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Parity Augmentation — bit-exact CPU/GPU parity for image augmentation

Project description

paraug

paraug banner — CPU and GPU augmentation pipelines converging to a single bit-exact output

Bit-exact CPU/GPU parity for image augmentation.

License: Apache 2.0 Python 3.9-3.12

Languages: English | 繁體中文

paraug is a PyTorch-native augmentation library that guarantees the same seed produces the same output on CPU and CUDA. Per-primitive RNG is sampled on CPU regardless of tensor device, so a training run that randomly switches between CPU and GPU stages — or a unit test that swaps backends — stays deterministic.

Why parity matters

Most augmentation libraries (albumentations, kornia, torchvision) use device- local RNG. Same seed, different output across CPU/CUDA. This bites in three places:

  1. Reproducibility: paper-to-code lineage breaks when a reviewer can't match published numbers.
  2. Debugging: CPU-side unit tests don't catch GPU-only bugs and vice versa.
  3. Distributed training: workers on heterogeneous hardware drift apart.

paraug fixes this by isolating RNG to CPU (torch.Generator(device="cpu")) and routing only the deterministic torch ops through device. Tolerance:

  • Elementwise ops (gamma, noise, color jitter, …): atol 1e-6
  • grid_sample-class ops (affine, perspective, tps, …): atol 2e-4 (bilinear ulp drift across ATen vs cuDNN)

Installation

pip install paraug

Or from source:

pip install git+https://github.com/alieuidsh/paraug.git

Quickstart

import torch
from paraug import AugPipeline

aug = AugPipeline({
    "geometric": {
        "affine": {"p": 1.0, "rot_deg": 15.0, "scale_range": (0.9, 1.1)},
        "tps":    {"p": 0.5, "max_disp": 12.0, "n_ctrl": 5},
    },
    "photometric": {
        "gamma":         {"p": 0.5},
        "color_jitter":  {"p": 0.5},
        "gaussian_blur": {"p": 0.3},
    },
})

img  = torch.rand(2, 3, 256, 256)         # (B, C, H, W)
mask = torch.ones(2, 1, 256, 256)         # optional

img_out, mask_out = aug(img, mask=mask, seed_base=42, epoch=0, step=0)

The same call on GPU is bit-exact within tolerance:

img_gpu  = img.cuda()
mask_gpu = mask.cuda()
img_cuda, mask_cuda = aug(img_gpu, mask=mask_gpu, seed_base=42, epoch=0, step=0)
assert (img_out - img_cuda.cpu()).abs().max() < 2e-4

Compositing: compose(foreground, background, mask)

compose blends a foreground onto a background through a mask, then runs the configured aug:

from paraug import AugPipeline

aug = AugPipeline({
    "geometric":   {"affine": {"p": 1.0, "rot_deg": 10.0}},
    "photometric": {"gamma": {"p": 0.5}},
})

# numpy (H, W, 3) uint8 in → numpy out  (also accepts torch tensors)
img, mask = aug.compose(
    foreground = paper_image,   # the sheet to paste
    background = scene_image,   # the static backdrop
    mask       = paper_mask,    # 255 = foreground, 0 = background
)

Data flow:

  1. geometric primitives warp (foreground, mask) together — the foreground sheet rotates / scales / warps while the background stays put.
  2. blendcomposite = fg_w * mask_w + background * (1 - mask_w).
  3. photometric primitives perturb the composite.
  4. optional canvas_size stretch (see below).

Layered synthesis is just two compose calls — pass-1 output becomes pass-2's foreground:

# "content printed on paper, then paper photographed in a scene"
img1, m1 = aug.compose(content, paper_tone, content_mask)   # printing
img2, m2 = aug.compose(img1,    scene_bg,   paper_mask)      # photographing

Use two AugPipeline instances if the two passes need different aug.

Fixed output size: canvas_size

aug = AugPipeline(config, canvas_size=(512, 512))

Every __call__ / compose output is stretched to (512, 512) with a non-uniform F.interpolate — input aspect ratio is not preserved. This is the right choice when downstream batching needs uniform shapes and the task is consistent under stretch (train and inference both stretch to the same canvas, so the model learns in canvas space). Default None keeps the output size equal to the input.

