Library to interface with Gran Turismo's motion rig telemetry service.
Project description
Gran Turismo Telemetry
Python library for interfacing with Polyphony Digital's telemetry service for motion rigs in GT6/GTS/GT7 (maybe older?)
Features
- Playstation IP Address discovery
- Asynchronous callbacks
- Game event observer
- Telemetry as an object or a dictionary
- NEW: Real-time GUI Dashboard - Visual gauges for steering, throttle, brake, RPM, and gear
Installation
Install with pip:
pip install gt-telem
GUI Dashboard
A real-time telemetry dashboard is now included! The GUI displays:
- RPM Gauge: Circular gauge showing engine RPM (0-8000)
- Steering Gauge: Shows steering wheel rotation in radians (requires heartbeat type "B")
- Throttle Bar: Horizontal bar showing throttle percentage (green)
- Brake Bar: Horizontal bar showing brake percentage (red)
- Gear Display: Digital gear indicator (N, R, 1-8)
- Additional Info: Speed, lap times, fuel level, race position, motion data
Note: The GUI uses heartbeat type "B" to access motion data including steering wheel rotation.
Running the GUI
Main GUI (Requires PlayStation/GT7):
Windows:
# Run the main GUI
run_gui.bat
Linux/macOS:
# Make executable and run
chmod +x run_gui.sh
./run_gui.sh
Test GUI (No PlayStation Required):
For testing the GUI components with simulated data:
Windows:
# Run the test GUI
test_gui.bat
Linux/macOS:
# Make executable and run
chmod +x test_gui.sh
./test_gui.sh
Manual Method:
# Activate virtual environment first
# Windows:
.venv\Scripts\activate.bat
# Linux/macOS:
source .venv/bin/activate
# Then run either GUI
python gt_telemetry_gui.py # Main GUI
python test_gui.py # Test GUI
Requirements:
- Gran Turismo 7 running on PlayStation
- Telemetry enabled in GT7 settings
- PlayStation and PC on the same network
- Python 3.7+ with tkinter (included with most Python installations)
GUI Features:
- Real-time Updates: 60 FPS refresh rate for smooth gauge movement
- Connection Management: Easy connect/disconnect with status indicators
- Error Handling: Clear error messages for connection issues
- Modern Interface: Dark theme with colorful gauges
- Responsive Design: Scales well on different screen sizes
Usage
Getting telemetry is fairly straightforward. Here's a simple example that runs the client on a separate thread:
from gt_telem import TurismoClient
from time import sleep
tc = TurismoClient()
tc.start()
for i in range(10):
sleep(1)
print(tc.telemetry.position)
tc.stop()
If you're working inside of an asynchronous framework, use run_async()
from gt_telem import TurismoClient
class MyAsyncClass:
def __init__(self, tc: TurismoClient):
self.tc = tc
self.cancel_tkn: asyncio.Event = None
async def start_telem(self):
await self.tc.run_async(self.cancel_tkn)
Otherwise run like this if you only care for callbacks:
import json
from gt_telem import TurismoClient
from gt_telem.models import Telemetry
async def print_telem(t: Telemetry):
print(json.dumps(t.as_dict, indent=4))
tc = TurismoClient()
tc.register_callback(print_telem)
tc.run() #blocking call
The full list of telemetry is available here.
