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Godot Release Dashboard Kit

godot-release-dashboard-kit builds a small static dashboard from JSON, Markdown, and image artifacts produced by Godot Production Toolkit commands.

It is intentionally simple: point it at a reports folder and it writes a self-contained HTML file suitable for a CI artifact or release checklist. Report cards are grouped into release readiness states so a project can quickly spot blocked checks, warnings that need attention, and ready checks before a release build goes out.

Install

python -m pip install godot-release-dashboard-kit

From a source checkout:

python -m pip install -e .\godot-release-dashboard-kit

Quick Start

godot-release-dashboard build reports\godot-project-doctor --output reports\dashboard.html

Write a machine-readable dashboard summary:

godot-release-dashboard build reports\godot-project-doctor --format json --output reports\dashboard.json

Include scenario run evidence in the same dashboard:

godot-scenario-report bundle reports\scenarios --manifest scenario-manifest.json --telemetry reports\runtime-timeline.json --evidence log=reports\run.log --evidence junit=reports\junit.xml --format json --output reports\release-evidence\scenario-bundle.json
godot-release-dashboard build reports\release-evidence --output reports\dashboard.html

Inputs

The dashboard scans a folder recursively for .json, .md, .png, .jpg, .jpeg, .svg, and .webp files. Toolkit JSON reports are summarized through their tool, kind, and summary fields when available. If a JSON report includes command, commands, tool_version, schema_version, generated_at, profile, or risk, the dashboard shows those fields as report metadata and reproduction commands. Image artifacts such as mobile UI overlays, screenshot diffs, pixel previews, and visual smoke captures are embedded into the self-contained HTML output.

Scenario bundle JSON from godot-scenario-report-kit is shown as a release evidence card with scenario pass/fail counts plus the nearby files a reviewer should open next, such as logs, JUnit XML, runtime telemetry, profiler captures, visual-smoke reports, or screenshots. The dashboard shows link metadata from the bundle; it does not run the game or rewrite those evidence files. If the bundle contains a compact telemetry summary, the dashboard also shows sample count, frame p95, frame max, memory max, and budget spike counts.

Outputs

  • html: self-contained static dashboard with release readiness metrics, source report links, report cards, scenario evidence sections, and image previews.
  • json: summary for scripts or later dashboard tooling, including counts for blocked, attention, ready, scenario bundles, scenarios, and linked scenario evidence. Reports that include reproduction commands are counted in summary.reports_with_commands. Scenario-linked telemetry summaries are rolled up as sample, spike, warning, and error counts.

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