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GPU-accelerated neural network operations using Vulkan compute shaders

Project description

Grilly

GPU-accelerated neural network framework using Vulkan compute shaders. Supports AMD, NVIDIA, and Intel GPUs.

Release Status

  • Current release line: v0.3.0
  • Package name: grilly
  • Python support: >=3.10
  • Release channel: PyPI

Versioning note:

  • The repository may publish timestamped patch builds within the 0.3.0 line (for example 0.3.0.<build>), while keeping documentation and release notes aligned to v0.3.0.

Features

Neural Network Operations

  • Feedforward Networks: Linear layers, activations (ReLU, GELU, SiLU, SoftMax, SwiGLU, RoSwish, GCU)
  • Convolutional Networks: Conv2D, MaxPool2D, AvgPool2D, BatchNorm2D (forward and backward)
  • Recurrent Networks: LSTM cells
  • Attention Mechanisms: Flash Attention 2, multi-head attention, RoPE, prosody modulation
  • Normalization: LayerNorm, RMSNorm, BatchNorm
  • Activations: GELU, SiLU, ReLU, SoftMax, SoftPlus, SwiGLU, GEGLU, ReGLU, RoSwish, GCU
  • Fused Operations: Linear+activation fusion, QKV projection, layer normalization+linear

Spiking Neural Networks

  • Neuron Models: LIF (Leaky Integrate-and-Fire), GIF (Generalized Integrate-and-Fire)
  • Learning: STDP (Spike-Timing-Dependent Plasticity), Hebbian learning
  • Synaptic Dynamics: Forward propagation, STDP traces, weight updates
  • Bridges: Continuous-to-spike, spike-to-continuous conversion
  • Operations: SNN matmul, softmax, readout, expert readout

Memory & Retrieval

  • Memory Operations: Read, write, context aggregation
  • Memory Injection: Concatenation, gating, residual connections
  • Capsule Networks: Capsule projection, dentate gyrus sparse expansion
  • FAISS Integration: Distance computation, top-k selection, IVF filtering, quantization, k-means

Learning Algorithms

  • Optimization: Adam, natural gradients, Fisher information matrix
  • Continual Learning: EWC (Elastic Weight Consolidation), Fisher penalties
  • Adaptive Filtering: NLMS (Normalized Least Mean Squares), ensemble, prediction
  • Regularization: Dropout, whitening transforms

Specialized Operations

  • Place & Time Cells: Spatial encoding, temporal encoding, theta-gamma oscillations
  • FFT: Bit-reversal, butterfly operations, magnitude, power spectrum
  • Domain Adaptation: Domain classification, routing, expert combination
  • Embeddings: Lookup, position encoding, attention, FFN, pooling, normalization
  • Loss Functions: Cross-entropy, BCE, contrastive loss
  • Semantic Encoding: Affect MLP, affective processing

Transformer Support

  • Architecture-Specific Optimizations: BERT, GPT, T5, RoBERTa, DistilBERT, MPNet, XLM-RoBERTa, ALBERT
  • HuggingFace Bridge: Load pre-trained models without PyTorch runtime
  • Model Components: Multi-head attention, positional encoding, layer normalization
  • Fine-Tuning: LoRA (Low-Rank Adaptation), gradient checkpointing

LoRA Fine-Tuning

  • Parameter-efficient fine-tuning for transformers
  • Backward pass support for LoRA layers
  • Memory-efficient training on 12GB VRAM

Installation

From PyPI

pip install grilly

From Source

git clone https://github.com/grillcheese-ai/grilly.git
cd grilly
make install

# Or with development dependencies
make install-dev

# Or manually
pip install -e .

Requirements

  • Python >= 3.10
  • Vulkan drivers
  • NumPy >= 1.24.0
  • Supported GPUs: AMD (tested on RX 6750 XT), NVIDIA, Intel Arc

Quick Start

import grilly
import numpy as np

# Initialize compute backend
backend = grilly.Compute()

# Spiking neural network example
input_current = np.random.randn(1000).astype(np.float32)
membrane = np.zeros(1000, dtype=np.float32)
refractory = np.zeros(1000, dtype=np.float32)

membrane, refractory, spikes = backend.snn.lif_step(
    input_current, membrane, refractory,
    dt=0.001, tau_mem=20.0, v_thresh=1.0
)

# Feedforward network example
x = np.random.randn(32, 384).astype(np.float32)
weight = np.random.randn(384, 128).astype(np.float32)
bias = np.zeros(128, dtype=np.float32)

output = backend.fnn.linear(x, weight, bias)
activated = backend.fnn.swiglu(output)