Events
The following events are currently supported:
- gt_telem.events.GameEvents
- on_running - The game has started/is running
- on_in_game_menu - Outside of a race or track screen
- on_at_track - Player has entered a track screen
- on_in_race - Fired when the simulation starts, before player control
- on_paused - When the player pauses the race
- on_race_end - Fires when a player leaves the simulation
- gt_telem.events.RaceEvents
- on_race_start - Fired at the beginning of Lap 1
- on_race_finish - Fired when the last lap is completed (checkered flag)
- on_lap_change - Fires when the lap counter changes (including 0->1)
- on_best_lap_time - A new best lap is set
- on_last_lap_time - A new last lap time is available
- gt_telem.events.DriverEvents
- on_gear_change - A gear has changed
- on_flash_lights - High Beams have been activated
- on_handbrake - Player has utilized handbrake
- on_suggested_gear - Fires when the game suggests a gear change
- on_tcs - Traction Control System activated
- on_asm - Active Stability Management activated
- on_rev_limit - Engine revs exceed threshold
- on_brake - Player depresses brake
- on_throttle - Player depresses throttle
- on_shift_light_low - Engine revs entered lower bound for shift light
- on_shift_light_high - Engine revs exceed upper bound for shift light
Example using Events
Here's a more complex example of a telemetry recorder that hooks into race start, pause, and race end:
from gt_telem import TurismoClient
from gt_telem.events import GameEvents
from gt_telem.errors.playstation_errors import *
class MySimpleTelemetryRecorder():
def __init__(self, tc: TurismoClient):
self.tc = tc
self.storage = []
def start(self):
self.tc.register_callback(MySimpleTelemetryRecorder.receive_telem, [self])
def stop(self):
self.tc.deregister_callback(MySimpleTelemetryRecorder.receive_telem)
# save self.storage somewhere
@staticmethod
async def receive_telem(t, context):
context.storage.append(t)
print(f"{t.engine_rpm}RPM - {t.boost_pressure}kPa")
print(f"Best: {t.best_lap_time}\tLast: {t.last_lap_time}")
if __name__ == "__main__":
try:
tc = TurismoClient()
except PlayStatonOnStandbyError as e:
print("Turn the playstation on")
print(e)
exit()
except PlayStationNotFoundError as e:
print("Maybe I'm on the wrong network")
print(e)
exit()
ge = GameEvents(tc)
mstr = MySimpleTelemetryRecorder(tc)
ge.on_in_race.append(mstr.start)
ge.on_race_end.append(mstr.stop)
ge.on_paused.append(mstr.stop)
print("Listening for telemetry. CTRL+C to stop")
tc.run()
TurismoClient.run() is a blocking call, but does shut down gracefully when a keyboard interrupt is issued. It also accepts a cancellation token.
Advanced Example
See this jupyter notebook that displays a live race view and how to properly pass a token to shut down gracefully.
Heartbeat Types
Gran Turismo 7 supports different heartbeat message types that provide additional telemetry data. You can specify the heartbeat type when creating a TurismoClient:
from gt_telem import TurismoClient
# Standard heartbeat (default) - 296 bytes
tc_standard = TurismoClient(heartbeat_type="A")
# Motion data heartbeat - 316 bytes with additional motion fields
tc_motion = TurismoClient(heartbeat_type="B")
# Extended data heartbeat - includes filtered inputs and energy recovery
tc_extended = TurismoClient(heartbeat_type="~")
Heartbeat Type "A" (Standard)
This is the default format that provides all the standard telemetry data. Compatible with most existing GT7 telemetry applications.
Heartbeat Type "B" (Motion Data)
Adds 5 additional motion-related fields:
wheel_rotation_radians- Wheel rotation in radiansfiller_float_fb- Possibly lateral slip angle or other motion datasway- Vehicle sway motionheave- Vehicle heave motionsurge- Vehicle surge motion
Access motion data using the motion_data property:
telemetry = tc.telemetry
if telemetry and telemetry.motion_data:
motion = telemetry.motion_data
print(f"Sway: {motion['sway']:.3f}")
print(f"Heave: {motion['heave']:.3f}")
print(f"Surge: {motion['surge']:.3f}")
Heartbeat Type "~" (Extended Data)
Provides additional fields including:
throttle_filtered- Filtered throttle inputbrake_filtered- Filtered brake inputenergy_recovery- Energy recovery value- Additional unknown fields for future expansion
Access extended data using the extended_data property:
telemetry = tc.telemetry
if telemetry and telemetry.extended_data:
extended = telemetry.extended_data
print(f"Energy Recovery: {extended['energy_recovery']:.3f}")
print(f"Filtered Throttle: {extended['throttle_filtered']}")
Important Notes
- Only one heartbeat type can be active per session. The first heartbeat sent to the game "wins" and cannot be changed until the game stops sending telemetry.
- Different heartbeat types use different encryption keys (IV masks: A=
0xDEADBEAF, B=0xDEADBEEF, ~=0x55FABB4F), which can cause compatibility issues between applications using different formats. - Not all applications support the extended heartbeat formats. Use type "A" for maximum compatibility.
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