Skip to main content

proxdex

CI PyPI License: MIT

The librarian for making proxy cards. proxdex keeps every card's assets in a predictable place keyed by its set + collector number (ex3-90, neo-136), tracks which pipeline stage each card has reached, corrects thin card frames, and records what you've actually printed — so a growing collection stays easy to search, and you never reprint a card you already have.

It handles Pokémon (pokemontcg.io + scrydex) and Magic: The Gathering (Scryfall), and one library can hold both — each card records its own game, so searching, backs and border specs follow the card.

It uses cardbleed (border extension) and Upscayl (upscaling), and imposes the print sheet itself — so it owns the whole path to paper.

Think of it as author a master, then reproduce it: the four card stages produce a device-independent, trim-size master (what the card should look like); the sheet step reproduces it faithfully on a specific printer + medium (colour-correct + add bleed outside the trim).

Pipeline

Each card's stored file is the actual trim-size card — no bleed. Four stages, one file per stage:

# stage produced by command
1 original downloaded from the game's image source search / fetch
2 bordered thin frame expanded to trim (optional) border
3 upscaled Upscayl — after the border fix upscale / import
4 edited normalize + uniform look — the master grade

Every step is one you run or skip — nothing is automatic. Steps 2–4 each carry their own state: pendingdone (you ran it) or skipped (you decided it isn't needed). Skipping is a real answer: the next step just reads the previous stage instead, and sheet prints the furthest stage that exists.

proxdex skip upscale ex3-90     # bypass a step: drops its output, marks it skipped
proxdex unskip upscale ex3-90   # back to pending (the output is not restored)
proxdex reset upscale ex3-90    # delete the output and any skip mark

Changing an upstream stage removes every output after it — those went stale — so you can always re-border a card and rebuild from there without stale pixels surviving.

Special printings

Almost every card is one picture on one side of one 63×88mm card. Providers name two dozen layouts — saga, adventure, prototype, leveler, battle — but nearly all of them differ in rules text, not in ink, so proxdex records only what changes what goes on paper: one side, two sides, or half of a meld pair, plus whether the card is oversized. proxdex ls shows it in a Kind column, proxdex show spells it out, and the UI badges it on the tile and the card page.

Two sides

A Magic transform, modal, reversible or art-series card is one card with two sides, and fetch downloads both. Each side runs the pipeline on its own — a back face is a different picture and needs its own border fit — so every step, skip and reset takes --face 1 (front) or --face 2 (back). Without it they act on both.

Which side goes on the paper is your call, because a transform card has two real fronts and no back of its own:

proxdex flip isd-51             # swap which side prints on the front of a sheet
proxdex flip isd-51 --face 2    # or name it outright

sheet --faces duplex then prints that card's other side on the reverse instead of the shared card back. A one-sided card still takes the configured back. On a fronts-only sheet only the flipped-to side is imposed, and sheet says so.

Meld

A meld pair is three physical cards: both halves and the melded card, each with its own id and its own picture. So proxdex files them as three cards and records the relationship rather than pretending one card has three sides — fetch --related follows the provider's own links and gets the lot:

proxdex fetch --related inr-14
#   ↳ melds into Brisela, Voice of Nightmares (inr-14b)
#   ↳ melds with Gisela, the Broken Blade (inr-24)

The same flag picks up the tokens a card makes. proxdex show <id> lists what a card is printed alongside and which of those you already have; the card page in the UI shows the same list with an Add button per row.

Oversized

Planar, scheme and Vanguard cards are printed at 89×127mm, not 63×88. proxdex records that at fetch time and imposes each card at its own size — no flag, no config. Cards of one size share pages; a size that isn't the configured trim gets pages of its own, with as many cells as the page actually holds:

$ proxdex sheet deck
⬗ 1 oversized card(s) — oafr-21 — print at 88.9×127mm on their own pages (2×2 per page)
✓ 4 cards (fronts) → 2 page(s) @ 1400dpi → print-batches/…/fronts.pdf

The configured trim keeps the configured cols/rows exactly as before, so a library of ordinary cards sees the layout it always did. A card's size is never silently changed to fit the sheet.

