Skip to main content

Tiny scene-based game loop core for small arcade games.

Project description

mini-arcade-core 🎮

Tiny Python game core for building simple scene-based arcade games
(Pong, Breakout, Space Invaders, etc.).

Minimal, opinionated abstractions: Game, Scene, and Entity – nothing else.


Features

  • 🎯 Tiny API surface

    • GameConfig – basic window & FPS configuration
    • Game – abstract game core to plug your own backend (e.g. pygame)
    • Scene – base class for screens/states (menus, gameplay, pause)
    • Entity / SpriteEntity – simple game object primitives
    • run_game() – convenience helper once a concrete Game backend is wired
  • 🧩 Backend-agnostic

    • The core doesn’t depend on any specific rendering/input library.
    • You can build backends using pygame, pyglet, or something custom.
  • 🕹️ Perfect for small arcade projects

    • Pong, Breakout, Snake, Asteroids-likes, runners, flappy-likes, etc.
    • Great for learning, experiments, and portfolio-friendly mini games.

Installation

Note: Adjust this once it’s on PyPI.

# From a local checkout
pip install -e .

Or, once published:

pip install mini-arcade-core

Requires Python 3.9–3.11.


Core Concepts

GameConfig

Basic configuration for your game:

from mini_arcade_core import GameConfig

config = GameConfig(
    width=800,
    height=600,
    title="My Mini Arcade Game",
    fps=60,
    background_color=(0, 0, 0),  # RGB
)

Game

Abstract base class that owns:

  • the main loop
  • the active Scene
  • high-level control like run() and change_scene()

You subclass Game to plug in your rendering/input backend.

Scene

Represents one state of your game (menu, gameplay, pause, etc.):

from mini_arcade_core import Scene, Game

class MyScene(Scene):
    def on_enter(self):
        print("Scene entered")

    def on_exit(self):
        print("Scene exited")

    def handle_event(self, event: object):
        # Handle input / events from your backend
        pass

    def update(self, dt: float):
        # Game logic
        pass

    def draw(self, surface: object):
        # Rendering via your backend
        pass

Entity & SpriteEntity

Lightweight game object primitives:

from mini_arcade_core import Entity, SpriteEntity

class Ball(Entity):
    def __init__(self):
        self.x = 100.0
        self.y = 100.0
        self.vx = 200.0
        self.vy = 150.0

    def update(self, dt: float):
        self.x += self.vx * dt
        self.y += self.vy * dt

    def draw(self, surface: object):
        # Use your backend to draw the ball on `surface`
        pass

paddle = SpriteEntity(x=50.0, y=300.0, width=80, height=16)

Example: Minimal pygame Backend

mini-arcade-core doesn’t force any backend. Here’s a minimal example using pygame as a backend:

# example_pygame_game.py

import pygame
from mini_arcade_core import Game, GameConfig, Scene


class PygameGame(Game):
    def __init__(self, config: GameConfig):
        super().__init__(config)
        pygame.init()
        self._screen = pygame.display.set_mode(
            (config.width, config.height)
        )
        pygame.display.set_caption(config.title)
        self._clock = pygame.time.Clock()

    def change_scene(self, scene: Scene):
        if self._current_scene is not None:
            self._current_scene.on_exit()
        self._current_scene = scene
        self._current_scene.on_enter()

    def run(self, initial_scene: Scene):
        self.change_scene(initial_scene)
        self._running = True

        while self._running:
            dt = self._clock.tick(self.config.fps) / 1000.0

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self._running = False
                elif self._current_scene is not None:
                    self._current_scene.handle_event(event)

            if self._current_scene is not None:
                self._current_scene.update(dt)
                self._screen.fill(self.config.background_color)
                self._current_scene.draw(self._screen)
                pygame.display.flip()

        pygame.quit()


class PongScene(Scene):
    def __init__(self, game: Game):
        super().__init__(game)
        self.x = 100.0
        self.y = 100.0
        self.vx = 200.0
        self.vy = 150.0
        self.radius = 10

    def on_enter(self):
        print("Pong started")

    def on_exit(self):
        print("Pong finished")

    def handle_event(self, event: object):
        # no input yet
        pass

    def update(self, dt: float):
        self.x += self.vx * dt
        self.y += self.vy * dt

        width = self.game.config.width
        height = self.game.config.height

        if self.x < self.radius or self.x > width - self.radius:
            self.vx *= -1
        if self.y < self.radius or self.y > height - self.radius:
            self.vy *= -1

    def draw(self, surface: pygame.Surface):  # type: ignore[override]
        pygame.draw.circle(
            surface, (255, 255, 255), (int(self.x), int(self.y)), self.radius
        )


if __name__ == "__main__":
    cfg = GameConfig(width=640, height=360, title="Mini Arcade - Pong")
    game = PygameGame(cfg)
    scene = PongScene(game)
    game.run(scene)

Once you have a shared backend like PygameGame in its own package (or inside your game repo), you can also wire run_game() to use it instead of the abstract Game.


Testing

This project uses pytest for tests.

pip install -e ".[dev]"
pytest

Roadmap

[ ] First concrete backend (e.g. mini-arcade-pygame) [ ] Example games: Pong, Breakout, Snake, Asteroids-lite, Endless Runner [ ] Packaging the example games as separate repos using this core

License

License: MIT License — feel free to use this as a learning tool, or as a base for your own mini arcade projects.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

mini_arcade_core-1.0.2.tar.gz (44.2 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

mini_arcade_core-1.0.2-py3-none-any.whl (63.4 kB view details)

Uploaded Python 3

File details

Details for the file mini_arcade_core-1.0.2.tar.gz.

File metadata

  • Download URL: mini_arcade_core-1.0.2.tar.gz
  • Upload date:
  • Size: 44.2 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.13.7

File hashes

Hashes for mini_arcade_core-1.0.2.tar.gz
Algorithm Hash digest
SHA256 b6534d0ceae0256023edf223aaf90b237585f82b22584ed7741762db1de625d6
MD5 d6decff9de8a4fd2d838424755473207
BLAKE2b-256 feb6d49aea5d44d3bca9ecdaf8b8f593a1b6d460308897dac7fe606f68ac8186

See more details on using hashes here.

File details

Details for the file mini_arcade_core-1.0.2-py3-none-any.whl.

File metadata

File hashes

Hashes for mini_arcade_core-1.0.2-py3-none-any.whl
Algorithm Hash digest
SHA256 0e104776672d6934eadf7b1fb512d8fc3009fb937ddb9ae41178c7d0c7e8cd34
MD5 129e9faf432b65511a05e76b20fecb10
BLAKE2b-256 12df73185b26c4a6746633c18dccb404679ddaddff421473f42d76c41189a315

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page