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A Python RPG framework built on Arcade with seamless Tiled map editor integration

Project description

Pedre

PyPI version Python License Docs Ruff QA Tests codecov

A Python RPG framework built on Arcade with seamless Tiled map editor integration. Build Zelda-like games with dialog systems, NPC interactions, inventory management, and event-driven scripting. Built with a plugin-based architecture that lets you replace or extend core systems without forking the engine.

Pedre demo screenshot

Is Pedre for you?

Pedre is designed for:

  • Developers who want to build 2D RPGs in Python
  • Projects using Arcade + Tiled
  • Games with dialog, NPCs, and scripted events

Pedre may not be a good fit if:

  • You need a visual editor like Unity/Godot
  • You want a low-level engine rather than a framework
  • You are targeting mobile or web

Features

  • Tiled Map Integration - Load .tmx maps with automatic layer detection and object parsing
  • Event-Driven Scripting - JSON-based cutscenes, triggers, conditions, and actions
  • NPC System - Animated NPCs with dialog trees, pathfinding, and state management
  • Dialog System - Multi-page conversations with character names and text reveal animation
  • Inventory System - Item collection, categorization, and photo viewing
  • Portal System - Map transitions with conditional triggers and waypoint spawning
  • Save/Load System - Multi-slot game state persistence with auto-save
  • Pause Menu - In-game overlay with save/load, new game, and resume options
  • Player Control - Animated player sprite with 8-directional movement and collision
  • Camera System - Smooth camera following with target switching and bounds
  • Audio System - Background music and sound effects with volume control
  • Particle Effects - Visual feedback for interactions (sparkles, hearts, trails, bursts)
  • Interaction System - Distance-based object and NPC interaction detection
  • Physics System - Collision detection with configurable wall layers
  • Pathfinding - A* pathfinding for NPC movement around obstacles
  • Input Handling - Normalized movement vectors with customizable key bindings
  • Debug Mode - Development overlay showing coordinates and NPC states
  • Resource Caching - Efficient loading and caching of sprites, audio, and maps

Requirements

  • Python 3.14+
  • Arcade 3.x
  • Tiled Map Editor (for map creation)
  • Windows, macOS, or Linux

Installation

Install from PyPI:

pip install pedre

Or with uv:

uv add pedre

CLI

Pedre includes a command-line interface for project management:

# Initialize a new project with recommended structure
pedre init

# Initialize in a specific directory
pedre init --path ./my-game

# Validate project configuration
pedre validate

The CLI is extensible - you can add custom commands in your project's commands/ directory or via external packages. See the CLI Guide for details.

Quick Start

Create a new project:

pedre init

This creates main.py, settings.py, and the recommended directory structure. Run your game:

# main.py
from pedre import run_game

if __name__ == "__main__":
    run_game()

Customize settings:

# settings.py
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
WINDOW_TITLE = "My RPG"
INITIAL_MAP = "my_map.tmx"

See the Getting Started Guide for a complete tutorial covering NPCs, dialogs, scripts, portals, and more.

Demo Project

Want to see a complete working example? Check out msaizar/pedre-demo - a fully functional RPG demo showcasing the framework's features including NPCs, dialogs, inventory, portals, and scripted events.

Architecture

Pedre uses a plugin-based architecture where plugins communicate via a central GameContext:

  • GameView - Single view managing gameplay (pause menu and inventory are plugin overlays, not separate views)
  • GameContext - Central coordinator providing plugins access to each other
  • EventBus - Powers the event-driven scripting system (triggers and actions)
  • Plugins - Modular, replaceable components for different game aspects. See Plugin Reference for complete list
  • Content Registry - JSON-driven data layer for sprites, NPCs, maps, players, items, and dialogs. See Content Registry
  • Extensible scripting system - Create custom actions, events, and conditions
  • Sprites - AnimatedSprite with multi-directional sprite sheet support for players and NPCs

All core plugins can be replaced or extended to customize your game's behavior.

Development

Want to contribute or run from source?

# Clone the repository
git clone https://github.com/msaizar/pedre.git
cd pedre

# Install with dev dependencies
uv sync

# Run quality checks
just qa

# Run quality checks with fixes
just qa-fix

# Run tests
just test

This project uses modern Python tooling:

  • uv - Fast Python package manager
  • ruff - Linter and formatter
  • ty - Type checker
  • pytest - Testing framework
  • just - Command runner

See CONTRIBUTING.md for detailed guidelines.

Documentation

Full documentation is available at msaizar.github.io/pedre

Key guides:

License

BSD 3-Clause License - See LICENSE for details.

Contributing

Contributions are welcome! Please read CONTRIBUTING.md before submitting pull requests.

Credits

Built with:

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