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Manimera is a Python library that makes creating Manim animations easy and fast. Designed for educators, content creators, and anyone making educational videos, Manimera provides a simple interface to animate mathematical concepts, graphics, and visual explanations without a lot of boilerplate code.

Project description

Manimera

Manimera is a wrapper around Manim Community designed to simplify the creation of mathematical visualizations, with a focus on production pipelines and ease of use. It provides an intuitive interface for animating mathematical concepts, graphics, and educational content—perfect for YouTube creators and educators.

This library is developed by Senan, creator of educational videos using Manim.


Features

  • Simplified Workflow: Create Manim animations with minimal boilerplate code.
  • Production Ready: Designed for efficient rendering pipelines and project management.
  • Fully Documented: Comprehensive docstrings and type hints for a better development experience.
  • Easy Integration: Seamlessly integrates with existing Manim projects.
  • Quick Rendering: optimized settings for fast rendering and exporting.

Installation

You can install Manimera using pip:

pip install manimera

Or, if you are using uv:

uv pip install manimera

After installation, add Manimera to your project:

uv add manimera

Manimera CLI

Manimera includes a streamlined Command Line Interface (CLI) for creating, organizing, and managing Manim-based animation projects.

1. Initialize a Project

Create a new Manimera project with the standard directory structure:

manimera init MyProject

This generates a hierarchy similar to:

  • Chapter-000, Chapter-001, ...

    • assets/ — Local media files (images, audio, etc.)
    • export/ — Rendered videos and images
  • scripts/ — Utility and workflow scripts

  • Project-level configuration files


2. Add Chapters & Scenes

Manimera uses a clear add command group to create new chapters and scenes with boilerplate code.

Add a Chapter

manimera add chapter Introduction

This creates a new chapter directory with the appropriate numbering and structure.

Add a Scene

# Add a scene inside the current chapter
manimera add scene MyFirstScene

# Or explicitly specify a chapter number
manimera add scene MyFirstScene 2
  • Scene names must be valid CamelCase Python class names.
  • The chapter number is required if you are not inside a chapter directory.

3. Workflow Utilities

Manage build artifacts and finalize your renders easily.

# Clean cache and export directories
manimera clean

# Move the latest render to the final output directory
manimera finalize

# Alias for finalize
manimera mv

The finalize command automatically selects the most recent render and applies context-aware naming.


4. List Project Structure

Display an overview of chapters and scenes in your project:

manimera list

This is useful for quickly inspecting project organization without navigating directories manually.


Quick Start

Here’s a basic example of creating a simple animation:

# ClockCreation.py
from manimera import *

# ClockCreation class
class ClockCreation(ManimeraScene):
    def create(self):
        clock = Clock()
        self.play(Create(clock))

# Entry point
if __name__ == "__main__":
    # This will auto-detect the `ClockCreation` class and render it.
    ManimeraRender() 

License

This project is licensed under the MIT License.


About

Created by Senan, Manimera helps streamline animation production for teaching and learning, making it easier to create engaging educational content.

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