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3D Multi-View MediaPipe - Facial landmark detection for 3D meshes

Project description

MVMP: 3D Multi-View MediaPipe

License Framework Face Landmarker

Description

MVMP detects 478 MediaPipe-compatible 3D facial landmarks on textured meshes. It renders the mesh from 5 deterministic zone-based viewpoints (front, left/right sides, upper/lower), detects 2D landmarks with MediaPipe, and back-projects each to the mesh surface via raycasting. An optional Fibonacci-sphere auto-alignment phase orients the face toward +Z before detection.

Supported mesh formats: .obj, .ply, .stl, .gltf, .glb, .off

System Requirements

Platform OpenGL backend Notes
Linux + GPU EGL (auto-detected) Works out of the box
Linux headless (no GPU) OSMesa apt install libosmesa6 (Ubuntu/Debian) · dnf install mesa-libOSMesa (Fedora/RHEL)
macOS CGL (system OpenGL) OpenGL deprecated since macOS 10.14 but still functional
Windows WGL Requires a GPU; pure CPU/headless not supported

Python: 3.11 – 3.12 fully supported. Python 3.13 may work but mediapipe wheels are not yet universally available for that version.

Installation

pip install mvmp

The MediaPipe Face Landmarker model is bundled in the package.

From Source

git clone https://github.com/gfacchi-dev/mvmp.git
cd mvmp
pip install .

Usage

Python API

from mvmp import Facemarker

marker = Facemarker()
result = marker.predict("path/to/mesh.obj")
print(result)  # FacemarkerResult(478 landmarks, 478 vertex indices)

landmarks_3d = result.landmarks_3d              # dict[int, [x, y, z]]
vertex_indices = result.closest_vertices_ids    # dict[int, int]

result.save_json("landmarks.json")

Quiet mode / debug output

marker = Facemarker(verbose=False)

# Save per-zone renders and auto-align report
marker = Facemarker(debug_output_dir="debug/")

Camera distance

# Move cameras closer (0.5×) or farther (2×)
marker = Facemarker(camera_distance_multiplier=0.8)

Disable auto-alignment

# Skip Fibonacci-sphere alignment (mesh assumed to already face +Z)
marker = Facemarker(auto_orient=False)

Command Line

mvmp path/to/mesh.obj -o output/

# Process a folder
mvmp meshes/ -o results/

# With debug renders
mvmp mesh.obj --debug debug_output/

# Closer camera, no auto-align
mvmp mesh.obj --camera-distance 0.8 --no-auto-orient

Arguments:

  • path: Mesh file or directory
  • -o, --output-path: Output directory (default: ./output/)
  • --debug: Save debug renders and auto-align report to this directory
  • --camera-distance: Camera distance multiplier (default: 1.0)
  • --no-auto-orient: Skip Fibonacci-sphere auto-alignment

Output Format

{
  "coordinates": {"0": [x, y, z], ...},
  "closest_vertex_indexes": {"0": 12345, ...}
}

Contributing

  1. Fork the repository and create a feature branch.
  2. Make your changes with clear commit messages.
  3. Open a pull request.

License

MIT License

Contact

Questions or suggestions? Open an issue on GitHub.

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