Cut bleed and medium colour-correction are not baked into the card — they're applied at sheet time, extended outside the trim, so the master stays a clean, resizable, device-neutral card. Where do effects go? Author the look in grade (after upscaling, WYSIWYG); frame expansion goes before upscale in border; bleed + medium reproduction happen in sheet. See uniform prints.

Layout on disk

<library>/
├── proxdex.toml                     # config + library marker
├── INDEX.md                         # generated: search hub + print status
├── back-mtg.png                     # shared card back, per game (optional)
├── cards/
│   ├── ex3-dragon/
│   │   ├── .game                    # "pokemon" — set codes alone can't say
│   │   └── ex3-90_dragonite-ex/
│   │       ├── .game
│   │       ├── .skip-upscaled       # this step was deliberately bypassed
│   │       ├── ex3-90_1_original.png
│   │       ├── ex3-90_2_bordered.png   # only if the frame needed expanding
│   │       ├── ex3-90_3_upscaled.png
│   │       └── ex3-90_4_edited.png     # trim-size master (no bleed)
│   └── isd-innistrad/
│       ├── .game                    # "mtg"
│       └── isd-51_delver-of-secrets-insectile-aberration/   # two-sided
│           ├── .faces               # the side names, front first
│           ├── .front               # which side prints on the front (default 1)
│           ├── .skip-bordered_f2    # per-side state, like everything else
│           ├── isd-51_1_original.png       # side 1 keeps the plain names
│           └── isd-51_1_original_f2.png    # side 2 carries the _f2 suffix
└── print-batches/
    └── 2026-07-18_dark-deck/
        ├── fronts.pdf
        └── batch.toml               # cards, printed?, paper/printer, notes

Install

uv tool install proxdex        # global CLI in ~/.local/bin  (or: pip install proxdex)
uv tool install "proxdex[ui]"  # + the local web UI (`proxdex ui`)
uv tool install .              # from a local checkout
uv tool upgrade proxdex        # later

cardbleed ships as a dependency, so it's bundled in proxdex's own venv — no separate install, and proxdex finds it there even though it isn't on your PATH.

Library vs. tool

The tool is installed once; your library (cards, config, batches) is just a folder. proxdex locates it, git-style:

  1. --root DIR (accepted before or after the command), else
  2. the nearest proxdex.toml searching up from the current directory, else
  3. $PROXDEX_ROOT (set this in your shell profile to run from anywhere):
export PROXDEX_ROOT=~/Documents/Proxies
proxdex where     # confirm which library, config and default game are active

Config lives in <library>/proxdex.toml (created by init), so it travels with the data and each library can differ. New config keys added by a tool upgrade fall back to defaults, so old libraries keep working. INDEX.md is regenerated automatically after any command that changes state (no need to run index by hand).

Usage

cd ~/Documents/Proxies
proxdex init                   # one-time: create the library here

proxdex search entei ex        # find a card by name, pick which print to fetch
proxdex fetch ex3-90 ex6-105   # or download directly by id

proxdex border ex3-90 --inner-top .04 --inner-right .05 \
                      --inner-bottom .04 --inner-left .05   # reshape to spec
proxdex upscale ex3-90         # Upscayl
proxdex grade ex3-90           # normalize + uniform look → the master

proxdex sheet dark-deck        # colour-correct + bleed + impose → print PDF + batch
#   ...print the PDF (colour management OFF), then:
proxdex printed dark-deck      # mark the batch printed

proxdex ls                     # every card, side, stage progress, printed?
proxdex ls --only ready --sort recent   # same filters the contact sheet offers
proxdex show ex3-90            # everything the card's API says, plus local state

Two-sided cards read the same way, one row per side, with on the side that prints on the front:

proxdex fetch isd-51           # downloads both sides
proxdex border isd-51 --face 2 --inner-top .04 --inner-right .05 \
                               --inner-bottom .04 --inner-left .05
proxdex flip isd-51            # print the other side on the front
proxdex sheet dfc --faces duplex   # its reverse prints on the back

That's the loop: search → prepare (per step) → sheet → printed. Any of border, upscale and grade can be skipped instead of run — a card is ready to impose once grade is settled either way.

import files loose images (Upscayl-GUI output, or --id an arbitrary scan):

proxdex import ~/upscaled/*.png         # ex*_upscayl_*.png → the upscaled stage
proxdex import scan.png --id ex6-105    # arbitrary file → looks up + files it

Commands accept card ids to scope them (proxdex upscale ex6-105); with none, they act on the whole library. proxdex searches up from the current directory for proxdex.toml, or pass --root DIR.

