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NMS Mod Installer for macOS

A command-line tool for installing mods into No Man's Sky on macOS by patching HGPAK .pak archives.

On macOS, the game's built-in MODS folder does not work. This tool bridges that gap by extracting .pak archives, replacing files with mod contents, and repacking them with LZ4 compression — all automatically.

How It Works

┌──────────────┐     ┌──────────┐     ┌──────────┐     ┌──────────┐     ┌──────────┐
│  Mod Folder  │────>│  Scan &  │────>│  Extract  │────>│ Replace  │────>│  Repack  │
│              │     │  Match   │     │   .pak    │     │  Files   │     │  & Install│
└──────────────┘     └──────────┘     └──────────┘     └──────────┘     └──────────┘
                          │                                                   │
                     Maps mod files                                    LZ4 compressed
                     to game .paks                                     HGPAK v2 format
                                                                            │
                                                                            ▼
                                                                    ┌──────────────┐
                                                                    │  MACOSBANKS/ │
                                                                    │  (game dir)  │
                                                                    └──────────────┘
  1. Scan — Indexes all .pak archives in the game and maps each mod file to its target .pak
  2. Backup — Copies original .pak files to _MOD_BACKUPS/ before any changes
  3. Extract — Unpacks affected .pak archives using hgpaktool -U -M
  4. Replace — Overwrites extracted files with mod versions (case-insensitive matching)
  5. Repack — Rebuilds .pak archives with LZ4 compression using hgpaktool -R -Z
  6. Register — Records installed mod metadata for clean uninstall later

Requirements

  • macOS (tested on macOS 15+)
  • Python 3.9+
  • hgpaktool — installed automatically with pip
  • .NET 8 Runtime — required for EXML-based mods

Installation

PyPI (recommended)

pip install nms-mod-installer-macos

Git clone (developers / contributors)

git clone https://github.com/Enki013/nms-mod-installer-macos.git
cd nms-mod-installer-macos
pip install hgpaktool

Usage

All commands are available as nms-mod-installer <command> after pip install, or python3 nms_mod_installer.py <command> from a git clone.

Set game path (first time only)

The tool auto-detects the game in common locations (/Applications, ~/Applications, Steam library). If auto-detection fails, set it manually:

nms-mod-installer set-game "/Applications/No Man's Sky.app"

The path is saved to ~/.local/share/nms-mod-installer/ and remembered for future runs. You can also use --game <path> with any command to override.

Scan a mod (preview, no changes)

nms-mod-installer scan ~/Downloads/MyMod

Shows which .pak files the mod will affect without modifying anything.

Interactive wizard (beginner mode)

nms-mod-installer wizard

Step-by-step guided CLI flow for scan/install/list/uninstall without remembering commands.

Install a mod

nms-mod-installer install ~/Downloads/MyMod

Full pipeline: scan, backup originals, extract, replace, repack, install.

Install command in terminal

To preview which paks a mod touches without installing, use scan (see above).

List installed mods

nms-mod-installer list
Installed mods list with index numbers

Uninstall a mod

nms-mod-installer uninstall 2
# or by name:
nms-mod-installer uninstall "MyMod"

Restores original .pak files from backup.

Uninstalling a mod by index

Options

Flag Description
--game <path> Path to No Man's Sky.app (auto-detected or saved via set-game)
--force-reindex Rebuild the pak index cache (use after game updates)

Mod Folder Structure

Mods must mirror the game's internal directory structure. File and folder names are case-insensitive.

MyMod/
├── LANGUAGE/
│   └── NMS_LOC1_ENGLISH.MBIN
├── FONTS/
│   └── GAME/
│       └── CONSOLEFONT2.TTF
├── TEXTURES/
│   └── PLANETS/
│       └── ...
└── METADATA/
    └── REALITY/
        └── TABLES/
            └── SOME_TABLE.MBIN

The tool automatically determines which .pak archive each file belongs to.

