Develop your agent for generals.io!
Project description
Generals-bots is a fast-paced strategy environment where players compete to conquer their opponents' generals on a 2D grid. While the goal is simple — capture the enemy general — the gameplay combines strategic depth with fast-paced action, challenging players to balance micro and macro-level decision-making. The combination of these elements makes the game highly engaging and complex.
Highlights:
- ⚡ blazing-fast simulator: run thousands of steps per second with
numpy-powered efficiency - 🤝 seamless integration: fully compatible with RL standards 🤸Gymnasium and 🦁PettingZoo
- 🔧 extensive customization: easily tailor environments to your specific needs
- 🚀 effortless deployment: launch your agents to generals.io
- 🔬 analysis tools: leverage features like replays for deeper insights
[!Note] This repository is based on the generals.io game (check it out, it's a lot of fun!). The one and only goal of this project is to provide a bot development platform, especially for Machine Learning based agents.
📦 Installation
You can install the latest stable version via pip for reliable performance
pip install generals-bots
or clone the repo for the most up-to-date features
git clone https://github.com/strakam/generals-bots
cd generals-bots
pip install -e .
[!Note] Under the hood,
make installinstalls poetry and the package usingpoetry.
🌱 Getting Started
Creating an agent is very simple. Start by subclassing an Agent class just like
RandomAgent or ExpanderAgent.
You can specify your agent id (name) and color and the only thing remaining is to implement the act function,
that has the signature explained in sections down below.
Usage Example (🤸 Gymnasium)
The example loop for running the game looks like this
import gymnasium as gym
from generals.agents import RandomAgent, ExpanderAgent
# Initialize agents
agent = RandomAgent()
npc = ExpanderAgent()
# Create environment
env = gym.make("gym-generals-v0", agent=agent, npc=npc, render_mode="human")
observation, info = env.reset()
terminated = truncated = False
while not (terminated or truncated):
action = agent.act(observation)
observation, reward, terminated, truncated, info = env.step(action)
env.render()
[!TIP] Check out Wiki for more commented examples to get a better idea on how to start 🤗.
🎨 Custom Grids
Grids on which the game is played on are generated via GridFactory. You can instantiate the class with desired grid properties, and it will generate
grid with these properties for each run.
import gymnasium as gym
from generals import GridFactory
grid_factory = GridFactory(
grid_dims=(10, 10), # Dimensions of the grid (height, width)
mountain_density=0.2, # Probability of a mountain in a cell
city_density=0.05, # Probability of a city in a cell
general_positions=[(0,3),(5,7)], # Positions of generals (i, j)
)
# Create environment
env = gym.make(
"gym-generals-v0",
grid_factory=grid_factory,
...
)
You can also specify grids manually, as a string via options dict:
import gymnasium as gym
env = gym.make("gym-generals-v0", ...)
grid = """
.3.#
#..A
#..#
.#.B
"""
options = {"grid": grid}
# Pass the new grid to the environment (for the next game)
env.reset(options=options)
Grids are created using a string format where:
.represents passable terrain#indicates impassable mountainsA, Bmark the positions of generals- numbers
0-9andx, wherex=10, represent cities, where the number specifies amount of neutral army in the city, which is calculated as40 + number. The reason forx=10is that the official game has cities in range[40, 50]
🔬 Interactive Replays
We can store replays and then analyze them in an interactive fashion. Replay class handles replay related functionality.
Storing a replay
import gymnasium as gym
env = gym.make("gym-generals-v0", ...)
options = {"replay_file": "my_replay"}
env.reset(options=options) # The next game will be encoded in my_replay.pkl
Loading a replay
from generals import Replay
# Initialize Replay instance
replay = Replay.load("my_replay")
replay.play()
🕹️ Replay controls
You can control your replays to your liking! Currently, we support these controls:
q— quit/close the replayr— restart replay from the beginning←/→— increase/decrease the replay speedh/l— move backward/forward by one frame in the replayspacebar— toggle play/pausemouseclick on the player's row — toggle the FoV (Field of View) of the given player
[!WARNING] We are using the pickle module which is not safe! Only open replays you trust.