Everything the web UI can do has a verb here, and the reverse — settings included:

proxdex config show dpi        # every setting with its meaning and default
proxdex config set sheet.dpi=1200 sheet.faces=duplex   # comment-preserving
proxdex batches                # what has been imposed, and what is printed
proxdex rm ex3-90              # delete a card (asks first)
proxdex ls --json              # the same shape /api/cards serves the UI

Two games in one library

Each card records its game in a .game file next to its images, so a mixed library just works — ls shows it, backs and frame specs follow it. --game picks which TCG a command means; without it, [library] game from proxdex.toml is the default (and fetch falls back to trying the others).

proxdex search --game mtg delver of secrets --set isd
proxdex fetch neo-136              # tries the default game, then the rest
proxdex fetch --game mtg 4ed-100   # or say it outright
Pokémon Magic: The Gathering
id ex3-90 neo-136
metadata pokemontcg.io Scryfall
image scrydex Scryfall PNG (745×1040)
card back no API — supply a scan Scryfall's standard back
frame spec per era (WOTC measured) one spec, uniform on all edges
borderless not exposed by the API detected from the printing
sides always one one or two (transform, modal, reversible)
related cards meld halves + result, tokens (fetch --related)

Web UI

Prefer clicking to typing? proxdex ui (needs the [ui] extra) starts a local server and opens a browser with full parity to the CLI — nothing leaves your machine (localhost only):

  • Contact sheet — every card as a thumbnail with its game, stage strip and print status. Filter by name, game, set or state, sort, change tile size, and select cards to run or skip one step across all of them. A header strip counts where the whole library stands per stage, and how much is ready to print.
  • Card console — the pipeline as a filmstrip: one frame per stage, carrying that stage's actual image, so the rail is the card's own history. Pick a frame and the panel beside it holds that step's settings — always, from the moment you focus it, with no mode to enter — plus Run / Skip / Reset. A step that has run shows its output, with a compare tool above the card: Result on its own (the default), Wipe to drag a split between the step's input and output, or Fade to cross-dissolve them on a slider — one at a time. A step that hasn't run shows its input at full colour, with the fact stated in the chrome around the card rather than dimmed over it. Two-sided cards get a side tab strip and a control for which side prints on the front. / cards, / steps, F flips side, C cycles compare.
  • Border tool — the four align marks are live whenever Border is focused, and they land on a measurement of the card's own border the first time you open the tool, with a chip saying whether every edge read cleanly (Measure it does it again on demand). Drag one and a loupe shows the source pixels at 6× with the mark on a crosshair; arrow keys nudge it, or type the inset as a percentage. A cyan ghost outlines the trim the fit will produce and shades the border it is aiming at, so you can see the result before running it. The frame spec — and how much it is trusted — is a setting like any other.
  • Search — pick a game, query with filters, preview art, add selected, with or without the cards they're printed alongside.
  • Card data sheet — every field the provider returns, its outbound links, and what the card is printed alongside — a meld partner, the melded card, the tokens it makes — each addable in one click.
  • Settings — a real form: every setting carries its label, explanation, unit and default, all read from the code itself, with the raw TOML key kept visible. Nothing is written until you save, and the save bar only exists while something differs. Card backs, the frame specs (and which of your sets ride on an estimate) and the calibration loop live here too.
  • Make sheet — the whole library or just what you selected, with a per-card side choice for two-sided cards, made where the consequence is. If the batch mixes card sizes it says so up front, with how many of each fit a page. Mark printed and rebuild index from the toolbar.

? shows every keyboard shortcut; G then L/S/, jumps between screens.

Every screen has its own URL — /library, /card/ex3-90/upscale, /card/isd-51/border?side=2, /search?q=charizard, /settings — so back and forward work, a card (and a side) is bookmarkable, and a reload lands where you were (scroll included). Switching views does no round-trip at all: the library, search results and settings are held client-side, and images are served under a version stamp so the browser caches them permanently and never refetches one it already has.