# Flash Attention 2
q = np.random.randn(32, 8, 64, 64).astype(np.float32)  # (batch, heads, seq, dim)
k = np.random.randn(32, 8, 64, 64).astype(np.float32)
v = np.random.randn(32, 8, 64, 64).astype(np.float32)

attention_out = backend.attention.flash_attention2(q, k, v)

# FAISS similarity search
query = np.random.randn(1, 384).astype(np.float32)
database = np.random.randn(10000, 384).astype(np.float32)

distances = backend.faiss.compute_distances(query, database)
top_k_distances, top_k_indices = backend.faiss.topk(distances, k=10)

API Reference

Core Interfaces

  • grilly.Compute() - Main compute backend (alias for VulkanCompute)
  • grilly.SNNCompute() - High-level spiking neural network interface
  • grilly.Learning() - Learning algorithms (EWC, NLMS, etc.)

Backend Namespaces

  • backend.snn.* - Spiking neural network operations
  • backend.fnn.* - Feedforward network operations
  • backend.attention.* - Attention mechanisms
  • backend.memory.* - Memory operations
  • backend.faiss.* - Vector similarity search
  • backend.learning.* - Learning algorithms
  • backend.cells.* - Place and time cells

Shader Statistics

  • Total GLSL shaders: 137
  • Compiled SPIR-V shaders: 138
  • Categories: 12+ operation types

Compiling Shaders

Shaders are pre-compiled and included. To recompile:

# Compile all shaders (cross-platform)
make compile-shaders

# Verify compilation
make verify-shaders

# Or manually:
# Windows: .\scripts\compile_all_shaders.ps1
# Linux/Mac: ./compile_shaders.sh

# Single shader
glslc shader.glsl -o spv/shader.spv

GPU Selection

# Set GPU index (if multiple GPUs)
export VK_GPU_INDEX=0

# Enable debug logging
export GRILLY_DEBUG=1

# Allow CPU fallback
export ALLOW_CPU_VULKAN=1

Testing

# All tests
make test

# CPU-only tests (skip GPU)
make test-cpu

# GPU tests only
make test-gpu

# With coverage report
make test-coverage

# Or use pytest directly
pytest grilly/tests/ -v

Architecture

Grilly uses Vulkan compute shaders for cross-platform GPU acceleration. Each operation is implemented as a GLSL compute shader compiled to SPIR-V bytecode.

Design Principles

  • Pure Vulkan backend (no CUDA dependency)
  • Hardware-agnostic (AMD, NVIDIA, Intel)
  • Zero-copy GPU memory operations
  • Minimal CPU-GPU transfers
  • CPU fallback for unsupported operations

Performance

Tested on AMD RX 6750 XT (12GB VRAM):

  • LIF neuron simulation: 1M neurons at >1000 FPS
  • Flash Attention 2: 32 batch, 8 heads, 512 seq length at ~50ms
  • FAISS top-k: 10K vectors, 384D, k=10 at ~5ms

Examples

See examples/ directory for detailed usage:

  • Transformer fine-tuning with LoRA
  • Spiking neural network training
  • FAISS similarity search
  • Continual learning with EWC

Development

Quick Start

# Clone and setup
git clone https://github.com/grillcheese-ai/grilly.git
cd grilly

# Install with dev dependencies
make install-dev

# Run tests
make test

# Format code
make format

# Run linters
make lint

# Build package
make build

Project Structure

grilly/
├── backend/            # Vulkan backend implementation
├── nn/                 # High-level neural network modules
├── shaders/            # GLSL compute shaders
│   └── spv/           # Compiled SPIR-V bytecode
├── tests/             # Test suite
├── utils/             # HuggingFace bridge, utilities
└── Makefile           # Build automation

Makefile Commands

Run make help to see all available commands:

  • make install - Install package
  • make test - Run tests
  • make compile-shaders - Compile shaders
  • make build - Build distribution
  • make format - Format code
  • make lint - Run linters
  • make clean - Clean build artifacts

Publishing to PyPI

Use the release script:

# from repository root
powershell -ExecutionPolicy Bypass -File .\scripts\publish_pypi.ps1

TestPyPI dry run:

powershell -ExecutionPolicy Bypass -File .\scripts\publish_pypi.ps1 -TestPyPI

Required environment variable:

  • PYPI_API_TOKEN (for PyPI)
  • TEST_PYPI_API_TOKEN (optional, if using -TestPyPI)

Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Add tests for new features
  4. Run make check to verify
  5. Submit a pull request

License

MIT License - see LICENSE file for details.

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