Ground truth carried inside the tensor — the mask, or channels stacked via n_image_channels — is stretched alongside the image for free. For GT stored as coordinates outside the tensor, pass return_transform=True to compose and rescale with the returned scale_x / scale_y:

img, mask, t = aug.compose(fg, bg, m, return_transform=True)
line_x = [x * t["scale_x"] for x in line_x]
line_y = [y * t["scale_y"] for y in line_y]

Nested-rectangle layout: place_into_canvas

When the segmentation target is a sub-region of a larger frame — e.g. an ECG content rectangle sitting inside a paper sheet, which in turn sits on a desk — the model needs to learn that the wider surrounding rectangle is a distractor. Without random layout at training time, it will happily predict the whole paper sheet (or, worse, paper + desk) as the foreground.

place_into_canvas embeds a foreground (and its mask) at a random position inside a larger constant-colour canvas, with random per-axis margins:

from paraug import place_into_canvas, AugPipeline, presets

# ecg_content: (H, W, 3) uint8 — only the ECG region (pink grid + traces)
# ecg_mask:    (H, W) uint8   — segmentation target
ecg_padded, mask_padded = place_into_canvas(
    ecg_content, ecg_mask,
    canvas_size=(800, 1000),
    fill=(245, 245, 245),               # near-white paper tone
    margin_frac_range=(0.05, 0.30),     # 5-30% white margin per side
    seed_base=epoch_step_seed,
)
# `ecg_padded` is now a paper-sheet-sized canvas with the ECG content
# placed off-centre; `mask_padded` is the ECG region within that canvas.

# Pass through compose for the paper-on-scene composite + photo aug.
aug = AugPipeline(presets.OOD_PRINTED_PAPER(), canvas_size=(512, 512))
img, mask = aug.compose(ecg_padded, scene_bg, paper_outline_mask)

The deterministic CPU-side per-item RNG (same seed_base / epoch / step convention as the primitives) makes every batch position bit-exactly reproducible across CPU and CUDA.

OOD-printed-paper preset

paraug.presets.OOD_PRINTED_PAPER is a hand-tuned config tuned for the "printed-paper-photographed-by-phone-indoors" deployment — typical for ECG, exam papers, receipts, forms. It combines the new v0.5.0 photo-realism primitives (paper_glare, spatial_color_cast, white_balance_shift, defocus_blur) with background_compose and mild geometric warp:

from paraug import AugPipeline, presets

cfg = presets.OOD_PRINTED_PAPER()
# Point background_compose at a directory of real desk / floor / scene photos
cfg["photometric"]["background_compose"]["photo_dir"] = "/path/to/scene_photos"

aug = AugPipeline(cfg, canvas_size=(512, 512))
img, mask = aug.compose(paper_with_content, scene_bg, paper_outline_mask,
                          seed_base=42)

Deep-copy the preset and adjust individual primitive specs to suit your dataset.

Stacking extra spatial channels (GT-as-channel)

n_image_channels=N declares that the first N input channels are the "image" (geometric + photometric) and any remaining channels follow geometric warp only. Photometric primitives skip the extra channels, so stacked ground-truth fields stay numerically intact while sharing the exact back-warp grid as the image:

import torch
from paraug import AugPipeline

# (B, 3, H, W) RGB + (B, 2, H, W) full-image heatmap GT = 5 channels.
img_rgb  = torch.rand(2, 3, 256, 256)
gt_h     = render_h_line_heatmap(...)   # your renderer; (B, 1, H, W)
gt_v     = render_v_line_heatmap(...)   # (B, 1, H, W)
img_5ch  = torch.cat([img_rgb, gt_h, gt_v], dim=1)   # (B, 5, H, W)

aug = AugPipeline({
    "geometric":   {"affine": {"p": 1.0, "rot_deg": 10.0},
                      "tps":    {"p": 0.5, "max_disp": 8.0, "n_ctrl": 5}},
    "photometric": {"gamma": {"p": 0.5, "gamma_range": (0.8, 1.2)}},
}, n_image_channels=3)

out, _ = aug(img_5ch, seed_base=42)
# out[:, :3] = warped + gamma-corrected RGB
# out[:, 3:] = warped (only) heatmap — gamma did NOT touch it

This eliminates a common pain point in tasks where GT is a 2-D field (line heatmaps, segmentation masks with continuous labels, distance transforms, tangent fields): instead of solving a separate forward-warp problem for GT, render GT as image channels, stack, and let grid_sample warp everything in one pass. The default n_image_channels=None preserves the prior behaviour for callers that don't need the split.

random_shadow is geometric in dispatch but multiplicative in effect; the split correctly treats it as photometric so extra channels are not dimmed by the shadow factor.