The whole pipeline — its order, each step's label and skippability, and each step's settings schema with this library's defaults — is served from Python. The UI renders its stepper and its control panels from that and spells no step name or option of its own, so a step added in the code appears in the browser with its controls already built.

The UI bundles its own component library (Bootstrap, MIT), so it never reaches out to a CDN — everything is served from localhost.

proxdex ui                 # → http://127.0.0.1:8756

Print sheet

proxdex sheet <name> [ids...] colour-corrects each master, extends cut bleed outside the trim (cardbleed), imposes onto pages, and writes print-batches/<date>_<name>/<faces>.pdf plus a manifest. proxdex renders the PDF itself, so the print path is fully determined — print with your printer's colour management OFF so a calibration holds.

  • Any input size → exact card size. Whatever resolution a card is, it's scaled to its own physical size at sheet DPI — the configured dimensions ([card], default 63×88mm) for an ordinary card, 89×127mm for an oversized one. fit = cover fills the card preserving aspect (matching-aspect cards lose nothing); contain pads; stretch forces it.
  • Mixed sizes get their own pages. Cells are grouped by trim size, and each group is imposed with its own grid, so an oversized card never has to share a 63×88 cell. Duplex mirroring happens within each group, so backs still land behind their fronts.
  • Fronts, backs, or duplex (--faces or [sheet] faces). Duplex emits a front page then a mirrored back page (duplex_flip = long|short), so double-siding lines up. Backs come from a shared [sheet] back_image or a per-card <id>_back.png.
  • Offsets nudge the whole image (mm): front_offset_* and, crucially for duplex registration, back_offset_* (e.g. 0.4, 0.35).
  • Cut guides: guide_style = full (grid lines) / corners (crop marks) / none, with placement, length, color, width, and independent guides_front / guides_back (cut from the front, so backs default off). Optional printer reg_marks. All under [sheet].

The PDF is lossless (Flate-embedded, never JPEG) and rendered at [sheet] dpi (default 1400, --dpi to override) so the printer never upsamples; only one page raster is held in memory at a time.

Card backs

proxdex back sets the shared back used by sheet --faces backs|duplex. Backs are per game — a mixed library needs both — and each card picks its own, so a duplex sheet of Pokémon and MTG cards comes out right:

proxdex back --game mtg                        # Scryfall's standard MTG back
proxdex back --game pokemon --file my-back.png # your own scan
proxdex back --game mtg --url https://…/back.png

The file lands at back-<game>.png and is applied at sheet time through the same medium colour-correction and bleed as the fronts. Per-card backs: drop <id>_back.png in a card's folder. Note: there's no reliable Pokémon-back API (the back is one image, owned by TPC) — supply your own high-res scan.

Finding cards

Don't know the id? proxdex search queries the game's API by name — every word must appear in the card name — and shows each match's set, release year, collector number, rarity and artist so you can tell prints apart:

$ proxdex search entei ex
#  ID       Name            Set                       Year     No.  Rarity        Artist
1  ex4-91   Entei ex        Team Magma vs Team Aqua   2004   91/95  Rare Holo EX  Ryo Ueda
2  ex7-97   Rocket's Entei  Team Rocket Returns       2004  97/109  Rare Holo EX  Ryo Ueda
3  bw5-13   Entei-EX        Dark Explorers            2012  13/108  Rare Holo EX  Shizurow
Fetch which? [numbers/ranges/ids · 'all' · blank to cancel]: 1

Type 1, 1,3, 1-3, an id, or all. Narrow with --set base1, --rarity holo, --year 2004; skip the prompt with --select 1,3 or --fetch; add --open to preview result images in your browser.

Upscaling

proxdex upscale drives Upscayl's engine (upscayl-bin) directly — no GUI round-trip — and mirrors the app's own options: any of the seven built-in models, an output scale, and optional Double Upscayl (runs the model twice, so 2× doubled = 4×, up to 16×). The command construction matches the app exactly, including only passing -s when the scale differs from the model's native 4×. On macOS the bundled binary and models are auto-detected inside Upscayl.app; elsewhere set the paths under [tools].

