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A Python RPG framework built on Arcade with seamless Tiled map editor integration

Project description

Pedre

A Python RPG framework built on Arcade with seamless Tiled map editor integration. Build Zelda-like games with dialog systems, NPC interactions, inventory management, and event-driven scripting.

Features

  • Tiled Map Integration - Load .tmx maps with automatic layer detection and object parsing
  • NPC System - Animated NPCs with dialog trees, pathfinding, and state management
  • Dialog System - Multi-page conversations with character names and pagination
  • Event-Driven Scripting - JSON-based cutscenes and interactive sequences
  • Inventory Management - Item collection and categorization system
  • Portal System - Map transitions with conditional triggers
  • Save/Load System - Automatic game state persistence
  • Audio Management - Background music and sound effects with caching
  • Camera System - Smooth camera following with optional bounds
  • Particle Effects - Visual feedback system for interactions

Installation

Install from PyPI:

pip install pedre

Or with uv:

uv add pedre

Quick Start

from pedre import run_game

if __name__ == "__main__":
    run_game()

This will start your game with the default configuration. Configure your game using GameSettings:

from pedre import run_game, GameSettings

# Create settings directly
settings = GameSettings(
    screen_width=1280,
    screen_height=720,
    window_title="My RPG",
    initial_map="my_map.tmx"
)

if __name__ == "__main__":
    run_game(settings)

Adding NPCs with Dialogs

Create a dialog file assets/dialogs/village_dialogs.json:

{
  "merchant": {
    "0": {
      "name": "Merchant",
      "text": [
        "Welcome to my shop!",
        "Take a look around."
      ]
    }
  }
}

Place the NPC in your Tiled map's "NPCs" layer with custom properties:

  • name: "merchant"
  • NPC sprite will be automatically loaded and animated

Creating Interactive Scripts

Create a script file assets/scripts/village_scripts.json:

{
  "meet_merchant": {
    "scene": "village",
    "trigger": {
      "event": "npc_interacted",
      "npc": "merchant"
    },
    "actions": [
      {
        "type": "dialog",
        "speaker": "Merchant",
        "text": ["Welcome to my shop!", "Take a look around."]
      },
      {
        "type": "play_sfx",
        "file": "coin.wav"
      }
    ]
  }
}

Adding Portals Between Maps

In Tiled, create a "Portals" object layer and add a rectangle with a name property:

  • name: "to_forest"

Create a matching waypoint in the target map's "Waypoints" layer (Point object named "from_village") where the player should spawn.

Then create a script to handle the portal transition:

{
  "to_forest_portal": {
    "trigger": {"event": "portal_entered", "portal": "to_forest"},
    "actions": [
      {"type": "change_scene", "target_map": "forest.tmx", "spawn_waypoint": "from_village"}
    ]
  }
}

This event-driven approach allows conditional portals, cutscenes before transitions, and locked doors with custom failure messages.

Architecture

The framework uses a manager-based architecture with event-driven communication:

  • Views - Menu, Game, Inventory, Load screens
  • Sprites - AnimatedPlayer, AnimatedNPC with sprite sheet support
  • Systems - Modular managers for different game aspects:
    • DialogManager - Conversation display
    • NPCManager - NPC state and interactions
    • PortalManager - Map transitions
    • ScriptManager - Event-driven actions
    • InventoryManager - Item management
    • AudioManager - Sound and music
    • SaveManager - Game persistence
    • And more...

Development

Want to contribute or run from source?

# Clone the repository
git clone https://github.com/msaizar/pedre.git
cd pedre

# Install with dev dependencies
uv sync

# Run quality checks
just qa

# Run tests
just test

This project uses modern Python tooling:

  • uv - Fast Python package manager
  • ruff - Linter and formatter
  • ty - Type checker
  • pytest - Testing framework
  • just - Command runner

See CONTRIBUTING.md for detailed guidelines.

Documentation

Full documentation is available at msaizar.github.io/pedre

License

BSD 3-Clause License - See LICENSE for details.

Contributing

Contributions are welcome! Please read CONTRIBUTING.md before submitting pull requests.

Credits

Built with:

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