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Houdini      MCP

fxhoudinimcp

The most comprehensive MCP server for SideFX Houdini.
179 tools across 22 categories, covering every major Houdini context.

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Table of Contents

About

A comprehensive MCP (Model Context Protocol) server for SideFX Houdini. Connects AI assistants like Claude directly to Houdini's Python API, enabling natural language control over scene building, simulation setup, rendering, and more.

179 tools, 8 resources, and 6 workflow prompts out of the box.

Features

Category Tools Description
Graph Intelligence 4 Atomic validated network building, network verification, node doc cards, cook profiling
Documentation 2 Full-text search + page retrieval over Houdini's own shipped manual (version-exact)
Scene Management 7 Open, save, import/export, scene info
Node Operations 17 Create, delete, copy, connect, layout, flags
Parameters 11 Get/set values, expressions, keyframes, spare parameters
Geometry (SOPs) 12 Points, prims, attributes, groups, sampling, nearest-point search
LOPs/USD 18 Stage inspection, prims, layers, composition, variants, lighting
DOPs 8 Simulation info, DOP objects, step/reset, memory usage
PDG/TOPs 10 Cook, work items, schedulers, dependency graphs
COPs (Copernicus) 7 Image nodes, layers, VDB data
HDAs 10 Create, install, manage Digital Assets and their sections
Animation 9 Keyframes, playbar control, frame range
Rendering 9 Viewport capture, render nodes, settings, render launch
VEX 5 Create/edit wrangles, validate VEX code
Code Execution 4 Python, HScript, expressions, env variables
Viewport/UI 13 Pane management, screenshots, status messages, error detection
Scene Context 8 Network overview, cook chain, selection, scene summary, error analysis
Workflows 8 One-call Pyro/RBD/FLIP/Vellum setup, SOP chains, render config
Materials 5 List, inspect, create materials and shader networks
CHOPs 4 Channel data, CHOP nodes, export channels to parameters
Cache 4 List, inspect, clear, write file caches
Takes 4 List, create, switch takes with parameter overrides

Architecture

flowchart LR
    subgraph Client[" 🤖 AI Client "]
        direction TB
        A1("Claude Desktop")
        A2("Cursor / VS Code")
        A3("Claude Code")
    end

    subgraph MCP[" ⚡ FXHoudini MCP Server "]
        direction TB
        B1("🔧 179 tools")
        B2("📦 8 Resources")
        B3("💬 6 Prompts")
    end

    subgraph Houdini[" 🔶 SideFX Houdini "]
        direction TB
        C1("🌐 hwebserver")
        C2("📡 Dispatcher")
        C3("🎛️ hou.* Handlers")
        C1 --> C2 --> C3
    end

    Client -. "MCP Protocol · stdio" .-> MCP
    MCP -. "HTTP / JSON · port 8100" .-> Houdini

    classDef clientBox fill:#f0f4ff,stroke:#b8c9e8,stroke-width:1px,color:#2d3748,rx:12,ry:12
    classDef mcpBox fill:#eef6f0,stroke:#a8d5b8,stroke-width:1px,color:#2d3748,rx:12,ry:12
    classDef houdiniBox fill:#fff5f0,stroke:#e8c4a8,stroke-width:1px,color:#2d3748,rx:12,ry:12

    classDef clientNode fill:#dbe4f8,stroke:#96b0dc,stroke-width:1px,color:#2d3748,rx:8,ry:8
    classDef mcpNode fill:#d4edda,stroke:#82c896,stroke-width:1px,color:#2d3748,rx:8,ry:8
    classDef houdiniNode fill:#fde4d0,stroke:#e0a87c,stroke-width:1px,color:#2d3748,rx:8,ry:8

    class Client clientBox
    class MCP mcpBox
    class Houdini houdiniBox
    class A1,A2,A3 clientNode
    class B1,B2,B3 mcpNode
    class C1,C2,C3 houdiniNode

Uses Houdini's built-in hwebserver. No custom socket servers, no rpyc. Uses hdefereval.executeInMainThreadWithResult() to safely run hou.* calls on the main thread.