Set defaults once in proxdex.toml:

[tools]
upscayl_model  = "digital-art-4x"  # + upscayl-standard-4x, upscayl-lite-4x, high-fidelity-4x,
                                   #   remacri-4x, ultramix-balanced-4x, ultrasharp-4x
upscayl_scale  = 2                 # 1 | 2 | 3 | 4
upscayl_double = true              # run the model twice (default on → 2× becomes 4×)

Every one of these is a closed set — model, scale and double are validated in the config, on the CLI and in the web UI alike, so a typo names the valid options at load instead of failing later inside upscayl-bin. (The flip side: custom .param models are not selectable.)

Override per run: proxdex upscale --model ultrasharp-4x --scale 4 --double. Prefer the GUI? Skip this step and proxdex import its output instead.

Border correction (frame expansion)

Some scans are cut into the card's printed frame, so its border is too thin. proxdex border expands the frame up to the real thing — before upscaling — using cardbleed to continue the existing pattern rather than smear pixels. This is frame correction, distinct from cut bleed (which sheet adds outside the trim).

You say where the border currently sits with --inner-top/-right/-bottom/-left (fractions of the image; the UI's align tool does this by dragging), and the card's frame spec supplies the target widths. Add --stretch to un-distort the art so the borders land exactly.

--auto measures those four numbers off the image instead. The frame is a ring of nearly one colour, so each edge is scanned inward until the picture stops matching it, over 64 scan lines per edge. It is a pre-placement, not a decision: every edge reports the share of its lines that agreed, and an edge they disagreed about is named rather than passed off as measured.

$ proxdex border --auto base1-4
  ⌖ base1-4: border ends at T2.18 R2.67 B2.06 L3.17% — every edge measured cleanly.
✓ base1-4: fit → 621×867px  T4.44 R4.48 B4.44 L4.48%  (Pokémon · WOTC vintage)

$ proxdex border --auto --dry-run inr-14
  ⌖ inr-14: border ends at about T3.51 R4.03 B3.56 L3.90%. The top scan lines
    disagreed — a decorated frame or art touching the border — so check that mark.

In the UI the marks land on that measurement the first time you open the border tool on a card, with a chip saying whether it was clean, and you nudge from there. --dry-run measures and writes nothing.

Specs differ by game and era, and proxdex is honest about which it has actually measured:

$ proxdex frames
Spec             Game                  Border T/R/B/L (mm)        Confidence
pokemon-wotc     Pokémon               3.45 / 3.15 / 3.45 / 3.15  measured
pokemon-generic  Pokémon               3.45 / 3.15 / 3.45 / 3.15  estimated
mtg-bordered     Magic: The Gathering  3.00 / 3.00 / 3.00 / 3.00  estimated
borderless       any                   0.00 / 0.00 / 0.00 / 0.00  measured

It also lists which specs the sets in your library resolve to. A set with no measured spec still works — the fit just runs against an estimate — and both the CLI and the UI say so rather than pretending. Pokémon frames have a thicker bottom (set symbol, ©) and change by era; MTG's frame is uniform on all four edges across every bordered set, so one spec covers it.

A borderless or full-art print has no frame to match, and a modern set mixes both under one set code — so the set can't answer this but the printing can. proxdex reads it from the provider at fetch time (Scryfall's border_color and full_art) and records it in the card's own .frame marker, so the border step reshapes it to the card aspect and nothing else. proxdex frames shows which cards resolve that way, and --frame still overrides by hand:

proxdex border neo-136 --frame borderless --auto

Uniform prints

A mixed collection — crisp digital art next to warm, flat scans — won't print uniformly if you just apply the same multipliers to everything, because each card starts from a different place. So grade works in two steps:

  1. normalize (per card, dynamic) — white-balances the shared card frame to one target colour and evens out black/white points, so every card lands on the same baseline regardless of how it was made. The target defaults to the library's own median frame colour, so the collection converges on its own consensus; pin it if you prefer.
  2. look (uniform) — one identical recipe on top. Because the baseline is now shared, your intended saturation lands the same way on every card.
[grade]
normalize = true          # step 1
match_border_target = []  # [] = library median; or pin e.g. [252, 214, 46]
saturation = 1.10         # step 2 — the intended look
contrast   = 1.06
brightness = 1.03         # printers + matte paper dull the image

Calibrate the look with a test strip: print one sheet, compare to screen, nudge the numbers, reprint. Run proxdex grade --no-normalize to apply only the recipe (skip step 1).