🌍 Environment
🔭 Observation
An observation for one agent is a dictionary {"observation": observation, "action_mask": action_mask}.
The observation is a Dict. Values are either numpy matrices with shape (N,M), or simple int constants:
| Key | Shape | Description |
|---|---|---|
armies |
(N,M) |
Number of units in a visible cell regardless of the owner |
generals |
(N,M) |
Mask indicating visible cells containing a general |
cities |
(N,M) |
Mask indicating visible cells containing a city |
mountains |
(N,M) |
Mask indicating visible cells containing mountains |
neutral_cells |
(N,M) |
Mask indicating visible cells that are not owned by any agent |
owned_cells |
(N,M) |
Mask indicating visible cells owned by the agent |
opponent_cells |
(N,M) |
Mask indicating visible cells owned by the opponent |
fog_cells |
(N,M) |
Mask indicating fog cells that are not mountains or cities |
structures_in_fog |
(N,M) |
Mask showing cells containing either cities or mountains in fog |
owned_land_count |
— | Number of cells the agent owns |
owned_army_count |
— | Total number of units owned by the agent |
opponent_land_count |
— | Number of cells owned by the opponent |
opponent_army_count |
— | Total number of units owned by the opponent |
timestep |
— | Current timestep of the game |
priority |
— | 1 if your move is evaluted first, 0 otherwise |
The action_mask is a 3D array with shape (N, M, 4), where each element corresponds to whether a move is valid from cell
[i, j] in one of four directions: 0 (up), 1 (down), 2 (left), or 3 (right).
⚡ Action
Actions are lists of 5 values [pass, cell_i, cell_j, direction, split], where
passindicates whether you want to1 (pass)or0 (play).cell_iis aniindex of the source cell (height)cell_jis ajindex of the source cell (width)directionindicates whether you want to move0 (up),1 (down),2 (left), or3 (right)splitindicates whether you want to1 (split)units and send only half, or0 (no split)where you send all units to the next cell
[!TIP] You can see how actions and observations look like by printing a sample form the environment:
print(env.observation_space.sample()) print(env.action_space.sample())
🎁 Reward
It is possible to implement custom reward function. The default reward is awarded only at the end of a game
and gives 1 for winner and -1 for loser, otherwise 0.
def custom_reward_fn(observation, action, done, info):
# Give agent a reward based on the number of cells they own
return observation["observation"]["owned_land_count"]
env = gym.make(..., reward_fn=custom_reward_fn)
observations, info = env.reset()
🚀 Deployment to Live Servers
Complementary to local development, it is possible to run agents online against other agents and players.
We use socketio for communication, and you can either use our autopilot to run agent in a specified lobby indefinitely,
or create your own connection workflow. Our implementations expect that your agent inherits from the Agent class, and has
implemented the required methods.
from generals.remote import autopilot
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("--user_id", type=str, default=...) # Register yourself at generals.io and use this id
parser.add_argument("--lobby_id", type=str, default=...) # The last part of the lobby url
parser.add_argument("--agent_id", type=str, default="Expander") # agent_id should be "registered" in AgentFactory
if __name__ == "__main__":
args = parser.parse_args()
autopilot(args.agent_id, args.user_id, args.lobby_id)
This script will run ExpanderAgent in the specified lobby.
🙌 Contributing
You can contribute to this project in multiple ways:
- 🤖 If you implement ANY non-trivial agent, send it to us! We will publish it, so others can play against it.
- 💡 If you have an idea on how to improve the game, submit an issue or create a PR, we are happy to improve! We also have some ideas (see issues), so you can see what we plan to work on.
[!Tip] Check out wiki to learn in more detail on how to contribute.
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