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E8 lattice codebook quantization for LLM weights

Project description

GLQ

Post-training weight quantization for LLMs using E8 lattice codebooks.

GLQ encodes weights into 8-dimensional E8 lattice points via nearest-neighbor lookup. A Randomized Hadamard Transform (RHT) makes the Hessian approximately diagonal so that Euclidean nearest-neighbor is near-optimal under the proxy loss.

Results

SmolLM3-3B-Base on WikiText-2 (128 calibration samples, NVIDIA A10G):

Method Eff. BPW Size (MB) Perplexity vs bf16
bf16 16.00 6150 7.90 1.00x
GLQ 4-bit 4.00 1538 8.11 1.03x
AWQ 4-bit 5.60 2152 8.15 1.03x
QuIP+GPTQ 4-bit 4.76 1829 8.17 1.03x
GLQ 3-bit 3.00 1153 8.91 1.13x
QuIP+GPTQ 3-bit 3.70 1423 9.30 1.18x
GLQ 2-bit 2.00 769 11.35 1.44x

Mistral-7B-v0.3 on WikiText-2 (16 calibration samples, NVIDIA A10G):

Method BPW Perplexity vs bf16 GPU MB tok/s
bf16 16 4.20 1.00x 14505 28.1
GLQ 3-bit 3 4.41 1.05x 4436 9.7

Ministral-3-3B-Base-2512 on WikiText-2 (16 calibration samples, NVIDIA A10G):

Method BPW Perplexity vs bf16 GPU MB tok/s
bf16 16 5.91 1.00x 7348 37.0
GLQ 3-bit 3 6.47 1.09x 3788 11.4

Llama-3.2-3B on WikiText-2 (16 calibration samples, NVIDIA A10G):

Method BPW Perplexity vs bf16 GPU MB tok/s
bf16 16 6.17 1.00x 6137 37.6
GLQ 3-bit 3 6.78 1.10x 3529 10.8
GLQ 2-bit 2 8.49 1.38x 3526 11.0

SmolLM2-360M on WikiText-2 (128 calibration samples, NVIDIA A10G):

Method Eff. BPW Perplexity vs bf16
bf16 baseline 16.00 11.48 1.00x
GLQ 4-bit 4.00 11.82 1.03x
QuIP+GPTQ 4-bit 4.75 12.06 1.05x
GLQ 3-bit 3.00 13.38 1.17x
QuIP+GPTQ 3-bit 3.69 14.84 1.29x
GLQ 2-bit 2.00 17.70 1.54x
GPTQ 3-bit 9.48 18.61 1.62x

GLQ uses a single global scale per layer rather than per-group scales, so effective bit widths match the nominal rate exactly. GLQ 2-bit (17.70) beats GPTQ 3-bit (18.61) at less than 1/4 the storage. GLQ 4-bit (11.82) beats QuIP+GPTQ 4-bit (12.06) at lower effective bpw (4.00 vs 4.75).

How it works

  1. E8 lattice codebook: 65536 vectors from the first 7 shells of the E8 lattice. Each 8-weight group maps to a 16-bit index (2 bpw). For 3/4 bpw, a second-stage residual codebook adds 8 or 16 more bits.

  2. Randomized Hadamard Transform (RHT): Random sign flips + Fast Walsh-Hadamard Transform applied to both weights and Hessian. This spreads weight magnitude evenly across dimensions, making the Hessian block-diagonal approximately proportional to identity. After RHT, Euclidean nearest-neighbor in the codebook is close to Hessian-optimal.

  3. LDLQ error feedback: Block-LDL decomposition of the Hessian drives a sequential quantization sweep (like GPTQ but over 8-dim blocks instead of scalar columns). Quantization error from each block propagates forward to correct subsequent blocks.

  4. Fused Triton inference kernel: On CUDA, a custom Triton kernel reads codebook indices directly from HBM and gathers from the L2-cached codebook (65536 x 8 fp16 = 1 MB) without ever materializing the full weight matrix. This provides real GPU memory savings proportional to the compression ratio.

Install

Requires Python 3.10+ and PyTorch 2.0+. Install PyTorch first (pytorch.org), then:

# Full install (includes transformers, datasets, etc. for glq-quantize CLI):
pip install 'glq[quantize]'

# Or minimal install (inference only, no quantization dependencies):
pip install glq

Triton is bundled with PyTorch on CUDA and will be used automatically when available. On CPU, GLQ falls back to a naive dequantize-then-matmul path.

Quickstart

Quantizing a model

Command line

# 2-bit quantization (smallest model, ~1.5x perplexity)
glq-quantize \
    --model HuggingFaceTB/SmolLM2-360M \
    --output ./smollm2-glq-2bpw \
    --bpw 2 \
    --nsamples 128 \
    --device cuda

# 3-bit quantization (good balance of size and quality)
glq-quantize \
    --model HuggingFaceTB/SmolLM2-360M \
    --output ./smollm2-glq-3bpw \
    --bpw 3 \
    --nsamples 128 \
    --device cuda

# 4-bit quantization (near-lossless, ~1.03x perplexity)
glq-quantize \
    --model HuggingFaceTB/SmolLM2-360M \
    --output ./smollm2-glq-4bpw \
    --bpw 4 \
    --nsamples 128 \
    --device cuda

All CLI options:

glq-quantize --help
  --model        HuggingFace model ID or local path (required)
  --output       Output directory for quantized model (required)
  --bpw          Bits per weight: 2, 3, or 4 (default: 2)
  --tune-iters   LDLQ refinement iterations (default: 0)
  --nsamples     Calibration samples from WikiText-2 (default: 16)
  --seqlen       Calibration sequence length (default: 2048)
  --device       cuda or cpu (default: cuda)

Python API

from glq import quantize

quantize(
    model_name="HuggingFaceTB/SmolLM2-360M",
    output_dir="./smollm2-glq-4bpw",
    bpw=4,
    nsamples=128,
    device="cuda",
)

The quantize() function handles the full pipeline: load model, capture Hessians via calibration data, quantize each linear layer with E8+RHT+LDLQ, and save the result as a standard HuggingFace model directory (safetensors + config.json + tokenizer).

