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MLX-first primitives for 3D and spatial model inference.

Project description

mlx-spatial

PyPI Python License: MIT Tests

MLX-native 3D and spatial inference for Apple Silicon. Run modern 3D reconstruction and image-to-3D pipelines locally on MLX.

mlx-spatial keeps model weights out of the wheel, validates the assets you download, and exposes one clear command path per pipeline that produces inspectable outputs.

Not a training framework. Does not bundle model weights.

mlx-spatial is an App Automaton project. The appautomaton org hosts the code on GitHub and the converted weights on Hugging Face.

Capabilities

Pipeline Task Input Output Status
SAM3D object reconstruction image + object mask Gaussian PLY (+ optional GLB) ✅ Stable
TRELLIS.2 image → textured mesh object-centric RGB/RGBA shape OBJ or textured GLB ✅ Stable
HY-WorldMirror 2.0 scene reconstruction scene image or frames camera, depth, normals, point-cloud PLY ✅ Stable
LiTo image → 3D Gaussian splat object-centric RGB/RGBA 3DGS PLY ✅ Stable
MapAnything multi-view scene bundle related scene views scene .npz (depth, cameras, world points) ✅ Stable
Pixal3D projection-conditioned image → 3D object-centric RGB/RGBA trace + NPZ artifacts, textured GLB 🚧 In development

Status: ✅ Stable = checkpoint-backed, release-ready path · 🚧 In development = partially wired; API and outputs may change.

Pipeline notes:

  • SAM3D — the strongest object-reconstruction path here; uses the public appautomaton/sam-3d-objects-mlx bundle.
  • TRELLIS.2 — textured GLB export works; texture and mesh quality are actively improving.
  • HY-WorldMirror — release path covers camera,depth,normal,points. The optional Gaussian head is not release-ready.
  • LiTo — outputs a Gaussian-splat PLY (not a mesh); open it in a 3DGS-aware viewer.
  • MapAnything — outputs a scene .npz tensor bundle (not a mesh or splat); uses public facebook/map-anything weights.
  • Pixal3D — projection-conditioned path being wired into MLX; see docs/pixal3d.md for the current boundary.

Requirements

  • Python 3.13
  • Apple Silicon (recommended)
  • MLX — installed as a package dependency
  • Model weights — downloaded separately into weights/ (see Model weights)

Install

Package consumers:

uv add mlx-spatial   # or: pip install mlx-spatial

Local development from this repo:

uv sync
uv run pytest -q

Command-line tools

Every pipeline ships a CLI:

uv run mlx-spatial-sam3d --help
uv run mlx-spatial-trellis2 --help
uv run mlx-spatial-hyworld2 --help
uv run mlx-spatial-lito --help
uv run mlx-spatial-mapanything --help
uv run mlx-spatial-pixal3d --help

The scripts/ wrappers are the easiest starting point — they encode recommended settings. See scripts/README.md.

Model weights

Weights are never committed and never shipped in the wheel. Download them into these ignored local folders:

weights/sam-3d-objects-mlx/
weights/lito-research-mlx/
weights/trellis2/
weights/rmbg2/
weights/dinov3-vitl16-pretrain-lvd1689m/
weights/hy-world-2/
weights/map-anything/
weights/pixal3d/
weights/naf/

Converted MLX bundles (SAM3D, LiTo) — download, then validate:

uv run hf download appautomaton/sam-3d-objects-mlx --local-dir weights/sam-3d-objects-mlx
uv run mlx-spatial-sam3d validate weights/sam-3d-objects-mlx

uv run hf download appautomaton/lito-research-mlx --local-dir weights/lito-research-mlx
uv run mlx-spatial-lito validate weights/lito-research-mlx

Direct safetensors (TRELLIS.2, HY-WorldMirror, MapAnything, Pixal3D) — print the hf download command, run it, then validate:

# 1. print the download commands
uv run mlx-spatial-trellis2 download-command --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-download-command --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-download-command weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 download-command weights/hy-world-2
uv run mlx-spatial-mapanything download-command weights/map-anything
uv run mlx-spatial-pixal3d download-command weights/pixal3d

# 2. run the printed commands, then validate
uv run mlx-spatial-trellis2 validate --root weights/trellis2
uv run mlx-spatial-trellis2 rmbg-validate --root weights/rmbg2
uv run mlx-spatial-trellis2 dinov3-validate weights/dinov3-vitl16-pretrain-lvd1689m
uv run mlx-spatial-hyworld2 validate weights/hy-world-2
uv run mlx-spatial-mapanything validate weights/map-anything
uv run mlx-spatial-pixal3d validate weights/pixal3d

Respect the licenses and access terms of the upstream model providers.

Running the pipelines

The examples below use the scripts/ wrappers. Most pipelines also emit a trace.json describing the run.