Sampling-mode note (mask vs extra channels)

Extra channels stacked onto img are sampled with bilinear interpolation — same as the image. If you need nearest interpolation (e.g. integer class labels or segmentation IDs that must not be interpolated), pass that tensor as the mask= argument instead of stacking it onto img:

Path Interp Photometric applied? Channel count
img[:, :n_image_channels] (RGB / image) bilinear yes any
img[:, n_image_channels:] (extra) bilinear no any
mask argument nearest no 1 (single-channel)

paraug warps img and mask with the same back-warp grid in every geometric primitive — only the interpolation mode differs. Photometric primitives never modify mask.

Primitives

Geometric (7)

Name Description
affine Rotation + scale + translation via F.affine_grid
perspective 4-point homography from corner jitter
random_crop_pad Scale-then-pad crop, area-preserving
elastic_transform Bilinear-upsampled random displacement field
optical_distortion Radial barrel / pincushion (k·r²)
random_shadow Soft-blurred triangle multiplicative shadow
tps Thin-plate-spline-like warp from low-res control grid

Photometric (24)

Intensity / color: gamma, color_jitter, hue_shift, random_grayscale, lighting, clahe, local_contrast, sharpness.

Noise: gaussian_noise, salt_pepper_noise, salt_patches.

Blur / artifacts: gaussian_blur, motion_blur, jpeg_approx.

Lighting: vignette, specular_highlight, specular_streaks.

Content overlays: cutout, paper_texture_overlay, watermark, random_text_overlay, background_compose, stains, creases.

Parity comparison

Library Bit-exact CPU↔GPU Per-item RNG GPU native Mask-aware Batch-native # Geometric¹ # Photometric¹ License
paraug (1e-6 / 2e-4)² ✓ (torch) 7 24 Apache 2.0
albumentations ✗ (numpy-only) partial ~20 ~50+ MIT
kornia ✗ (device-local RNG) ✓ (torch) ~10 ~45 Apache 2.0
torchvision.v2 ✗ (device-local RNG) ✓ (torch) partial ~18 ~12 BSD-3
imgaug ✗ (numpy-only) partial ~20 ~40 MIT
augly ✗ (PIL-only) ~5 ~20 MIT

¹ External counts are approximate as of 2026-05 (sampled from each project's __init__.py / docs index). Versions move fast — consult each project's authoritative API reference for current numbers. paraug counts are code-exact (len(GEOMETRIC_PRIMITIVES) / len(PHOTOMETRIC_PRIMITIVES)).

² Tolerance verified by tests/test_parity.py on NVIDIA 5060 Ti + 4080 at v0.1.0; exact bounds: 1e-6 for the 6 elementwise photometric ops listed in PHOTO_ELEMENTWISE (gamma / gaussian_noise / color_jitter / vignette / cutout / hue_shift), 2e-4 for grid_sample-class (geometric) and conv-class (blur) ops. GitHub free CI runners are CPU-only, so the 13 CUDA parity tests skip on CI — community verification on additional GPU SKUs is welcome (open a PR with the result, or run pytest tests/test_parity.py -k cpu_vs_cuda locally and post the output).

When to use paraug

  • Cross-device reproducibility (paper-grade ablation where CPU↔GPU drift breaks a baseline)
  • Distributed training on heterogeneous hardware
  • Unit-test-friendly augmentation pipelines (CPU-side RNG means a test on a free CI runner reproduces a developer's GPU result)

When NOT to use paraug

  • You need 50+ primitive options out of the box → try albumentations or imgaug
  • You need PIL-style per-image API → try augly
  • You need built-in compositional ops like OneOf / SomeOf → try albumentations

Examples

See examples/:

  • 01_quickstart.py — minimal load → augment → save
  • 02_mask_aware.py — image + segmentation mask warped together
  • 03_cpu_gpu_parity.py — same seed on CPU and CUDA, assert max_abs_diff < 2e-4

Citation

@software{paraug2026,
  author = {alieuidsh},
  title  = {paraug: Bit-exact CPU/GPU parity for image augmentation},
  year   = {2026},
  url    = {https://github.com/alieuidsh/paraug},
}

License

Apache 2.0 — see LICENSE.

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