Installation

FXHoudini-MCP has two halves: a Houdini plugin that runs inside Houdini, and an MCP server that your AI client starts and which relays to it over loopback. Both ship in the same Python package, so one install command sets up both and one upgrade moves them together.

Requirements

  • Houdini 20.5+ (integration suite green on 20.5.278, 20.5.487, 20.5.613, 20.5.654, 21.0.440 and 22.0.368)
  • Python 3.10+, separate from the one inside Houdini
  • MCP SDK (mcp package) 1.8+, installed for you as a dependency

Install

pip install fxhoudinimcp
python -m fxhoudinimcp install

Then restart Houdini, restart your MCP client, and check the MCP menu in Houdini's menu bar.

install does both halves. It writes a Houdini package file pointing at this exact install, and registers the server with Claude Code and Claude Desktop, whichever it finds, using the absolute path of the Python you ran it with.

Use python -m fxhoudinimcp install rather than the bare fxhoudinimcp install if you have more than one Python. Both work, but the module form is self-correcting: whichever interpreter runs it is the one written into your client config, so if the command runs at all, the path it registers is correct.

Add --dry-run first if you want to see every file it would touch and change nothing.

It stops rather than guessing when it cannot know the answer. If several Houdini packages directories exist it lists them and asks, because choosing wrongly produces an install that fails silently:

python -m fxhoudinimcp install --houdini-dir "~/Documents/houdini22.0/packages"
Flag What it does
--dry-run Report every change, make none
--houdini-dir DIR Which packages directory to write into
--client-only Register a client, leave Houdini untouched. Needs no packages directory, so it works when several exist
--client auto|claude-code|claude-desktop|both|none Which client to register. none if you wire it up yourself

Upgrading later moves both halves at once, because the plugin lives inside the wheel:

pip install --upgrade fxhoudinimcp

The one thing to know: if you told Houdini to load the plugin from a git clone instead of the installed package (see by hand), pip install --upgrade will not move that half. Those two halves are then independent, and the server warns at startup when it finds a plugin older than itself.

Configuring the plugin

The package file install writes is also where the Houdini-side settings live. It ships every one of them at its default, so they are all visible in one place: FXHOUDINIMCP_PORT, FXHOUDINIMCP_BIND, FXHOUDINIMCP_AUTOSTART and FXHOUDINIMCP_AUTO_LAYOUT (see Environment Variables for what each does). Two things to know:

  • Because the package sets these explicitly, it wins over the same variable set in your shell. Change them here, not in your environment. Houdini's package format has no "only if unset" method, and it rejects JSON comments, so there is no way to ship them inert.
  • HOUDINI_HOST, HOUDINI_PORT, MCP_TRANSPORT and LOG_LEVEL do not belong here. They are read by the MCP server process that your client launches, not by Houdini, so setting them in this file has no effect -- configure those in your MCP client instead. If you change FXHOUDINIMCP_PORT, set HOUDINI_PORT to match on the client side.

Note that pinning HOUDINI_PORT on the client switches off the port scan. A second Houdini moves itself to the next free port, and the client normally finds it by scanning 8100-8115 and taking the lowest that answers. Pin it only when you want one specific session.

Installing by hand

install is the recommended route and the rest of this section is the manual equivalent, for contributors working from a clone, locked-down machines, or when something needs untangling. It is the same two halves.

1. Point Houdini at the plugin

fxhoudinimcp houdini-package

That prints the package file with the plugin path filled in for this install, plus the Houdini packages directories found on your machine. Write it with:

fxhoudinimcp houdini-package --write "~/Documents/houdini22.0/packages"

Do not type the plugin path by hand. It lives inside the Python environment you installed into, so it changes if you recreate a virtualenv, switch to uv or pipx, or move between Python versions, and Houdini says nothing when a package path stops resolving. --path-only prints just the path for scripting.

Like install, this deliberately does not pick a packages directory for you, and it warns if another fxhoudinimcp.json exists elsewhere, because Houdini processes every packages directory and lets the last one win. That is how a stale clone silently overrides a fresh install.

