Parity Augmentation — bit-exact CPU/GPU parity for image augmentation
Reason this release was yanked:
paraug
Project description
paraug
Bit-exact CPU/GPU parity for image augmentation.
Languages: English | 繁體中文
paraug is a PyTorch-native augmentation library that guarantees the same
seed produces the same output on CPU and CUDA. Per-primitive RNG is sampled
on CPU regardless of tensor device, so a training run that randomly switches
between CPU and GPU stages — or a unit test that swaps backends — stays
deterministic.
Why parity matters
Most augmentation libraries (albumentations, kornia, torchvision) use device- local RNG. Same seed, different output across CPU/CUDA. This bites in three places:
- Reproducibility: paper-to-code lineage breaks when a reviewer can't match published numbers.
- Debugging: CPU-side unit tests don't catch GPU-only bugs and vice versa.
- Distributed training: workers on heterogeneous hardware drift apart.
paraug fixes this by isolating RNG to CPU (torch.Generator(device="cpu"))
and routing only the deterministic torch ops through device. Tolerance:
- Elementwise ops (gamma, noise, color jitter, …): atol 1e-6
grid_sample-class ops (affine, perspective, tps, …): atol 2e-4 (bilinear ulp drift across ATen vs cuDNN)
Installation
pip install paraug
Or from source:
pip install git+https://github.com/alieuidsh/paraug.git
Quickstart
import torch
from paraug import AugPipeline
aug = AugPipeline({
"geometric": {
"affine": {"p": 1.0, "rot_deg": 15.0, "scale_range": (0.9, 1.1)},
"tps": {"p": 0.5, "max_disp": 12.0, "n_ctrl": 5},
},
"photometric": {
"gamma": {"p": 0.5},
"color_jitter": {"p": 0.5},
"gaussian_blur": {"p": 0.3},
},
})
img = torch.rand(2, 3, 256, 256) # (B, C, H, W)
mask = torch.ones(2, 1, 256, 256) # optional
img_out, mask_out = aug(img, mask=mask, seed_base=42, epoch=0, step=0)
The same call on GPU is bit-exact within tolerance:
img_gpu = img.cuda()
mask_gpu = mask.cuda()
img_cuda, mask_cuda = aug(img_gpu, mask=mask_gpu, seed_base=42, epoch=0, step=0)
assert (img_out - img_cuda.cpu()).abs().max() < 2e-4
Compositing: compose(foreground, background, mask)
compose blends a foreground onto a background through a mask, then runs
the configured aug:
from paraug import AugPipeline
aug = AugPipeline({
"geometric": {"affine": {"p": 1.0, "rot_deg": 10.0}},
"photometric": {"gamma": {"p": 0.5}},
})
# numpy (H, W, 3) uint8 in → numpy out (also accepts torch tensors)
img, mask = aug.compose(
foreground = paper_image, # the sheet to paste
background = scene_image, # the static backdrop
mask = paper_mask, # 255 = foreground, 0 = background
)
Data flow:
- geometric primitives warp
(foreground, mask)together — the foreground sheet rotates / scales / warps while the background stays put. - blend —
composite = fg_w * mask_w + background * (1 - mask_w). - photometric primitives perturb the composite.
- optional
canvas_sizestretch (see below).
Layered synthesis is just two compose calls — pass-1 output becomes
pass-2's foreground:
# "content printed on paper, then paper photographed in a scene"
img1, m1 = aug.compose(content, paper_tone, content_mask) # printing
img2, m2 = aug.compose(img1, scene_bg, paper_mask) # photographing
Use two AugPipeline instances if the two passes need different aug.
Fixed output size: canvas_size
aug = AugPipeline(config, canvas_size=(512, 512))
Every __call__ / compose output is stretched to (512, 512) with a
non-uniform F.interpolate — input aspect ratio is not preserved.
This is the right choice when downstream batching needs uniform shapes
and the task is consistent under stretch (train and inference both
stretch to the same canvas, so the model learns in canvas space).
Default None keeps the output size equal to the input.
