osr-editor
A local GUI application for creating and modifying adventure modules playable by osrlib-powered games. osr-editor authors the same stamped adventure.json documents that osr-forge produces and osr-web plays: a FastAPI backend that holds the working document as real osrlib model objects, serving a React frontend to the browser.
Documentation · PyPI · Changelog
Install
uv tool install osr-editor
Or pipx install osr-editor, or pip install osr-editor. Python ≥ 3.14; no node toolchain — the published wheel ships the built frontend.
Quickstart
osr-editor
The editor serves on http://127.0.0.1:8630 and opens your browser to the home screen. Pass a project directory to open it straight away — osr-editor ~/adventures/mill.osr. The quickstart takes you from launch to a first exported adventure.
What it does
- Projects — always-saved, canonically serialized, git-friendly project directories; every commit is one undo step, and the document on disk is always the artifact the game engine loads.
- The map editor — the full geometry tool set on graph paper: rooms, corridors, walls and doors in every state, areas, entrances, transitions, multi-level and multi-dungeon management, and live structural lint with click-to-navigate findings.
- Stocking and keyed content — the map-first stocking flow, through type-ahead pickers that never author a dangling reference, with a page per content kind: encounters and the level's wandering table, treasure, traps, and features.
- The monster editor — full stat-block authoring over the adventure's bundled templates: create from scratch or clone any catalog monster, with renames cascading through every reference.
- The item editor and gates — create items of your own beside the standard catalog (the brass key the module is about), cache them for the party to find, and gate doors and stairways on carrying them — with your own refusal and success text, tolls that consume the item, and per-level narrator guidance.
- Triggers — the module's wiring: seven observable patterns, nine referee-command consequences, and two narrative voices per firing, authored in the Quests panel or placed straight from the map — the lever that raises the portcullis, with advisory lints watching for flags nobody writes, trigger cycles, and spawns that collide with keyed encounters.
- Quests — the goal the adventure can end on: activation clauses or standing charges, objectives with hidden/reveal and all-or-any completion, rewards over the same nine commands, and the concluding quest whose completion ends the module in victory — with advisory lints watching for treasure the XP machinery never prices and keys nothing places.
- Forge-backed review — open an osr-forge workdir and correct it graphically: the report as a work list beside the source pages, every edit a reasoned
overrides.yamlentry on forge's own pure assemble loop. - Converting a PDF — the front door to forge's pipeline: price the run first, convert with live progress and cooperative cancel, land in the review queue. No credential is ever written to disk.
- Authoring aids — SRD stocking with seeded, reproducible re-rolls; treasure and encounter previews; and the prose assistant, present only when a provider is configured.
- The content library — the third stocking mode: open any finished project or workdir as a read-only palette and drag its rooms onto your map, monsters travelling by closure; the two destructive acts offer to bank a level's content as a stash pack first, so a map swap never means starting the stocking over.
- Import, export, and publish — geometry in from another project or a Watabou One Page Dungeon export (or any installed importer plugin); the stamped document out to any path; publish into an osr-web checkout as a live symlink or a snapshot.
Development
Working on the editor itself takes both toolchains: Python ≥ 3.14 with uv, and Node.js (LTS, see frontend/.nvmrc). Build the frontend once, then run the editor from the checkout:
cd frontend && npm ci && npm run build && cd ..
uv sync
uv run osr-editor
The dev loop runs the two halves side by side:
# terminal one — the backend
uv run osr-editor --no-browser
# terminal two — the frontend with hot reload
cd frontend && npm run dev
Vite serves the frontend on its own port and proxies /api to the backend on 8630.
The full local gauntlet
Everything CI runs, runnable locally:
# backend
uv sync --locked
uv run ruff format --check
uv run ruff check
uv run pyright
uv run pytest
# docs
uv run mkdocs build --strict
# frontend (from frontend/)
npm ci
npx prettier --check .
npx eslint .
npx tsc -b --force
npx vitest run
npm run build
# generated types (from the repo root; fails CI on drift)
uv run scripts/generate_types.py
# end to end (from frontend/, after npm run build)
npx tsc -p ../tests/e2e
npx playwright test --project=e2e
# documentation screenshots (from frontend/, after npm run build)
npx tsc -p ../tests/screenshots
npm run shots
Type generation
TypeScript types in frontend/src/types/generated/ are generated from the pydantic models by uv run scripts/generate_types.py. Never hand-edit them; CI regenerates and fails on drift.
Working against unreleased sibling checkouts
Dependencies resolve from PyPI. When a phase needs unreleased osrlib or osr-forge surface, flip the dependency to an editable path source in pyproject.toml for the duration:
[tool.uv.sources]
osrlib = { path = "../osrlib-python", editable = true }
Revert before merging — CI resolves uv sync --locked from PyPI.
Releasing
Releases are tag-driven; the runbook lives in AGENTS.md.
License
MIT. osr-editor ships no game content — osrlib includes the OGL data. Modules you author or convert are yours and stay in your project directories.
Metadata
Release files for osr-editor 0.2.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| osr_editor-0.2.0.tar.gz | 403.3 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| osr_editor-0.2.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 821.3 kB
Release files / osr_editor-0.2.0.tar.gz
| Download URL | osr_editor-0.2.0.tar.gz |
|---|---|
| Size | 403.3 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
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|
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BLAKE2b-256 checksum How to use checksums |
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Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
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Provenance
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PyPI Publish Attestation
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Signed by GitHub Actions, verified by PyPI on Aug 19, 2026.
Transparency logRelease files / osr_editor-0.2.0-py3-none-any.whl
| Download URL | osr_editor-0.2.0-py3-none-any.whl |
|---|---|
| Size | 418.0 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
5c5303d23f8e8da4e31ebbabf9072670b84c6b431a33544a493d7dcfdd9b5396
|
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BLAKE2b-256 checksum How to use checksums |
15bd4dbe9e502b84d34b5a8b7018804821f58fc15c87a14b05f92986a337f8b0
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| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Aug 19, 2026.
Transparency log