Example: Turkish Language Patch

# Preview
nms-mod-installer scan ~/Downloads/Turkish\ Localisation

# Output:
# Mod would affect 3 pak(s):
#   NMSARC.Language.pak    (8 files)
#   NMSARC.Precache.pak    (1 file)
#   NMSARC.fonts.pak       (1 file)

# Install
nms-mod-installer install ~/Downloads/Turkish\ Localisation

# Verify
nms-mod-installer list

# Uninstall if needed
nms-mod-installer uninstall 1

Game File Structure (macOS)

On macOS, No Man's Sky stores assets differently from Windows:

Windows macOS
Archive directory GAMEDATA/PCBANKS/ GAMEDATA/MACOSBANKS/
MODS folder Supported Not supported
Compression ZSTD LZ4
Archive format HGPAK v2 HGPAK v2
No Man's Sky.app/
└── Contents/Resources/GAMEDATA/MACOSBANKS/
    ├── NMSARC.Language.pak      # Localization strings
    ├── NMSARC.fonts.pak         # Game fonts
    ├── NMSARC.Precache.pak      # Metadata, dialog tables, UI
    ├── NMSARC.globals.pak       # Global game settings
    ├── NMSARC.Materials.pak     # Material definitions
    ├── NMSARC.UI.pak            # UI definitions
    ├── NMSARC.TexPlanet*.pak    # Planet textures (per-biome)
    ├── NMSARC.MeshPlanet*.pak   # 3D models
    └── ...

Technical Details

HGPAK Format

  • Magic: HGPAK\x00\x00\x00 (8 bytes)
  • Version: 2 (uint64 LE)
  • Compression: LZ4 (macOS), ZSTD (Windows/Linux), Oodle (Switch)
  • Introduced in NMS 5.50 (Worlds Part II), replacing the older PSARC format

Tool Chain

hgpaktool -L <pak>                          # List contents (outputs filenames.json)
hgpaktool -U -M <pak> -O <dir>             # Extract + generate manifest
hgpaktool -R -Z <manifest> -O <output.pak>  # Repack with compression

Caching

On first run, the tool scans all .pak files and builds an index cache (_pak_index_cache.json). This cache is valid for 24 hours. After a game update, use --force-reindex to rebuild it.

Troubleshooting

Permission denied (do not use sudo)

The installer must write inside No Man's Sky.app/.../MACOSBANKS/. If you see Permission denied, do not run it with sudo (that runs the script as root and can confuse file ownership).

Preferred: install or copy the game under your user, e.g. ~/Applications/No Man's Sky.app, so you already own the files.

If the game is in /Applications and owned by root, fix ownership once:

sudo chown -R "$(whoami)" "/Applications/No Man's Sky.app"

hgpaktool not found

pip install hgpaktool

# If not on PATH after pip install:
export PATH="$PATH:$HOME/Library/Python/3.9/bin"

MBINCompiler not found (EXML mods)

If you see MBINCompiler not found, run the setup command:

nms-mod-installer setup

This downloads MBINCompiler.exe and libMBIN.dll automatically. Requires .NET 8 Runtime.

.NET is installed but dotnet is not found

If you've already installed the .NET SDK but the installer still reports that dotnet is missing, try the following:

  1. Close and reopen Terminal.

  2. Verify that .NET is available:

    dotnet --info
    
  3. If the command is still not found, ensure the .NET installation directory is in your PATH.

On macOS (Apple Silicon), add this to your shell profile if necessary:

export PATH="$PATH:/usr/local/share/dotnet"

or, if using Homebrew:

export PATH="$PATH:/opt/homebrew/share/dotnet"

After updating your PATH, restart your terminal and run:

dotnet --info

Mod stopped working after game update

Game updates overwrite .pak files. Reinstall the mod:

nms-mod-installer install ~/Downloads/MyMod --force-reindex

Game won't launch / crashes

Remove mods and restore originals:

nms-mod-installer uninstall "MyMod"

Or manually:

cd "No Man's Sky.app/Contents/Resources/GAMEDATA/MACOSBANKS"
cp _MOD_BACKUPS/MyMod/*.pak ./

macOS "damaged app" warning

Modifying .pak files may break the app's code signature:

xattr -cr ~/Applications/No\ Man\'s\ Sky.app
codesign --force --deep --sign - ~/Applications/No\ Man\'s\ Sky.app

License

MIT

Credits

Metadata

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