resolving. --path-only prints just the path if you need it for
scripting.
The command deliberately does not pick a packages directory for you. On Windows
with OneDrive's Documents redirection, a desktop-launched Houdini and a
shell-launched one can resolve different preference directories, so it lists
candidates and lets you choose. It also warns if another fxhoudinimcp.json
already exists elsewhere, because Houdini processes every packages directory and
lets the last one win, which is how a stale clone silently overrides a fresh
install.
Option A2: point at a clone instead
Contributors, or anyone who wants the plugin tracked by git, can skip the CLI and write the package file by hand against a checkout:
{ "env": [ { "FXHOUDINIMCP": "C:/Users/you/code/fxhoudinimcp/houdini" } ],
"path": "$FXHOUDINIMCP" }
Forward slashes work on every platform. The path must end in /houdini and must
contain scripts/, MainMenuCommon.xml and the python3.Xlibs/ folders. Do not
do this and Option A, or the two package files will fight.
The package file is also where you configure the plugin. It ships every
Houdini-side setting at its default, so they are all visible in one place:
FXHOUDINIMCP_PORT, FXHOUDINIMCP_BIND, FXHOUDINIMCP_AUTOSTART and
FXHOUDINIMCP_AUTO_LAYOUT (see Environment Variables
for what each does). Two things to know:
- Because the package sets these explicitly, it wins over the same variable set in your shell. Change them here, not in your environment. Houdini's package format has no "only if unset" method, and it rejects JSON comments, so there is no way to ship them inert.
HOUDINI_HOST,HOUDINI_PORT,MCP_TRANSPORTandLOG_LEVELdo not belong here. They are read by the MCP server process that your client launches, not by Houdini, so setting them in this file has no effect -- configure those in your MCP client instead. If you changeFXHOUDINIMCP_PORT, setHOUDINI_PORTto match on the client side.
Two ways this step fails silently, both worth knowing:
- A path that does not exist. Houdini skips a package whose path cannot be
resolved without printing anything. Nothing loads: no MCP menu, no
auto-start, no
fxhoudinimcp_servermodule. - A UTF-8 BOM. Houdini's JSON parser rejects a leading BOM and skips the
whole package. On Windows,
Set-Content -Encoding UTF8adds one; useSet-Content -Encoding utf8NoBOM(PowerShell 7+) or an editor that can save without a BOM. The file looks correct either way, which is what makes this one nasty.
To see what Houdini actually did with your package, start it with the package log enabled and look for your file:
# Windows (PowerShell)
$env:HOUDINI_PACKAGE_VERBOSE=1; houdini
# Linux / macOS
HOUDINI_PACKAGE_VERBOSE=1 houdini
A working package prints both a Loading: and a Processing: line for
fxhoudinimcp.json.
Option B: Manual copy
Copy the contents of houdini/ into your Houdini user preferences directory so that:
scripts/python/fxhoudinimcp_server/is on Houdini's Python pathpython3.Xlibs/uiready.pyauto-starts the server (copy the folder matching your Houdini's Python version: 3.11 for Houdini 20.5 and 21.0, 3.13 for Houdini 22.0)MainMenuCommon.xmladds the MCP menu to Houdini's menu bar
3. Configure Your MCP Client
Claude Desktop (claude_desktop_config.json):
{
"mcpServers": {
"fxhoudini": {
"command": "python",
"args": ["-m", "fxhoudinimcp"],
"env": {
"HOUDINI_HOST": "localhost",
"HOUDINI_PORT": "8100"
}
}
}
}
Claude Code (global — available in every project):
claude mcp add --scope user fxhoudini -- python -m fxhoudinimcp
Or to scope it to a single project, add a .mcp.json in the project root:
{
"mcpServers": {
"fxhoudini": {
"command": "python",
"args": ["-m", "fxhoudinimcp"]
}
}
}
[!TIP] If Claude Desktop reports the server as disconnected, replace
"python"with the full absolute path to your Python executable. Claude Desktop does not always inherit your system PATH. Find it with:python -c "import sys; print(sys.executable)"Then use the result in your config, e.g.
"command": "C:\\Program Files\\Python311\\python.exe". After any config change, fully quit Claude Desktop (system tray → Quit) and relaunch.
Usage
Launch Houdini normally. The plugin auto-starts once when the UI is ready (controlled by FXHOUDINIMCP_AUTOSTART env var). The startup script uses uiready.py, which stacks correctly with other Houdini packages. You can also control it manually from the MCP menu (Start Server, Stop Server, Server Status).
