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osr-editor

A local GUI application for creating and modifying adventure modules playable by osrlib-powered games. osr-editor authors the same stamped adventure.json documents that osr-forge produces and osr-web plays: a FastAPI backend that holds the working document as real osrlib model objects, serving a React frontend to the browser.

Documentation · PyPI · Changelog

Install

uv tool install osr-editor

Or pipx install osr-editor, or pip install osr-editor. Python ≥ 3.14; no node toolchain — the published wheel ships the built frontend.

Quickstart

osr-editor

The editor serves on http://127.0.0.1:8630 and opens your browser to the home screen. Pass a project directory to open it straight away — osr-editor ~/adventures/mill.osr. The quickstart takes you from launch to a first exported adventure.

What it does

  • Projects — always-saved, canonically serialized, git-friendly project directories; every commit is one undo step, and the document on disk is always the artifact the game engine loads.
  • The map editor — the full geometry tool set on graph paper: rooms, corridors, walls and doors in every state, areas, entrances, transitions, multi-level and multi-dungeon management, and live structural lint with click-to-navigate findings.
  • Stocking and keyed content — the map-first stocking flow over encounters, treasure, traps, features, and wandering tables, through type-ahead pickers that never author a dangling reference.
  • The monster editor — full stat-block authoring over the adventure's bundled templates: create from scratch or clone any catalog monster, with renames cascading through every reference.
  • Forge-backed review — open an osr-forge workdir and correct it graphically: the report as a work list beside the source pages, every edit a reasoned overrides.yaml entry on forge's own pure assemble loop.
  • Converting a PDF — the front door to forge's pipeline: price the run first, convert with live progress and cooperative cancel, land in the review queue. No credential is ever written to disk.
  • Authoring aids — SRD stocking with seeded, reproducible re-rolls; treasure and encounter previews; and the prose assistant, present only when a provider is configured.
  • Import, export, and publish — geometry in from another project or a Watabou One Page Dungeon export (or any installed importer plugin); the stamped document out to any path; publish into an osr-web checkout as a live symlink or a snapshot.

Development

Working on the editor itself takes both toolchains: Python ≥ 3.14 with uv, and Node.js (LTS, see frontend/.nvmrc). Build the frontend once, then run the editor from the checkout:

cd frontend && npm ci && npm run build && cd ..
uv sync
uv run osr-editor

The dev loop runs the two halves side by side:

# terminal one  the backend
uv run osr-editor --no-browser

# terminal two  the frontend with hot reload
cd frontend && npm run dev

Vite serves the frontend on its own port and proxies /api to the backend on 8630.

The full local gauntlet

Everything CI runs, runnable locally:

# backend
uv sync --locked
uv run ruff format --check
uv run ruff check
uv run pyright
uv run pytest

# docs
uv run mkdocs build --strict

# frontend (from frontend/)
npm ci
npx prettier --check .
npx eslint .
npx tsc -b --force
npx vitest run
npm run build

# generated types (from the repo root; fails CI on drift)
uv run scripts/generate_types.py

# end to end (from frontend/, after npm run build)
npx tsc -p ../tests/e2e
npx playwright test

Type generation

TypeScript types in frontend/src/types/generated/ are generated from the pydantic models by uv run scripts/generate_types.py. Never hand-edit them; CI regenerates and fails on drift.

Working against unreleased sibling checkouts

Dependencies resolve from PyPI. When a phase needs unreleased osrlib or osr-forge surface, flip the dependency to an editable path source in pyproject.toml for the duration:

[tool.uv.sources]
osrlib = { path = "../osrlib-python", editable = true }

Revert before merging — CI resolves uv sync --locked from PyPI.

Releasing

Releases are tag-driven; the runbook lives in AGENTS.md.

License

MIT. osr-editor ships no game content — osrlib carries the OGL data. Modules you author or convert are yours and stay in your project directories.

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