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A python library that can get the stats of Genshin Impact players using Mihoyo's API.

Project description

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genshinstats

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This project is meant to be a wrapper for the Genshin Impact's hoyolab.com api. The api endpoints used in this project are not publicly known but are free to use for third party tools, so I have decided to get these a bit more publicity by making a wrapper for them.

Be aware that this project is currently still in development and therefore can change at any moment. If you're making your own module that has genshinstats as a dependency, remember to explicitly set the version it should use.

how to install

using pypi

pip install genshinstats

or clone and install manually

git clone https://github.com/thesadru/genshinstats.git
cd genshinstats
python setup.py install

how to use

Import the genshinstats module and set the cookie to login. To set the cookie use set_cookie(ltuid=..., ltoken=...). Pass your own cookie values into these fields. (how can I get my cookie?) The cookie is required and will raise an error if missing.

All functions are documented and type hinted.

API documentation

examples

Simple examples of usage:

import genshinstats as gs # import module
gs.set_cookie(ltuid=119480035, ltoken="cnF7TiZqHAAvYqgCBoSPx5EjwezOh1ZHoqSHf7dT") # login

uid = 710785423
user_info = gs.get_user_info(uid) # get user info with a uid
total_characters = len(user_info['characters']) # get the amount of characters
print('user "sadru" has a total of',total_characters,'characters')

Cookies should be your own. These are just some example cookies of an account that can be deleted at any time.

stats = gs.get_user_info(uid)['stats']
for field,value in stats.items():
    print(f"{field.replace('_',' ')}: {value}")
# achievements: 210
# active days: 121
# characters: 19
# ...
characters = gs.get_all_characters(uid)
for char in characters:
    print(f"{char['rarity']}* {char['name']:10} | lvl {char['level']:2} C{char['constellation']}")
# 4* Beidou     | lvl 80 C1
# 4* Fischl     | lvl 80 C1
# 4* Bennett    | lvl 80 C2
# 5* Mona       | lvl 80 C0
# ...
spiral_abyss = gs.get_spiral_abyss(uid,previous=True)
stats = spiral_abyss['stats']
for field,value in stats.items():
    print(f"{field.replace('_',' ')}: {value}")
# total battles: 14
# total wins: 7
# max floor: 9-1
# total stars: 18

It's possible to set the cookies with a header

gs.set_cookie_header("""
ltoken=cnF7TiZqHAAvYqgCBoSPx5EjwezOh1ZHoqSHf7dT; ltuid=119480035
""")

Or set them automatically by getting them from a browser

gs.set_cookie_auto() # search all browsers
gs.set_cookie_auto('chrome') # search specific browser

requires cookie-browser3, can take up to 10s

submodules

gachalog

Gets your gacha pull logs. For this you must first open the history/details page in genshin impact, the script will then get all required data by itself.

types = gs.get_gacha_types() # get all possible types
key = types[2]['key'] # name == "Character Event Wish", key == '301'
for i in gs.get_gacha_log(key): # get the gacha log
    print(f"{i['time']} - {i['name']} ({i['rarity']}* {i['type']})")
# 2021-03-22 09:50:12 - Razor (4* Character)
# 2021-03-22 09:50:12 - Harbinger of Dawn (3* Weapon)
# 2021-03-22 09:50:12 - Cool Steel (3* Weapon)
# 2021-03-22 09:50:12 - Emerald Orb (3* Weapon)
# ...
# get all gacha pulls at once
for i in gs.get_entire_gacha_log():
    print(f"{i['time']} - {i['name']} ({i['rarity']}* {i['type']})")
ids = gs.get_all_gacha_ids() # get all possible gacha ids (only counts opened details pages)
for i in ids:
    details = gs.get_gacha_details(i) 
    print(f"{details['gacha_type']} - {details['banner']}")
    print('5 stars:', ', '.join(i['name'] for i in details['r5_up_items']))
    print('4 stars:', ', '.join(i['name'] for i in details['r4_up_items']))
    print()
# Weapon Event Wish - Event Wish "Epitome Invocation"
# 5 stars: Elegy for the End, Skyward Blade
# 4 stars: The Alley Flash, Wine and Song, Favonius Greatsword, Favonius Warbow, Dragon's Bane
# ...