Startup verifies that Houdini's mcp.health endpoint answers from the current
Houdini process before printing that the server is ready. If your assistant
cannot reach Houdini after an app restart, call get_houdini_connection_status
for structured diagnostics, then relaunch Houdini or align FXHOUDINIMCP_PORT
and HOUDINI_PORT if another process owns the port.
Once connected, your AI assistant can:
"Create a procedural rock generator with mountain displacement"
"Set up a Pyro simulation with a sphere source"
"Build a USD scene with a camera, dome light, and ground plane"
"Create an HDA from the selected subnet"
"Debug why my scene has cooking errors"
Environment Variables
| Variable | Default | Description |
|---|---|---|
HOUDINI_HOST |
localhost |
Houdini host address |
HOUDINI_PORT |
8100 |
Houdini hwebserver port |
FXHOUDINIMCP_PORT |
8100 |
Port for the Houdini plugin to listen on |
FXHOUDINIMCP_AUTOSTART |
1 |
Set to 0 to disable auto-start |
FXHOUDINIMCP_AUTO_LAYOUT |
1 |
Set to 0 to disable automatic node layout (preserves manual layouts) |
FXHOUDINIMCP_BIND |
127.0.0.1 |
Address the Houdini plugin binds. Loopback by default: the bridge runs arbitrary Python in your Houdini session and has no authentication, so only widen this on a network you trust |
MCP_TRANSPORT |
stdio |
MCP transport (stdio or streamable-http) |
LOG_LEVEL |
INFO |
Logging level |
Development
# Install dev dependencies
pip install -e ".[dev]"
# Run linter
ruff check python/
# Run tests
pytest
# Run integration tests inside a real Houdini (requires a license seat;
# uses the newest installed Houdini, override with the HYTHON env var).
# Works on Windows, macOS, and Linux:
python tests/run_integration.py
# Convenience wrappers: tests/run_integration.ps1 / tests/run_integration.sh
# Contribute this machine's Houdini builds to the node-availability table and
# regenerate the version annotations in server_instructions.md:
python tools/gen_node_versions.py
# Regenerate the derived search hints and the plugin-command manifest
# (run gen_node_domains after gen_node_versions, it reads that table):
python tools/gen_node_domains.py
python tools/gen_required_commands.py
python tools/gen_node_versions.py --check # verify the table against this machine
HYTHON=/path/to/hython python tools/gen_node_versions.py # one specific build
tools/node_versions.json accumulates. It records which builds have been
sampled and what node types each had, so one installed Houdini is enough:
your build merges into the shared evidence and the annotations are derived from
everything sampled so far. A contributor with a single Houdini produces exactly
the same table as someone with six. If a version has never been sampled by
anyone, the generator says so rather than guessing, and --check reports only
contradictions with the builds you actually have.
That evidence file is ~1 MB and is not shipped. The generator also writes
python/fxhoudinimcp/data/sampled_versions.json, a few hundred bytes listing
only which versions have been sampled, which does ship: the server compares the
connected Houdini against it at startup and warns when a version has never been
checked, so a marker like (21.0+) silently covering a future 23.0 becomes
visible instead. get_houdini_connection_status reports the same thing. It is
advisory: build_network(dry_run=True) validates node types against the running
Houdini and cannot go stale.
If Red Giant / Maxon Universe is installed, its OpenFX plug-in crashes hou
initialisation on Houdini 20.5.487 and later, so hython cannot start at all.
Set HOUDINI_DISABLE_OPENFX_DEFAULT_PATH=1 when running any of the above.
This is a Houdini/Universe conflict, not something this repo causes.
Unit tests mock hou and run anywhere. The integration suite in
tests/integration/ executes all 179 commands against live Houdini via
hython — including end-to-end user scenarios (procedural modeling,
simulation, animation, lookdev) — and prints per-command timing and
coverage reports; it is skipped automatically when hou is not
available. tests/integration/perf_sweep.py benchmarks handlers on
large scenes, and python tests/integration/bridge_e2e.py validates the
full HTTP transport (real hwebserver in hython driven by the MCP
server's own bridge).
How It Works
-
Houdini Plugin (
houdini/): Runs inside Houdini's Python environment. Registers@hwebserver.apiFunctionendpoints that receive JSON commands. Useshdefereval.executeInMainThreadWithResult()to safely executehou.*calls on the main thread. -
MCP Server (
python/fxhoudinimcp/): A standalone Python process using FastMCP. Exposes 179 tools, 8 resources, and 6 prompts via the MCP protocol. Forwards tool calls to Houdini over HTTP. -
Bridge (
python/fxhoudinimcp/bridge.py): Async HTTP client that sends commands to Houdini's hwebserver and deserializes responses. Handles connection errors and timeouts.
Contact
Project Link: fxhoudinimcp
License
MIT
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