MLX-first primitives for 3D and spatial model inference.
Project description
mlx-spatial
MLX-native 3D and spatial inference for Apple Silicon. Run modern 3D reconstruction and image-to-3D pipelines locally on MLX.
mlx-spatial keeps model weights out of the wheel, validates the assets you download, and exposes one clear command path per pipeline that produces inspectable outputs.
Not a training framework. Does not bundle model weights.
mlx-spatial is an App Automaton project. The appautomaton org hosts the code on GitHub and the converted weights on Hugging Face.
Capabilities
| Pipeline | Task | Input | Output | Status |
|---|---|---|---|---|
| SAM3D | object reconstruction | image + object mask | Gaussian PLY (+ optional GLB) | ✅ Stable |
| TRELLIS.2 | image → textured mesh | object-centric RGB/RGBA | shape OBJ or textured GLB | ✅ Stable |
| HY-WorldMirror 2.0 | scene reconstruction | scene image or frames | camera, depth, normals, point-cloud PLY | ✅ Stable |
| LiTo | image → 3D Gaussian splat | object-centric RGB/RGBA | 3DGS PLY | ✅ Stable |
| MapAnything | multi-view scene bundle | related scene views | scene .npz (depth, cameras, world points) |
✅ Stable |
| Pixal3D | projection-conditioned image → 3D | object-centric RGB/RGBA | trace + NPZ artifacts, textured GLB | 🚧 In development |
Status: ✅ Stable = checkpoint-backed, release-ready path · 🚧 In development = partially wired; API and outputs may change.
Pipeline notes:
- SAM3D — the strongest object-reconstruction path here; uses the public
appautomaton/sam-3d-objects-mlxbundle. - TRELLIS.2 — textured GLB export works; texture and mesh quality are actively improving.
- HY-WorldMirror — release path covers
camera,depth,normal,points. The optional Gaussian head is not release-ready. - LiTo — outputs a Gaussian-splat PLY (not a mesh); open it in a 3DGS-aware viewer.
- MapAnything — outputs a scene
.npztensor bundle (not a mesh or splat); uses publicfacebook/map-anythingweights. - Pixal3D — projection-conditioned path being wired into MLX; see docs/pixal3d.md for the current boundary.
Requirements
- Python 3.13
- Apple Silicon (recommended)
- MLX — installed as a package dependency
- Model weights — downloaded separately into
weights/(see Model weights)
Install
Package consumers:
uv add mlx-spatial # or: pip install mlx-spatial
Local development from this repo:
uv sync
uv run pytest -q
Command-line tools
Every pipeline ships a CLI:
uv run mlx-spatial-sam3d --help
uv run mlx-spatial-trellis2 --help
uv run mlx-spatial-hyworld2 --help
uv run mlx-spatial-lito --help
uv run mlx-spatial-mapanything --help
uv run mlx-spatial-pixal3d --help
The scripts/ wrappers are the easiest starting point — they encode recommended settings. See scripts/README.md.
Model weights
Weights are never committed and never shipped in the wheel. Download them into these ignored local folders:
weights/sam-3d-objects-mlx/
weights/lito-research-mlx/
weights/trellis2/
weights/rmbg2/
weights/dinov3-vitl16-pretrain-lvd1689m/
weights/hy-world-2/
weights/map-anything/
weights/pixal3d/
weights/naf/
Converted MLX bundles (SAM3D, LiTo) — download, then validate:
uv run hf download appautomaton/sam-3d-objects-mlx --local-dir weights/sam-3d-objects-mlx
uv run mlx-spatial-sam3d validate weights/sam-3d-objects-mlx
uv run hf download appautomaton/lito-research-mlx --local-dir weights/lito-research-mlx
uv run mlx-spatial-lito validate weights/lito-research-mlx
Direct safetensors (TRELLIS.2, HY-WorldMirror, MapAnything, Pixal3D) — print the hf download command, run it, then validate:
# 1. print the download commands
uv run mlx-spatial-trellis2 download-command --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-download-command --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-download-command weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 download-command weights/hy-world-2
uv run mlx-spatial-mapanything download-command weights/map-anything
uv run mlx-spatial-pixal3d download-command weights/pixal3d
# 2. run the printed commands, then validate
uv run mlx-spatial-trellis2 validate --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-validate --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-validate weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 validate weights/hy-world-2
uv run mlx-spatial-mapanything validate weights/map-anything
uv run mlx-spatial-pixal3d validate weights/pixal3d
Respect the licenses and access terms of the upstream model providers.
Running the pipelines
The examples below use the scripts/ wrappers. Most pipelines also emit a trace.json describing the run.
SAM3D — object reconstruction
Provide an image and the exact object mask you want reconstructed:
python scripts/sam3d/reconstruct.py inputs/sam3d/living-room/image.png \
--mask inputs/sam3d/living-room/mask-3.png \
--output-dir outputs/sam3d/living-room-script
Output: gaussians.ply, trace.json. Inspect the trace with:
python scripts/sam3d/inspect_trace.py outputs/sam3d/living-room-script/trace.json
TRELLIS.2 — textured GLB
Use an object-centric image. RGBA images use their alpha channel directly; RGB images use RMBG to estimate the foreground.
python scripts/trellis2/generate_textured.py inputs/trellis2/cup-of-tea.jpg \
--output-dir outputs/trellis2/cup-of-tea-script
Output: model.glb, trace.json.