Printing media (washed-out foil)

Some media shift colour — transparent plastic foil especially, where the ink is semi-transparent so prints come out lighter and less saturated than the screen. sheet applies a media profile at print time to cancel that, while your edited master stays neutral (switch media → just re-run sheet with a different --profile, no regrade):

[print]
profile = "foil"    # "none" | "paper" | "foil"

foil boosts saturation and ink density (saturation 1.38, contrast 1.16, brightness 0.95, gamma 0.88). These are a solid automatic starting point; calibrate once with a test print and override any value:

[print]
profile    = "foil"
saturation = 1.45   # push harder if prints still look washed out
gamma      = 0.85

Override per run with proxdex sheet <name> --profile foil.

Calibrating to your printer (closed loop)

If you have a scanner, proxdex can measure a per-medium correction instead of guessing at a preset — print a chart, scan it, and it fits the colour transform that makes prints true to the original. Each medium is its own profile (e.g. paper on white, foil-holo for foil on a holographic backing), so they can carry different corrections.

proxdex calibrate target --profile foil-holo --pdf  # emit a patch chart (as a PDF)
#   → print it on that medium, scan it (auto-correction OFF), then:
proxdex calibrate fit --profile foil-holo --scan chart_scan.png
#   → measures a degree-2 polynomial correction; `sheet` now applies it.

# verify / iterate:
proxdex calibrate target --profile foil-holo --corrected --pdf   # chart with fix baked in
proxdex calibrate check --scan corrected_scan.png
#   → prints the residual error; reprint & re-fit until it plateaus.

--pdf sends the chart through the same renderer as your card sheets, so the correction is measured on the exact path it's applied to. Then proxdex sheet applies the measured correction — it supersedes the manual foil preset for that profile.

Honest limits: the scanner is the measuring device, so this makes prints true as your scanner sees them — excellent for proxies, but not colorimetric (that needs a reference target or a spectrophotometer). Some saturated colours are simply outside a medium's gamut and can't be fully reached. And you must turn off the scanner's auto colour/contrast, or it fights the loop.

License

MIT

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

proxdex-0.4.0.tar.gz (209.3 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

proxdex-0.4.0-py3-none-any.whl (208.4 kB view details)

Uploaded Python 3

File details

Details for the file proxdex-0.4.0.tar.gz.

File metadata

  • Download URL: proxdex-0.4.0.tar.gz
  • Upload date:
  • Size: 209.3 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.14

File hashes

Hashes for proxdex-0.4.0.tar.gz
Algorithm Hash digest
SHA256 597305e2911c73fb9dd14d3c0cb9160707aba0a7c9b8b96ed2508a1b79c09113
MD5 af1369e188a717309975f7f726b26f8a
BLAKE2b-256 cfa04eb58e8986e95ea24e9a6c1f30fead58167eef8cf6410c03963ffd90d9d4

See more details on using hashes here.

Provenance

The following attestation bundles were made for proxdex-0.4.0.tar.gz:

Publisher: release.yml on ErikBavenstrand/proxdex

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file proxdex-0.4.0-py3-none-any.whl.

File metadata

  • Download URL: proxdex-0.4.0-py3-none-any.whl
  • Upload date:
  • Size: 208.4 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.14

File hashes

Hashes for proxdex-0.4.0-py3-none-any.whl
Algorithm Hash digest
SHA256 9e938f53d71f3afb30b46494b87b041e48c3907439e3d35dcf9975cb8f625f23
MD5 9c284ef8e0cd92b196f8704cdf05f4ab
BLAKE2b-256 2e863a5f2c0a340f779fa224c5a810b69c198191ae8af3a6fb8e69d0e0212c10

See more details on using hashes here.

Provenance

The following attestation bundles were made for proxdex-0.4.0-py3-none-any.whl:

Publisher: release.yml on ErikBavenstrand/proxdex

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page