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NMS Mod Installer for macOS

A command-line tool for installing mods into No Man's Sky on macOS by patching HGPAK .pak archives.

On macOS, the game's built-in MODS folder does not work. This tool bridges that gap by extracting .pak archives, replacing files with mod contents, and repacking them with LZ4 compression — all automatically.

How It Works

┌──────────────┐     ┌──────────┐     ┌──────────┐     ┌──────────┐     ┌──────────┐
│  Mod Folder  │────>│  Scan &  │────>│  Extract  │────>│ Replace  │────>│  Repack  │
│              │     │  Match   │     │   .pak    │     │  Files   │     │  & Install│
└──────────────┘     └──────────┘     └──────────┘     └──────────┘     └──────────┘
                          │                                                   │
                     Maps mod files                                    LZ4 compressed
                     to game .paks                                     HGPAK v2 format
                                                                            │
                                                                            ▼
                                                                    ┌──────────────┐
                                                                    │  MACOSBANKS/ │
                                                                    │  (game dir)  │
                                                                    └──────────────┘
  1. Scan — Indexes all .pak archives in the game and maps each mod file to its target .pak
  2. Backup — Copies original .pak files to _MOD_BACKUPS/ before any changes
  3. Extract — Unpacks affected .pak archives using hgpaktool -U -M
  4. Replace — Overwrites extracted files with mod versions (case-insensitive matching)
  5. Repack — Rebuilds .pak archives with LZ4 compression using hgpaktool -R -Z
  6. Register — Records installed mod metadata for clean uninstall later

Requirements

  • macOS (tested on macOS 15+)
  • Python 3.9+ (pre-installed on macOS)
  • hgpaktool — HGPAK archive tool by monkeyman192
  • .NET 8 Runtime (Microsoft.NETCore.App 8.x) — required for EXML-based mods (MBINCompiler)

Installation

# 1. Install hgpaktool
pip3 install --user hgpaktool

# 2. Clone this repo
git clone https://github.com/Enki013/nms-mod-installer-macos.git
cd nms-mod-installer-macos

# 3. Make executable (required for ./ shortcuts below)
chmod +x nms_mod_installer.py

Commands below assume your shell’s current directory is the repo folder (nms-mod-installer-macos or wherever you cloned it). From anywhere else you can still run python3 /path/to/nms_mod_installer.py ….

Usage

Set game path (first time only)

The tool auto-detects the game in common locations (/Applications, ~/Applications, Steam library). If auto-detection fails, set it manually:

./nms_mod_installer.py set-game "/Applications/No Man's Sky.app"

The path is saved and remembered for future runs. You can also use --game <path> with any command to override.

Scan a mod (preview, no changes)

./nms_mod_installer.py scan ~/Downloads/MyMod

Shows which .pak files the mod will affect without modifying anything.

Interactive wizard (beginner mode)

./nms_mod_installer.py wizard

Step-by-step guided CLI flow for scan/install/list/uninstall without remembering commands.

Install a mod

./nms_mod_installer.py install ~/Downloads/MyMod

Full pipeline: scan, backup originals, extract, replace, repack, install.

Install command in terminal

To preview which paks a mod touches without installing, use scan (see above).

List installed mods

./nms_mod_installer.py list
Installed mods list with index numbers

Uninstall a mod

./nms_mod_installer.py uninstall 2
# or by name:
./nms_mod_installer.py uninstall "MyMod"

Restores original .pak files from backup.

Uninstalling a mod by index

Options

Flag Description
--game <path> Path to No Man's Sky.app (auto-detected or saved via set-game)
--force-reindex Rebuild the pak index cache (use after game updates)

Mod Folder Structure

Mods must mirror the game's internal directory structure. File and folder names are case-insensitive.

MyMod/
├── LANGUAGE/
│   └── NMS_LOC1_ENGLISH.MBIN
├── FONTS/
│   └── GAME/
│       └── CONSOLEFONT2.TTF
├── TEXTURES/
│   └── PLANETS/
│       └── ...
└── METADATA/
    └── REALITY/
        └── TABLES/
            └── SOME_TABLE.MBIN

The tool automatically determines which .pak archive each file belongs to.