Ground truth carried inside the tensor — the mask, or channels
stacked via n_image_channels — is stretched alongside the image for
free. For GT stored as coordinates outside the tensor, pass
return_transform=True to compose and rescale with the returned
scale_x / scale_y:
img, mask, t = aug.compose(fg, bg, m, return_transform=True)
line_x = [x * t["scale_x"] for x in line_x]
line_y = [y * t["scale_y"] for y in line_y]
Nested-rectangle layout: place_into_canvas
When the segmentation target is a sub-region of a larger frame — e.g. an ECG content rectangle sitting inside a paper sheet, which in turn sits on a desk — the model needs to learn that the wider surrounding rectangle is a distractor. Without random layout at training time, it will happily predict the whole paper sheet (or, worse, paper + desk) as the foreground.
place_into_canvas embeds a foreground (and its mask) at a random
position inside a larger constant-colour canvas, with random per-axis
margins:
from paraug import place_into_canvas, AugPipeline, presets
# ecg_content: (H, W, 3) uint8 — only the ECG region (pink grid + traces)
# ecg_mask: (H, W) uint8 — segmentation target
ecg_padded, mask_padded = place_into_canvas(
ecg_content, ecg_mask,
canvas_size=(800, 1000),
fill=(245, 245, 245), # near-white paper tone
margin_frac_range=(0.05, 0.30), # 5-30% white margin per side
seed_base=epoch_step_seed,
)
# `ecg_padded` is now a paper-sheet-sized canvas with the ECG content
# placed off-centre; `mask_padded` is the ECG region within that canvas.
# Pass through compose for the paper-on-scene composite + photo aug.
aug = AugPipeline(presets.OOD_PRINTED_PAPER(), canvas_size=(512, 512))
img, mask = aug.compose(ecg_padded, scene_bg, paper_outline_mask)
The deterministic CPU-side per-item RNG (same seed_base / epoch / step
convention as the primitives) makes every batch position bit-exactly
reproducible across CPU and CUDA.
OOD-printed-paper preset
paraug.presets.OOD_PRINTED_PAPER is a hand-tuned config tuned for the
"printed-paper-photographed-by-phone-indoors" deployment — typical for
ECG, exam papers, receipts, forms. It combines the new v0.5.0
photo-realism primitives (paper_glare, spatial_color_cast,
white_balance_shift, defocus_blur) with background_compose and
mild geometric warp:
from paraug import AugPipeline, presets
cfg = presets.OOD_PRINTED_PAPER()
# Point background_compose at a directory of real desk / floor / scene photos
cfg["photometric"]["background_compose"]["photo_dir"] = "/path/to/scene_photos"
aug = AugPipeline(cfg, canvas_size=(512, 512))
img, mask = aug.compose(paper_with_content, scene_bg, paper_outline_mask,
seed_base=42)
Deep-copy the preset and adjust individual primitive specs to suit your dataset.
Stacking extra spatial channels (GT-as-channel)
n_image_channels=N declares that the first N input channels are the
"image" (geometric + photometric) and any remaining channels follow
geometric warp only. Photometric primitives skip the extra channels, so
stacked ground-truth fields stay numerically intact while sharing the
exact back-warp grid as the image:
import torch
from paraug import AugPipeline
# (B, 3, H, W) RGB + (B, 2, H, W) full-image heatmap GT = 5 channels.
img_rgb = torch.rand(2, 3, 256, 256)
gt_h = render_h_line_heatmap(...) # your renderer; (B, 1, H, W)
gt_v = render_v_line_heatmap(...) # (B, 1, H, W)
img_5ch = torch.cat([img_rgb, gt_h, gt_v], dim=1) # (B, 5, H, W)
aug = AugPipeline({
"geometric": {"affine": {"p": 1.0, "rot_deg": 10.0},
"tps": {"p": 0.5, "max_disp": 8.0, "n_ctrl": 5}},
"photometric": {"gamma": {"p": 0.5, "gamma_range": (0.8, 1.2)}},
}, n_image_channels=3)
out, _ = aug(img_5ch, seed_base=42)
# out[:, :3] = warped + gamma-corrected RGB
# out[:, 3:] = warped (only) heatmap — gamma did NOT touch it
This eliminates a common pain point in tasks where GT is a 2-D field (line
heatmaps, segmentation masks with continuous labels, distance transforms,
tangent fields): instead of solving a separate forward-warp problem for
GT, render GT as image channels, stack, and let grid_sample warp
everything in one pass. The default n_image_channels=None preserves the
prior behaviour for callers that don't need the split.
random_shadow is geometric in dispatch but multiplicative in effect; the
split correctly treats it as photometric so extra channels are not dimmed
by the shadow factor.
