Compile MDL language with explicit scoping into a Minecraft datapack (1.21+ ready). Features variables, control flow, error handling, and VS Code extension.
Project description
Minecraft Datapack Language (MDL)
A modern, scope-aware language that lets you write Minecraft datapacks with explicit scoping, variables, control structures, and expressions that actually work.
📖 View Full Documentation - Complete guides, examples, and API reference
📦 View on PyPI - Download and install from PyPI
🔧 VS Code Extension - Syntax highlighting, IntelliSense, and snippets
🎯 MODERN MDL Language with Explicit Scoping
MDL uses a modern, scope-aware language format with explicit scoping, control structures, variables, and expressions:
✨ MODERN Features
- 🎯 Explicit scoping with angle brackets
<@s>,<@a[team=red]>for all operations - 📝 Modern comments using
//and/* */ - 🔢 Number variables with
var numtype (stored in scoreboards) - 🔄 Full control structures including
if/else,whileloops - 💲 Variable substitution with
$variable<scope>$syntax - 🧮 Expressions with arithmetic operations (
+,-,*,/) - 📦 Namespace system for modular code organization
- 🏷️ Tag system for all datapack resources (recipes, loot tables, advancements, etc.)
- 🎨 VS Code extension with full IntelliSense and snippets
- 🧪 Comprehensive testing with E2E validation
- 📚 Extensive documentation with examples for every feature
🏗️ Core Features
- ✅ Default pack_format 82 for latest Minecraft features
- ✅ Explicit scoping - every variable operation specifies its scope
- ✅ Real control structures -
if/else,whileloops - ✅ Number variables stored in scoreboards with
$variable<scope>$substitution - ✅ Expressions with arithmetic operations and variable substitution
- ✅ Multi-file projects with automatic merging and dependency resolution
- ✅ Variable optimization - automatic load function generation for initialization
- ✅ Selector optimization - proper
@ausage for system commands - ✅ Easy hooks into
minecraft:tickandminecraft:loadvia function tags - ✅ Tag support for
recipe,loot_table,advancement,item_modifier,predicate, andstructure - ✅ Raw blocks for direct Minecraft command injection
- ✅ Say commands that auto-convert to
tellrawwith JSON formatting
Note: Version 1.0+ uses pack_format 82 by default for the modern MDL syntax.
🚀 Install
Option A — from PyPI (recommended for users)
Global, isolated CLI via pipx:
python3 -m pip install --user pipx
python3 -m pipx ensurepath # reopen terminal
pipx install minecraft-datapack-language
mdl --help
Virtualenv (if you prefer):
python3 -m venv .venv
source .venv/bin/activate # Windows: .\.venv\Scripts\Activate.ps1
pip install minecraft-datapack-language
Option B — from source (for contributors)
# inside the repo
python -m pip install -e .
🔄 Update
- pipx:
pipx upgrade minecraft-datapack-language - pip (venv):
pip install -U minecraft-datapack-language - Pin a version:
pipx install "minecraft-datapack-language==<version>"(replace<version>with desired version)
💻 CLI
Modern MDL (v1.0+)
# Build (defaults: --mdl . and -o dist)
mdl build
# Check (scans current directory)
mdl check
# Build single file (output still defaults to dist)
mdl build --mdl my_pack/mypack.mdl
# Custom output directory
mdl build -o out
# Optional wrapper directory for output
mdl build --wrapper mypack
# Create new projects
mdl new my_awesome_pack
Quick Start
# Create a new project
mdl new my_first_pack
# Build it
cd my_first_pack
mdl build
# Check for errors
mdl check
📝 Language Examples
Basic Structure
pack "MyPack" "My awesome datapack" 15;
namespace "game";
var num player_score<@s> = 0;
var num team_score<@a[team=red]> = 0;
function game:start {
player_score<@s> = 100;
say "Welcome! Your score is $player_score<@s>$";
}
on_load game:start;
Control Structures
function game:check_score {
if $player_score<@s>$ > 10 {
say "Great score!";
player_score<@s> = $player_score<@s>$ + 5;
} else {
say "Keep trying!";
}
while $player_score<@s>$ < 100 {
player_score<@s> = $player_score<@s>$ + 1;
}
}
Tags and Resources
// Recipe tags
tag recipe "diamond_sword" "recipes/diamond_sword.json";
tag loot_table "epic_loot" "loot_tables/epic_loot.json";
tag advancement "first_spell" "advancements/first_spell.json";
// Item modifiers and predicates
tag item_modifier "enchanted_tool" "item_modifiers/enchanted_tool.json";
tag predicate "has_mana" "predicates/has_mana.json";
tag structure "wizard_tower" "structures/wizard_tower.json";
Raw Blocks and Say Commands
function game:special_effect {
$!raw
execute as @s run particle minecraft:explosion ~ ~ ~ 1 1 1 0 10
execute as @s run playsound minecraft:entity.player.levelup player @s ~ ~ ~ 1 1
raw!$
say "Special effect triggered! Score: $player_score<@s>$";
}
🔧 Development
Building from Source
git clone https://github.com/aaron777collins/MinecraftDatapackLanguage.git
cd MinecraftDatapackLanguage
python -m pip install -e .
Running Tests
# Run all tests
python -m pytest
# Run specific test file
python -m pytest test_comprehensive_end_to_end.py
# Run with coverage
python -m pytest --cov=minecraft_datapack_language
Building the Extension
cd vscode-extension
npm install
npm run compile
📚 Documentation
- Language Reference - Complete language specification
- CLI Reference - Command usage and options
- VS Code Extension - Extension documentation
- Examples - Sample projects and code snippets
🤝 Contributing
We welcome contributions! Please see our Contributing Guide for details.
Development Setup
- Fork the repository
- Create a feature branch
- Make your changes
- Add tests for new functionality
- Submit a pull request
📄 License
This project is licensed under the MIT License - see the LICENSE file for details.
🙏 Acknowledgments
- Minecraft community for inspiration
- Contributors and testers
- VS Code team for the excellent extension API
Happy coding with MDL! 🎮
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