Loading and running a quantized model

import glq.hf_integration  # registers GLQ with transformers
from transformers import AutoModelForCausalLM, AutoTokenizer

model = AutoModelForCausalLM.from_pretrained(
    "./smollm2-glq-4bpw",
    device_map="auto",
)
tokenizer = AutoTokenizer.from_pretrained("./smollm2-glq-4bpw")

inputs = tokenizer("The capital of France is", return_tensors="pt").to(model.device)
output = model.generate(**inputs, max_new_tokens=50)
print(tokenizer.decode(output[0], skip_special_tokens=True))

The import glq.hf_integration line registers GLQ as a quantization method with HuggingFace Transformers. After that, from_pretrained automatically:

  1. Reads quantization_config.quant_method = "glq" from config.json
  2. Replaces nn.Linear modules with E8RHTLinear
  3. Loads the quantized weights (codebook indices + sign vectors)
  4. Builds the E8 codebook and attaches it to all quantized layers

On CUDA, inference automatically uses the fused Triton kernel. On CPU, it falls back to dequantize-then-matmul.

Bit widths

BPW Encoding Bits per 8 weights Storage
2 16-bit codebook index 16 Global scale only
3 16-bit primary + 8-bit residual index 24 Global scale + residual scale
4 16-bit primary + 16-bit residual index 32 Global scale + residual scale

All bit widths use a single global scale per layer (no group-size parameter), so effective bit widths match the nominal rate exactly.

For 3/4 bpw, GLQ uses a two-stage residual vector quantization (RVQ): the primary codebook (65536 entries) encodes the bulk of the weight, and a secondary codebook (256 entries for 3 bpw, 65536 for 4 bpw) encodes the residual error scaled by a learned factor.

Triton inference kernel

The fused Triton kernel (glq/inference_kernel.py) is the core of GLQ's inference performance. It computes Y = X @ dequant(W)^T without materializing the full weight matrix.

How it works

Instead of the naive approach (decode all indices into a dense bf16 matrix, then matmul), the kernel:

  1. Iterates over N/8 codebook blocks per output row
  2. Loads int16 indices from HBM and gathers 8-element vectors from the L2-cached codebook
  3. Accumulates rank-8 outer products between input columns and codebook vectors
  4. Applies the global scale factor and writes the output

This means GPU memory holds only the compressed indices (2 bytes per 8 weights) rather than the full fp16 weight matrix (16 bytes per 8 weights) — an 8x reduction at 2 bpw.

Two kernel variants

  • Matmul kernel (_glq_dequant_matmul_kernel): For batch sizes > 4 (prefill). Tiles over both batch and output dimensions.
  • Matvec kernel (_glq_dequant_matvec_kernel): For batch sizes 1-4 (autoregressive decode). Optimized for the memory-bound single-token case.

Both kernels support two-stage RVQ for 3/4 bpw via a HAS_STAGE2 compile-time constant.

Using the kernel directly

The kernel is used automatically by E8RHTLinear.forward() when running on CUDA with Triton available. You can also call it directly:

from glq.inference_kernel import glq_dequant_matmul

# 2bpw: single codebook
y = glq_dequant_matmul(
    x,          # (B, N) input activations, fp16/fp32
    Qidxs,      # (M, N//8) codebook indices, int16
    codebook,    # (65536, 8) codebook vectors, fp16
    Wscale,      # float, global scale factor
)

# 3/4bpw: two-stage with residual codebook
y = glq_dequant_matmul(
    x, Qidxs, codebook, Wscale,
    Qidxs2=Qidxs2,              # (M, N//8) secondary indices, int16
    codebook2=codebook2,          # (K2, 8) secondary codebook, fp16
    inv_resid_scale=inv_rs,       # float, 1.0 / residual_scale
)

Falls back to naive dequantize+matmul on CPU or when Triton is not available.

Requirements

  • CUDA GPU
  • Triton (bundled with pip install torch on CUDA, or pip install 'glq[cuda]')
  • PyTorch 2.0+

Architecture

glq/
  codebook.py          # E8ShellCodebook: enumeration, encode/decode, make_small()
  hadamard.py          # Fast Walsh-Hadamard Transform
  rht.py               # Randomized Hadamard Transform (sign flips + FHT)
  ldlq.py              # Block-LDL quantization with error feedback
  quantize_model.py    # Full model quantization pipeline + CLI
  quantized_linear.py  # E8RHTLinear: drop-in nn.Linear replacement
  inference_kernel.py  # Fused Triton dequant+matmul kernels
  hf_integration.py    # HuggingFace Transformers integration

Acknowledgments

  • The RHT incoherence approach follows QuIP# (Tseng et al., 2024)
  • E8 lattice geometry from Conway & Sloane, Sphere Packings, Lattices and Groups
  • LDLQ error feedback from GPTQ (Frantar et al., 2022)

License

Apache 2.0

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