Sampling-mode note (mask vs extra channels)
Extra channels stacked onto img are sampled with bilinear
interpolation — same as the image. If you need nearest interpolation
(e.g. integer class labels or segmentation IDs that must not be
interpolated), pass that tensor as the mask= argument instead of
stacking it onto img:
| Path | Interp | Photometric applied? | Channel count |
|---|---|---|---|
img[:, :n_image_channels] (RGB / image) |
bilinear | yes | any |
img[:, n_image_channels:] (extra) |
bilinear | no | any |
mask argument |
nearest | no | 1 (single-channel) |
paraug warps img and mask with the same back-warp grid in every
geometric primitive — only the interpolation mode differs. Photometric
primitives never modify mask.
Primitives
Geometric (7)
| Name | Description |
|---|---|
affine |
Rotation + scale + translation via F.affine_grid |
perspective |
4-point homography from corner jitter |
random_crop_pad |
Scale-then-pad crop, area-preserving |
elastic_transform |
Bilinear-upsampled random displacement field |
optical_distortion |
Radial barrel / pincushion (k·r²) |
random_shadow |
Soft-blurred triangle multiplicative shadow |
tps |
Thin-plate-spline-like warp from low-res control grid |
Photometric (24)
Intensity / color: gamma, color_jitter, hue_shift, random_grayscale,
lighting, clahe, local_contrast, sharpness.
Noise: gaussian_noise, salt_pepper_noise, salt_patches.
Blur / artifacts: gaussian_blur, motion_blur, jpeg_approx.
Lighting: vignette, specular_highlight, specular_streaks.
Content overlays: cutout, paper_texture_overlay, watermark,
random_text_overlay, background_compose, stains, creases.
Parity comparison
| Library | Bit-exact CPU↔GPU | Per-item RNG | GPU native | Mask-aware | Batch-native | # Geometric¹ | # Photometric¹ | License |
|---|---|---|---|---|---|---|---|---|
| paraug | ✓ (1e-6 / 2e-4)² | ✓ | ✓ (torch) | ✓ | ✓ | 7 | 24 | Apache 2.0 |
| albumentations | ✗ (numpy-only) | ✓ | ✗ | ✓ | partial | ~20 | ~50+ | MIT |
| kornia | ✗ (device-local RNG) | ✓ | ✓ (torch) | ✓ | ✓ | ~10 | ~45 | Apache 2.0 |
| torchvision.v2 | ✗ (device-local RNG) | ✓ | ✓ (torch) | partial | ✓ | ~18 | ~12 | BSD-3 |
| imgaug | ✗ (numpy-only) | ✓ | ✗ | ✓ | partial | ~20 | ~40 | MIT |
| augly | ✗ (PIL-only) | ✓ | ✗ | ✗ | ✗ | ~5 | ~20 | MIT |
¹ External counts are approximate as of 2026-05 (sampled from each project's
__init__.py / docs index). Versions move fast — consult each project's
authoritative API reference for current numbers. paraug counts are
code-exact (len(GEOMETRIC_PRIMITIVES) / len(PHOTOMETRIC_PRIMITIVES)).
² Tolerance verified by tests/test_parity.py on NVIDIA 5060 Ti + 4080
at v0.1.0; exact bounds: 1e-6 for the 6 elementwise photometric ops listed
in PHOTO_ELEMENTWISE (gamma / gaussian_noise / color_jitter / vignette /
cutout / hue_shift), 2e-4 for grid_sample-class (geometric) and conv-class
(blur) ops. GitHub free CI runners are CPU-only, so the 13 CUDA parity
tests skip on CI — community verification on additional GPU SKUs is
welcome (open a PR with the result, or run pytest tests/test_parity.py -k cpu_vs_cuda locally and post the output).
When to use paraug
- Cross-device reproducibility (paper-grade ablation where CPU↔GPU drift breaks a baseline)
- Distributed training on heterogeneous hardware
- Unit-test-friendly augmentation pipelines (CPU-side RNG means a test on a free CI runner reproduces a developer's GPU result)
When NOT to use paraug
- You need 50+ primitive options out of the box → try
albumentationsorimgaug - You need PIL-style per-image API → try
augly - You need built-in compositional ops like
OneOf/SomeOf→ tryalbumentations
Examples
See examples/:
01_quickstart.py— minimal load → augment → save02_mask_aware.py— image + segmentation mask warped together03_cpu_gpu_parity.py— same seed on CPU and CUDA, assertmax_abs_diff < 2e-4
Citation
@software{paraug2026,
author = {alieuidsh},
title = {paraug: Bit-exact CPU/GPU parity for image augmentation},
year = {2026},
url = {https://github.com/alieuidsh/paraug},
}
License
Apache 2.0 — see LICENSE.
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