Pointing at a clone instead. Contributors, or anyone wanting the plugin tracked by git, can write the package file against a checkout:

{ "env": [ { "FXHOUDINIMCP": "C:/Users/you/code/fxhoudinimcp/houdini" } ],
  "path": "$FXHOUDINIMCP" }

Forward slashes work on every platform. The path must end in /houdini and must contain scripts/, MainMenuCommon.xml and the python3.Xlibs/ folders. Do not do this and the CLI, or the two package files will fight. Remember that pip install --upgrade cannot move a clone.

[!NOTE] Copying houdini/ into your Houdini preferences directory also works, but it is not recommended: pip cannot update a copy, so the plugin drifts behind the server, which is the skew the startup compatibility warning exists to catch. Use a package file so there is one copy of the plugin.

2. Point your MCP client at the server

Both examples need the absolute path to the Python that has fxhoudinimcp installed. Clients start their servers without your shell environment, so a bare python resolves against a PATH they may not share, and the only symptom is the client reporting disconnected with nothing explaining why. Find the path with:

python -c "import sys; print(sys.executable)"

Claude Code (user scope, available in every project):

claude mcp add --scope user fxhoudini -- "C:\Program Files\Python311\python.exe" -m fxhoudinimcp

There is no in-place update. To repoint an existing entry, remove it first:

claude mcp remove fxhoudini -s user

Claude Desktop (claude_desktop_config.json):

{
  "mcpServers": {
    "fxhoudini": {
      "command": "C:\\Program Files\\Python311\\python.exe",
      "args": ["-m", "fxhoudinimcp"]
    }
  }
}

After any change, fully quit Claude Desktop (system tray → Quit) and relaunch; closing the window is not enough.

To scope the server to a single project instead, add a .mcp.json in the project root with the same mcpServers block.

python -m fxhoudinimcp install --client-only does this step for you, with the right path already filled in, and leaves the Houdini side alone. MCP > Connect a Client... inside Houdini prints the same command along with the port that session actually ended up on.

When Houdini does not load the plugin

No MCP menu means the package file was skipped, and Houdini does that without printing anything. Start it with the package log enabled and look for your file:

# Windows (PowerShell)
$env:HOUDINI_PACKAGE_VERBOSE=1; houdini
# Linux / macOS
HOUDINI_PACKAGE_VERBOSE=1 houdini

A working package prints both a Loading: and a Processing: line for fxhoudinimcp.json. Three ways this fails quietly:

  • A path that does not exist. Houdini skips the package and says nothing. Nothing loads: no menu, no auto-start, no fxhoudinimcp_server module.
  • A UTF-8 BOM. Houdini's JSON parser rejects a leading BOM and skips the whole package. On Windows, Set-Content -Encoding UTF8 adds one; use -Encoding utf8NoBOM (PowerShell 7+) or an editor that can save without one. The file looks correct either way, which is what makes this one nasty. Both install and houdini-package write without a BOM.
  • A second fxhoudinimcp.json. Houdini processes every packages directory and the last one wins, so a leftover file can override a fresh install. Both commands warn when they find another one. fxhoudinimcp houdini-package lists every one it can see, and what each points at.

On Windows, note that OneDrive's Documents redirection means a desktop-launched Houdini and a shell-launched one can resolve different preference directories. The package log is what settles which one your Houdini actually reads.

Usage

Launch Houdini normally. The plugin auto-starts once when the UI is ready (controlled by FXHOUDINIMCP_AUTOSTART env var). The startup script uses uiready.py, which stacks correctly with other Houdini packages. You can also control it manually from the MCP menu (Start Server, Stop Server, Connect a Client, Server Status).

MCP > Connect a Client... prints the claude mcp add line for the port this session actually ended up on, and copies it to the clipboard. That matters with more than one Houdini open: a second session moves itself to the next free port, so the configured port and the real one differ.

Startup verifies that Houdini's mcp.health endpoint answers from the current Houdini process before printing that the server is ready. If your assistant cannot reach Houdini after an app restart, call get_houdini_connection_status for structured diagnostics, then relaunch Houdini or align FXHOUDINIMCP_PORT and HOUDINI_PORT if another process owns the port.