SAM3D — object reconstruction

Provide an image and the exact object mask you want reconstructed:

python scripts/sam3d/reconstruct.py inputs/sam3d/living-room/image.png \
  --mask inputs/sam3d/living-room/mask-3.png \
  --output-dir outputs/sam3d/living-room-script

Output: gaussians.ply, trace.json. Inspect the trace with:

python scripts/sam3d/inspect_trace.py outputs/sam3d/living-room-script/trace.json

TRELLIS.2 — textured GLB

Use an object-centric image. RGBA images use their alpha channel directly; RGB images use RMBG to estimate the foreground.

python scripts/trellis2/generate_textured.py inputs/trellis2/cup-of-tea.jpg \
  --output-dir outputs/trellis2/cup-of-tea-script

Output: model.glb, trace.json.

Defaults are quality-oriented for Apple Silicon: 512 pipeline, model-config sampler steps, 1024 texture, 200k GLB face target, global xatlas unwrap, and kdtree texture baking. Low-step runs are useful for smoke tests but are not representative of output quality.

HY-WorldMirror — scene reconstruction

Provide a scene image or a directory of scene frames. This pipeline does not take an object mask.

python scripts/hyworld2/generate_scene.py inputs/sam3d/kidsroom/image.png \
  --output-dir outputs/hyworld2/kidsroom-scene-script

Output: camera_params.json, depth/, normal/, points/points.ply, trace.json.

Uses the verified release path (real Tencent safetensors, large memory profile, camera,depth,normal,points heads). For frame directories, use --memory-profile balanced when large hits the attention guard.

LiTo — image → 3D Gaussian splat

Use an object-centric image, ideally with an alpha mask.

python scripts/lito/generate.py inputs/lito/sample.png \
  --weights-root weights/lito-research-mlx \
  --output outputs/lito/sample.ply \
  --memory-profile balanced \
  --print-metrics

Output: sample.ply, sample.safetensors.

LiTo writes a Gaussian-splat PLY, not a mesh. Use a 3DGS-aware viewer such as KIRI's Blender 3DGS add-on — Blender's native PLY importer reads the container but does not render the 3DGS fields correctly.

MapAnything — scene bundle

Provide a directory of related scene views. The Desk example is a two-image scene.

python scripts/mapanything/generate_scene.py inputs/map-anything/desk \
  --output-dir outputs/mapanything/desk-script

Output: scene.npz, trace.json.

Uses the upstream image-only inference settings: fixed_mapping preprocessing, stride 1, checkpoint-derived patch size, DINOv2 normalization, and mask/edge-mask postprocessing. scene.npz mirrors the original Torch scene layout (images, depth, confidence, masks, intrinsics, camera poses, world points) with clean top-level keys, and also records extrinsics.

Pixal3D — in development

By default Pixal3D derives camera parameters from the converted MLX MoGe root; pass --manual-fov 0.2 only when you want the explicit override.

python scripts/pixal3d/generate.py vendors/Pixal3D/assets/images/0_img.png \
  --root weights/pixal3d \
  --dino-root weights/dinov3-vitl16-pretrain-lvd1689m \
  --moge-root weights/sam-3d-objects-mlx/moge \
  --naf-root weights/naf \
  --output-dir outputs/pixal3d/sample \
  --pipeline-type 1024_cascade

Output begins with trace.json and sparse_projection.npz, then adds staged NPZ artifacts (sparse_structure.npz, shape/texture SLat bundles, decoder fields) and finally model.glb as each stage's checkpoint assets are mapped. See docs/pixal3d.md for the current stage boundary and the --shape-upsample-token-limit / --shape-decoder-token-limit / --texture-decoder-token-limit flags.

Repository layout

src/mlx_spatial/   package code
scripts/           user and maintainer wrappers
docs/              setup, release, and architecture notes
tests/             unit and parity coverage
weights/           ignored local model assets
inputs/            ignored local sample inputs
outputs/           ignored generated results
vendors/           ignored upstream checkouts

Documentation

Doc Contents
docs/README.md documentation map and reader contract
scripts/README.md inference scripts and their defaults
docs/sam3d.md SAM3D setup, inference, quality gates, PLY and coordinate notes
docs/trellis2.md TRELLIS.2 asset layout, scripts, export caveats
docs/hyworld2.md HY-WorldMirror asset layout, scene inputs, memory profiles
docs/lito.md LiTo setup, image-to-3DGS CLI, memory profiles, PLY viewing
docs/mapanything.md MapAnything .npz schema, parity notes, viewer boundary
docs/pixal3d.md Pixal3D MLX boundary, recommended settings, blockers
docs/architecture.md module map and pipeline boundaries
docs/development.md tests, local asset rules, contribution constraints
docs/model-publishing.md model bundles and model-card rules
docs/release.md release checklist

Releasing (maintainers)

Build and inspect the artifacts before publishing:

uv run pytest -q
rm -rf dist
uv build
python scripts/packaging/check_release_artifacts.py \
  dist/mlx_spatial-*.tar.gz \
  dist/mlx_spatial-*-py3-none-any.whl
python scripts/packaging/check_release_artifacts.py --git-hygiene

The build must exclude local weights, generated outputs, inputs, vendor checkouts, caches, and agent state. Publishing is handled by the trusted-publishing workflow in .github/workflows/workflow.yaml — do not publish from local shell credentials.

License

MIT — see LICENSE.

Built and maintained by App Automaton. Explore more MLX-native tooling for Apple Silicon — including mlx-speech — on GitHub and Hugging Face.

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