Example: Turkish Language Patch

# Preview
./nms_mod_installer.py scan ~/Downloads/Turkish\ Localisation

# Output:
# Mod would affect 3 pak(s):
#   NMSARC.Language.pak    (8 files)
#   NMSARC.Precache.pak    (1 file)
#   NMSARC.fonts.pak       (1 file)

# Install
./nms_mod_installer.py install ~/Downloads/Turkish\ Localisation

# Verify
./nms_mod_installer.py list

# Uninstall if needed
./nms_mod_installer.py uninstall 1

Game File Structure (macOS)

On macOS, No Man's Sky stores assets differently from Windows:

Windows macOS
Archive directory GAMEDATA/PCBANKS/ GAMEDATA/MACOSBANKS/
MODS folder Supported Not supported
Compression ZSTD LZ4
Archive format HGPAK v2 HGPAK v2
No Man's Sky.app/
└── Contents/Resources/GAMEDATA/MACOSBANKS/
    ├── NMSARC.Language.pak      # Localization strings
    ├── NMSARC.fonts.pak         # Game fonts
    ├── NMSARC.Precache.pak      # Metadata, dialog tables, UI
    ├── NMSARC.globals.pak       # Global game settings
    ├── NMSARC.Materials.pak     # Material definitions
    ├── NMSARC.UI.pak            # UI definitions
    ├── NMSARC.TexPlanet*.pak    # Planet textures (per-biome)
    ├── NMSARC.MeshPlanet*.pak   # 3D models
    └── ...

Technical Details

HGPAK Format

  • Magic: HGPAK\x00\x00\x00 (8 bytes)
  • Version: 2 (uint64 LE)
  • Compression: LZ4 (macOS), ZSTD (Windows/Linux), Oodle (Switch)
  • Introduced in NMS 5.50 (Worlds Part II), replacing the older PSARC format

Tool Chain

hgpaktool -L <pak>                          # List contents (outputs filenames.json)
hgpaktool -U -M <pak> -O <dir>             # Extract + generate manifest
hgpaktool -R -Z <manifest> -O <output.pak>  # Repack with compression

Caching

On first run, the tool scans all .pak files and builds an index cache (_pak_index_cache.json). This cache is valid for 24 hours. After a game update, use --force-reindex to rebuild it.

Troubleshooting

Permission denied (do not use sudo python3)

The installer must write inside No Man's Sky.app/.../MACOSBANKS/. If you see Permission denied, do not run it as sudo python3 … (that runs the script as root and can confuse file ownership).

Preferred: install or copy the game under your user, e.g. ~/Applications/No Man's Sky.app, so you already own the files.

If the game is in /Applications and owned by root, fix ownership once, then use ./nms_mod_installer.py as your normal user:

sudo chown -R "$(whoami)" "/Applications/No Man's Sky.app"

hgpaktool not found

pip3 install --user hgpaktool

# If not on PATH:
export PATH="$PATH:$HOME/Library/Python/3.9/bin"

.NET runtime mismatch (EXML mods)

If you see an error like:

  • You must install or update .NET to run this application
  • Framework: 'Microsoft.NETCore.App', version '8.0.xx'

Install .NET 8 Runtime (arm64 on Apple Silicon), then verify:

Download .NET 8

dotnet --list-runtimes

You should see Microsoft.NETCore.App 8.0.x.

.NET is installed but dotnet is not found

If you've already installed the .NET SDK but the installer still reports that dotnet is missing, try the following:

  1. Close and reopen Terminal.

  2. Verify that .NET is available:

    dotnet --info
    
  3. If the command is still not found, ensure the .NET installation directory is in your PATH.

On macOS (Apple Silicon), add this to your shell profile if necessary:

export PATH="$PATH:/usr/local/share/dotnet"

or, if using Homebrew:

export PATH="$PATH:/opt/homebrew/share/dotnet"

After updating your PATH, restart your terminal and run:

dotnet --info

Mod stopped working after game update

Game updates overwrite .pak files. Reinstall the mod:

./nms_mod_installer.py install ~/Downloads/MyMod --force-reindex

Game won't launch / crashes

Remove mods and restore originals:

./nms_mod_installer.py uninstall "MyMod"

Or manually:

cd "No Man's Sky.app/Contents/Resources/GAMEDATA/MACOSBANKS"
cp _MOD_BACKUPS/MyMod/*.pak ./

macOS "damaged app" warning

Modifying .pak files may break the app's code signature:

xattr -cr ~/Applications/No\ Man\'s\ Sky.app
codesign --force --deep --sign - ~/Applications/No\ Man\'s\ Sky.app

License

MIT

Credits

Metadata

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