Once connected, your AI assistant can:

"Create a procedural rock generator with mountain displacement"
"Set up a Pyro simulation with a sphere source"
"Build a USD scene with a camera, dome light, and ground plane"
"Create an HDA from the selected subnet"
"Debug why my scene has cooking errors"

Environment Variables

Variable Default Description
HOUDINI_HOST localhost Houdini host address
HOUDINI_PORT 8100 Houdini hwebserver port
FXHOUDINIMCP_PORT 8100 Port for the Houdini plugin to listen on
FXHOUDINIMCP_AUTOSTART 1 Set to 0 to disable auto-start
FXHOUDINIMCP_AUTO_LAYOUT 1 Set to 0 to disable automatic node layout (preserves manual layouts)
FXHOUDINIMCP_BIND 127.0.0.1 Address the Houdini plugin binds. Loopback by default: the bridge runs arbitrary Python in your Houdini session and has no authentication, so only widen this on a network you trust
MCP_TRANSPORT stdio MCP transport (stdio or streamable-http)
LOG_LEVEL INFO Logging level

Development

# Install dev dependencies
pip install -e ".[dev]"

# Run linter
ruff check python/

# Run tests
pytest

# Run integration tests inside a real Houdini (requires a license seat;
# uses the newest installed Houdini, override with the HYTHON env var).
# Works on Windows, macOS, and Linux:
python tests/run_integration.py
# Convenience wrappers: tests/run_integration.ps1 / tests/run_integration.sh

# Contribute this machine's Houdini builds to the node-availability table and
# regenerate the version annotations in server_instructions.md:
python tools/gen_node_versions.py
# Regenerate the derived search hints and the plugin-command manifest
# (run gen_node_domains after gen_node_versions, it reads that table):
python tools/gen_node_domains.py
python tools/gen_required_commands.py
python tools/gen_node_versions.py --check   # verify the table against this machine
HYTHON=/path/to/hython python tools/gen_node_versions.py   # one specific build

tools/node_versions.json accumulates. It records which builds have been sampled and what node types each had, so one installed Houdini is enough: your build merges into the shared evidence and the annotations are derived from everything sampled so far. A contributor with a single Houdini produces exactly the same table as someone with six. If a version has never been sampled by anyone, the generator says so rather than guessing, and --check reports only contradictions with the builds you actually have.

That evidence file is ~1 MB and is not shipped. The generator also writes python/fxhoudinimcp/data/sampled_versions.json, a few hundred bytes listing only which versions have been sampled, which does ship: the server compares the connected Houdini against it at startup and warns when a version has never been checked, so a marker like (21.0+) silently covering a future 23.0 becomes visible instead. get_houdini_connection_status reports the same thing. It is advisory: build_network(dry_run=True) validates node types against the running Houdini and cannot go stale.

If Red Giant / Maxon Universe is installed, its OpenFX plug-in crashes hou initialisation on Houdini 20.5.487 and later, so hython cannot start at all. Set HOUDINI_DISABLE_OPENFX_DEFAULT_PATH=1 when running any of the above. This is a Houdini/Universe conflict, not something this repo causes.

Unit tests mock hou and run anywhere. The integration suite in tests/integration/ executes all 179 commands against live Houdini via hython — including end-to-end user scenarios (procedural modeling, simulation, animation, lookdev) — and prints per-command timing and coverage reports; it is skipped automatically when hou is not available. tests/integration/perf_sweep.py benchmarks handlers on large scenes, and python tests/integration/bridge_e2e.py validates the full HTTP transport (real hwebserver in hython driven by the MCP server's own bridge).

How It Works

  1. Houdini Plugin (houdini/): Runs inside Houdini's Python environment. Registers @hwebserver.apiFunction endpoints that receive JSON commands. Uses hdefereval.executeInMainThreadWithResult() to safely execute hou.* calls on the main thread.

  2. MCP Server (python/fxhoudinimcp/): A standalone Python process using FastMCP. Exposes 179 tools, 8 resources, and 6 prompts via the MCP protocol. Forwards tool calls to Houdini over HTTP.

  3. Bridge (python/fxhoudinimcp/bridge.py): Async HTTP client that sends commands to Houdini's hwebserver and deserializes responses. Handles connection errors and timeouts.

Contact

Project Link: fxhoudinimcp

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License

MIT

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