Tiny scene-based game loop core for small arcade games.
Project description
mini-arcade-core
mini-arcade-core is the simulation-first core of Mini Arcade.
It is backend-agnostic and focuses on:
- scenes (simulation containers)
- entities + components (lightweight data)
- systems (input, simulation, render prep)
- draw calls (render instructions prepared by the scene)
Backends are responsible for:
- window + event polling
- drawing primitives/sprites
- presenting frames
Design goals
- tiny API surface, but scalable patterns
- deterministic simulation (replays later)
- testable logic (most game rules run headless)
- backend swapping (native / pygame)
Frame mental model
A typical frame:
- gather input → produce intents
- tick simulation
- generate draw calls
- backend renders draw calls
Install
pip install mini-arcade-core
Docs
Architecture and concepts live in the monorepo docs (docs/).
Project details
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