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pillow-minecraft-map

A plugin for Pillow (PIL) that enables loading, viewing, saving, and manipulation of Minecraft .dat map item files.

hopper map in minecraft

Features

  • Open Minecraft maps using standard Pillow syntax (Image.open("map_0.dat")).
  • Exposes location details (xCenter, zCenter, scale) to Pillow's .info attribute.

Important Note on Compatibility

Only Minecraft Java Edition map files are supported at this time. Minecraft Bedrock Edition utilizes a different map info format.

Installation

Install the package via pip:

pip install pillow-minecraft-map

Usage

Import the module to register the .dat plugin handlers into Pillow's image loader database.

Reading Map Images

from PIL import Image
import pillow_minecraft_map  # Activates the extension

# Open the map file
with Image.open("tests/data/map_130.dat") as img:
    # Convert from 8-bit color-indexed format ("P") to True Color ("RGB")
    rgb_img = img.convert("RGB")
    
    # Open inside your system's default image viewer
    rgb_img.show()
    
    # Export it to a standard format
    rgb_img.save("minecraft_map_render.png")

Accessing Map Metadata (info)

The plugin maps in-game positioning values into the image's .info dictionary:

from PIL import Image
import pillow_minecraft_map

with Image.open("tests/data/map_130.dat") as img:
    x = img.info.get("x_center")
    z = img.info.get("z_center")
    scale_factor = img.info.get("scale")
    version = img.info.get("data_version")
    
    # Calculate real-world block coverage
    block_width = 128 * (2 ** scale_factor)
    
    print(f"Minecraft DataVersion: {version}")
    print(f"Center Coordinates: X={x}, Z={z}")
    print(f"Scale: 1:{2**scale_factor} ({block_width}x{block_width} blocks total)")

Saving map files

To see your image in-game, you must overwrite a map file previously created in-game.

from PIL import Image
import pillow_minecraft_map

with Image.open("hopper.jpg") as img:
    img.save("map_0.dat", format="MINECRAFT_MAP", version="26.2")

License

This project is licensed under the MIT License - see the LICENSE file for details.

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