A zero-boilerplate 2D games framework
A zero-boilerplate games programming framework for Python 3, based on Pygame.
Pygame Zero consists of a runner pgzrun that will run a Pygame Zero script with a full game loop and a range of useful builtins.
Here’s some of the neat stuff you can do. Note that each of these is a self-contained script. There’s no need for any imports or anything else in the file.
Draw graphics (assuming there’s a file like images/dog.png or images/dog.jpg):
def draw(): screen.clear() screen.blit('dog', (10, 50))
Play the sound sounds/eep.wav when you click the mouse:
def on_mouse_down(): sounds.eep.play()
Draw an “actor” object (with the sprite images/alien.png) that moves across the screen:
alien = Actor('alien') alien.pos = 10, 10 def draw(): screen.clear() alien.draw() def update(): alien.x += 1 if alien.left > WIDTH: alien.right = 0
The full documentation is at http://pygame-zero.readthedocs.org/.
Read the tutorial at http://pygame-zero.readthedocs.org/en/latest/introduction.html for a taste of the other things that Pygame Zero can do.
The project is hosted on BitBucket:
If you want to help out with the development of Pygame Zero, you can find some instructions on setting up a development version in the docs:
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
|Filename, size||File type||Python version||Upload date||Hashes|
|Filename, size pgzero-1.2-py3-none-any.whl (70.0 kB)||File type Wheel||Python version py3||Upload date||Hashes View|
|Filename, size pgzero-1.2.tar.gz (2.2 MB)||File type Source||Python version None||Upload date||Hashes View|