Defaults are quality-oriented for Apple Silicon: 512 pipeline, model-config sampler steps, 1024 texture, 200k GLB face target, global xatlas unwrap, and kdtree texture baking. Low-step runs are useful for smoke tests but are not representative of output quality.
HY-WorldMirror — scene reconstruction
Provide a scene image or a directory of scene frames. This pipeline does not take an object mask.
python scripts/hyworld2/generate_scene.py inputs/sam3d/kidsroom/image.png \
--output-dir outputs/hyworld2/kidsroom-scene-script
Output: camera_params.json, depth/, normal/, points/points.ply, trace.json.
Uses the verified release path (real Tencent safetensors, large memory profile, camera,depth,normal,points heads). For frame directories, use --memory-profile balanced when large hits the attention guard.
LiTo — image → 3D Gaussian splat
Use an object-centric image, ideally with an alpha mask.
python scripts/lito/generate.py inputs/lito/sample.png \
--weights-root weights/lito-research-mlx \
--output outputs/lito/sample.ply \
--memory-profile balanced \
--print-metrics
Output: sample.ply, sample.safetensors.
LiTo writes a Gaussian-splat PLY, not a mesh. Use a 3DGS-aware viewer such as KIRI's Blender 3DGS add-on — Blender's native PLY importer reads the container but does not render the 3DGS fields correctly.
MapAnything — scene bundle
Provide a directory of related scene views. The Desk example is a two-image scene.
python scripts/mapanything/generate_scene.py inputs/map-anything/desk \
--output-dir outputs/mapanything/desk-script
Output: scene.npz, trace.json.
Uses the upstream image-only inference settings: fixed_mapping preprocessing, stride 1, checkpoint-derived patch size, DINOv2 normalization, and mask/edge-mask postprocessing. scene.npz mirrors the original Torch scene layout (images, depth, confidence, masks, intrinsics, camera poses, world points) with clean top-level keys, and also records extrinsics.
Pixal3D — in development
By default Pixal3D derives camera parameters from the converted MLX MoGe root; pass --manual-fov 0.2 only when you want the explicit override.
python scripts/pixal3d/generate.py vendors/Pixal3D/assets/images/0_img.png \
--root weights/pixal3d \
--dino-root weights/dinov3-vitl16-pretrain-lvd1689m \
--moge-root weights/sam-3d-objects-mlx/moge \
--naf-root weights/naf \
--output-dir outputs/pixal3d/sample \
--pipeline-type 1024_cascade
Output begins with trace.json and sparse_projection.npz, then adds staged NPZ artifacts (sparse_structure.npz, shape/texture SLat bundles, decoder fields) and finally model.glb as each stage's checkpoint assets are mapped. See docs/pixal3d.md for the current stage boundary and the --shape-upsample-token-limit / --shape-decoder-token-limit / --texture-decoder-token-limit flags.
Repository layout
src/mlx_spatial/ package code
scripts/ user and maintainer wrappers
docs/ setup, release, and architecture notes
tests/ unit and parity coverage
weights/ ignored local model assets
inputs/ ignored local sample inputs
outputs/ ignored generated results
vendors/ ignored upstream checkouts
Documentation
| Doc | Contents |
|---|---|
| docs/README.md | documentation map and reader contract |
| scripts/README.md | inference scripts and their defaults |
| docs/sam3d.md | SAM3D setup, inference, quality gates, PLY and coordinate notes |
| docs/trellis2.md | TRELLIS.2 asset layout, scripts, export caveats |
| docs/hyworld2.md | HY-WorldMirror asset layout, scene inputs, memory profiles |
| docs/lito.md | LiTo setup, image-to-3DGS CLI, memory profiles, PLY viewing |
| docs/mapanything.md | MapAnything .npz schema, parity notes, viewer boundary |
| docs/pixal3d.md | Pixal3D MLX boundary, recommended settings, blockers |
| docs/architecture.md | module map and pipeline boundaries |
| docs/development.md | tests, local asset rules, contribution constraints |
| docs/model-publishing.md | model bundles and model-card rules |
| docs/release.md | release checklist |
Releasing (maintainers)
Build and inspect the artifacts before publishing:
uv run pytest -q
rm -rf dist
uv build
python scripts/packaging/check_release_artifacts.py \
dist/mlx_spatial-*.tar.gz \
dist/mlx_spatial-*-py3-none-any.whl
python scripts/packaging/check_release_artifacts.py --git-hygiene
The build must exclude local weights, generated outputs, inputs, vendor checkouts, caches, and agent state. Publishing is handled by the trusted-publishing workflow in .github/workflows/workflow.yaml — do not publish from local shell credentials.
License
MIT — see LICENSE.
Built and maintained by App Automaton. Explore more MLX-native tooling for Apple Silicon — including mlx-speech — on GitHub and Hugging Face.
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