Godot Release Dashboard Kit
godot-release-dashboard-kit builds a small static dashboard from JSON,
Markdown, and image artifacts produced by Godot Production Toolkit commands.
It is intentionally simple: point it at a reports folder and it writes a self-contained HTML file suitable for a CI artifact or release checklist. Report cards are grouped into release readiness states so a project can quickly spot blocked checks, warnings that need attention, and ready checks before a release build goes out.
Install
python -m pip install godot-release-dashboard-kit
From a source checkout:
python -m pip install -e .\godot-release-dashboard-kit
Quick Start
godot-release-dashboard build reports\godot-project-doctor --output reports\dashboard.html
Write a machine-readable dashboard summary:
godot-release-dashboard build reports\godot-project-doctor --format json --output reports\dashboard.json
Include scenario run evidence in the same dashboard:
godot-scenario-report bundle reports\scenarios --manifest scenario-manifest.json --telemetry reports\runtime-timeline.json --evidence log=reports\run.log --evidence junit=reports\junit.xml --format json --output reports\release-evidence\scenario-bundle.json
godot-release-dashboard build reports\release-evidence --output reports\dashboard.html
Inputs
The dashboard scans a folder recursively for .json, .md, .png, .jpg,
.jpeg, .svg, and .webp files. Toolkit JSON reports are summarized through
their tool, kind, and summary fields when available. If a JSON report
includes command, commands, tool_version, schema_version,
generated_at, profile, or risk, the dashboard shows those fields as report
metadata and reproduction commands. Image artifacts such as mobile UI overlays,
screenshot diffs, pixel previews, and visual smoke captures are embedded into
the self-contained HTML output.
Scenario bundle JSON from godot-scenario-report-kit is shown as a release
evidence card with scenario pass/fail counts plus the nearby files a reviewer
should open next, such as logs, JUnit XML, runtime telemetry, profiler captures,
visual-smoke reports, or screenshots. The dashboard shows link metadata from the
bundle; it does not run the game or rewrite those evidence files. If the bundle
contains a compact telemetry summary, the dashboard also shows sample count,
frame p95, frame max, memory max, and budget spike counts.
Outputs
html: self-contained static dashboard with release readiness metrics, source report links, report cards, scenario evidence sections, and image previews.json: summary for scripts or later dashboard tooling, including counts forblocked,attention,ready, scenario bundles, scenarios, and linked scenario evidence. Reports that include reproduction commands are counted insummary.reports_with_commands. Scenario-linked telemetry summaries are rolled up as sample, spike, warning, and error counts.
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