View other's history by passing in an authkey:

authkey = "t5QMiyrenV50CFbqnB4Z+aG4ltprY1JxM5YoaChr9QH0Lp6rK5855xxa1P55..."
gs.get_gacha_log(301,20,authkey=authkey)

Or by directly setting the authkey:

# directly with the token:
gs.set_authkey("D3ZYe49SUzpDgzrt/l00n2673Zg8N/Yd9OSc7NulRHhp8EhzlEnz2ISBtKBR0fZ/DGs8...")
# get from a url:
gs.set_authkey(url="https://webstatic-sea.mihoyo.com/ys/event/im-service/index.html?...")
# read from a custom file:
gs.set_authkey(logfile='other_output_log.txt')

Since the authkey lasts only a day this is more like for exporting than for actual use.

signin

Automatically get daily sign in rewards for the currently logged-in user.

info = gs.get_daily_reward_info()
print('total rewards claimed:',info['total_sign_day'])
gs.sign_in() # signs you in, returns a bool whether it succeeded

hoyolab

Miscalenious stuff for mihoyo's hoyolab. Has searching, auto check-in and code redemption.

# search all users and get their nickname and uid
for user in gs.search('sadru'):
    print(f"{user['nickname']} ({user['uid']}) - \"{user['introduce']}\"")

# check in to hoyolab
gs.check_in() # raises in cannot check in

# try to redeem a code
gs.redeem_code("GENSHINGIFT")

# get a record card; has user nickname and game uid
card = gs.get_record_card(8366222)
print(f"{card['nickname']} ({card['game_role_id']}) - AR {card['level']}")

# get an in-game uid from a community uid directly
uid = 8366222
# if it's an actual community uid
if not gs.is_game_uid(uid): 
    uid = gs.get_uid_from_community(uid)

change language

Some api endpoints support changing languages, you can see them listed here:

genshinstats.get_all_characters(...,lang='fr-fr')

gachalog.get_gacha_types(lang='fr')
gachalog.get_gacha_log(...,lang='fr')
gachalog.get_gacha_items(lang='fr-fr')
gachalog.get_gacha_details(...,lang='fr-fr')

endpoints can use two types of values, long and short. Long is the default value in gs.get_langs(), short is only the first part of a lang (en-us -> en). Chinese has simplified and traditional options, so if you use chinese the short version is the same as the long version (zh-cn -> zh-cn)

faq

How can I get my cookie?

  1. go to hoyolab.com
  2. login to your account
  3. press F12 to open inspect mode (aka Developer Tools)
  4. go to Application, Cookies, https://www.hoyolab.com.
  5. copy ltuid and ltoken
  6. use set_cookie(ltuid=..., ltoken=...) in your code

It is possibe that ltuid or ltoken are for some reason not avalible in your cookies (blame it on mihoyo). In this case there are probably the old account_id and cookie_token cookies, so use those with set_cookie(account_id=..., cookie_token=...).

If not even those are avalible go to https://account.mihoyo.com/#/login and use the login_ticket cookie in https://webapi-os.account.mihoyo.com/Api/cookie_accountinfo_by_loginticket?login_ticket=<...>

Why do I keep getting DataNotPublic errors even though I'm trying to view my own account stats and didn't set anything to private?

The DataNotPublic is raised when a user has not made their data public, because the account visibility is set to private by default. To solve this error You must go to hoyolab.com and make your account public by clicking the toogle next to "public".

How do the cookie and authkey work?

Every endpoint in mihoyo's api requires authentication, this is in the form of a cookie and an authkey. User stats use a cookie and gacha history uses an authkey.

