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Manimera is a Python library that makes creating Manim animations easy and fast. Designed for educators, content creators, and anyone making educational videos, Manimera provides a simple interface to animate mathematical concepts, graphics, and visual explanations without a lot of boilerplate code.

Project description

Manimera

Manimera is a wrapper around Manim Community designed to simplify the creation of mathematical visualizations, with a focus on production pipelines and ease of use. It provides an intuitive interface for animating mathematical concepts, graphics, and educational content—perfect for YouTube creators and educators.

This library is developed by Senan, creator of educational videos using Manim.


Features

  • Simplified Workflow: Create Manim animations with minimal boilerplate code.
  • Production Ready: Designed for efficient rendering pipelines and project management.
  • Fully Documented: Comprehensive docstrings and type hints for a better development experience.
  • Easy Integration: Seamlessly integrates with existing Manim projects.
  • Quick Rendering: optimized settings for fast rendering and exporting.

Installation

You can install Manimera using pip:

pip install manimera

Or, if you are using uv:

uv pip install manimera

After installation, add Manimera to your project:

uv add manimera

Manimera CLI

Manimera comes with a dedicated Command Line Interface (CLI) to help you manage your animation projects efficiently.

1. Initialize a Project

Create a new project structure with default chapters and utility scripts:

manimera init MyProject

This creates a hierarchy:

  • Chapter-000 / 001 / 002
    • assets/: For your local media files.
    • export/: Where your rendered videos and images go.
  • scripts/: Production utility scripts (like cleaning).

2. Manage Chapters & Scenes

Add new chapters or scenes with boilerplate code automatically generated:

# Add a new chapter
manimera --add-chapter Introduction

# Add a scene (must be run inside a chapter folder)
manimera --add-scene MyFirstScene

3. Workflow Utilities

Clean your project or finalize your renders:

# Remove cache and clean assets
manimera clean

# Copy the latest render to the 'final' directory with context-aware renaming
manimera finalize # or use 'manimera mv'

4. List Project Structure

See an overview of your project's chapters and scenes:

manimera list

Quick Start

Here’s a basic example of creating a simple animation:

# ClockCreation.py
from manimera import *

# ClockCreation class
class ClockCreation(ManimeraScene):
    def create(self):
        clock = Clock()
        self.play(Create(clock))

# Entry point
if __name__ == "__main__":
    # This will auto-detect the `ClockCreation` class and render it.
    ManimeraRender() 

License

This project is licensed under the MIT License.


About

Created by Senan, Manimera helps streamline animation production for teaching and learning, making it easier to create engaging educational content.

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