The cookie is bound to the user and as far as I know can only be reset by changing your password, so remember to never give your cookie to anyone. For extra safety you may want to create an alt account, so your real account is never in any danger. This token will allow you to view public stats of all users and private stats of yourself.

The authkey is a temporary token to access your gacha history. It's unique for every user and is reset after 24 hours. It cannot be used to view the history of anyone else. It is fine to share this key with anyone you want, the only "private" data they will have access to is the gacha history.

Is it possible that my account can be stolen when I login with the cookie?

I would like to be completely clear in this aspect, I do no have any way to access the cookies you use to login. If you give your cookie to someone it is indeed possible to get into your account but that doesn't yet mean they can do anything with it. The most probable thing a hacker would do is just do a password request, but since version 1.4 they will need to confirm this request with an email. That means they would need to know what your email is and have a way to get into it, which I doubt they can. Since version 1.6 there is also 2FA which will make it completely impossible to steal your account.

They can of course access your data like email, phone number and real name, however those are censored so unless they already have an idea what those could be that data is useless to them. (For example the email may be thesadru@gmail.com but it'll only show up as th****ru@g***l.com)

TL;DR unless you have also given your password away your account cannnot be stolen.

How do I get the gacha history of other players?

To get the gacha history of other players you must get their authkey and pass it as a keyword into get_gacha_log or get_entire_gacha_log. That will make the function return their gacha history instead of yours, it will also avoid the error when you try to run your project on a machine that doesn't have genshin installed.

To get the autkey you ask the player to press ESC while in the game and click the feedback button on the bottom left, then get them to send the url they get redirected to. You can then extract the authkey with extract_authkey(url) which you can then pass into the functions.

How does set_cookie_auto() work? Can my data be stolen with it?

set_cokie_auto() searches your browsers for possible cookies used to login into your genshin accounts and then uses those, so there's no need to use set_cookie(). When getting said cookies, they are filtered so only ones for mihoyo are ever pulled out. They will only ever be used as authentication and will never be sent anywhere else.

Why do you call wish history "gacha log" or "gacha history"?.

In mihoyo's api the official name for the wish history is GachaLog, which is how I also decided to call my functions. The reason why I still call it gacha instead of wish is because I have played other gacha games before and got used to calling everything gacha. If you feel like you want to change it then you can open and issue and if enough people disagree with it I'll just change it. For now the name will be staying fo backwards compatibility.

What's the rate limit?

As far as I know there is no rate limit, however I recommend you avoid spamming the api, as mihoyo can still ip ban you. My guess is that if you try to make more than 1 request per second the chances are mihoyo is not going to appreciate it.

How can I get an in-game uid from a hoyolab community uid?

get_uid_from_community(community_uid) can do that for you. It will return None if the user's data is private. To check whether a given uid is a game, or a community one use is_game_uid(uid).

It is impossible to get a community uid from an in-game uid.

How can I get a user's username?

Getting the user's username and adventure rank is possible only with their community uid. You can get them with get_record_card(community_uid) along with a bunch of other data.

How do I get one type of uid from another?

  • uids of currently logged in user: gs.get_game_accounts()
  • hoyolab uid of currently logged in user gs.session.cookies['ltuid']
  • from hoyolab uid to game uid: gs.get_uid_from_community(community_uid)
  • from authkey to uid: gs.get_uid_from_authkey(authkey)
  • from uid to hoyolab uid: currently impossible

project layout

genshinstats.py    user stats and characters
hoyolab.py         user hoyolab community info
gachalog.py        gacha history
signin.py          automatic sign in for hoyolabs
errors.py          errors used by genshinstats
utils.py           various utility functions

about this project

contribution

All contributions are welcome as long as it's in a form of a clean PR. Currently, I am looking for literally anyone who has a chinese genshin account to help me make this project work for all chinese endpoints (right now it's mostly guesswork).

crediting

This project can be freely downloaded and distributed. Crediting is appreciated.

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