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proxdex

CI PyPI License: MIT

The librarian for making proxy cards. proxdex keeps every card's assets in a predictable place keyed by its set + collector number (ex3-90, neo-136), tracks which pipeline stage each card has reached, corrects thin card frames, and records what you've actually printed — so a growing collection stays easy to search, and you never reprint a card you already have.

It handles Pokémon (pokemontcg.io + scrydex) and Magic: The Gathering (Scryfall), and one library can hold both — each card records its own game, so searching, backs and border specs follow the card.

It uses cardbleed (border extension) and Upscayl (upscaling), and imposes the print sheet itself — so it owns the whole path to paper.

Think of it as author a master, then reproduce it: the four card stages produce a device-independent, trim-size master (what the card should look like); the sheet step reproduces it faithfully on a specific printer + medium (colour-correct + add bleed outside the trim).

Pipeline

Each card's stored file is the actual trim-size card — no bleed. Four stages, one file per stage:

# stage produced by command
1 original downloaded from the game's image source search / fetch
2 bordered thin frame expanded to trim (optional) border
3 upscaled Upscayl — after the border fix upscale / import
4 edited one uniform look — the master grade

Every step is one you run or skip — nothing is automatic. Steps 2–4 each carry their own state: pendingdone (you ran it) or skipped (you decided it isn't needed). Skipping is a real answer: the next step just reads the previous stage instead, and sheet prints the furthest stage that exists.

proxdex skip upscale ex3-90     # bypass a step: drops its output, marks it skipped
proxdex unskip upscale ex3-90   # back to pending (the output is not restored)
proxdex reset upscale ex3-90    # delete the output and any skip mark

Changing an upstream stage removes every output after it — those went stale — so you can always re-border a card and rebuild from there without stale pixels surviving.

Special printings

Almost every card is one picture on one side of one 63×88mm card. Providers name two dozen layouts — saga, adventure, prototype, leveler, battle — but nearly all of them differ in rules text, not in ink, so proxdex records only what changes what goes on paper: one side, two sides, or half of a meld pair, plus whether the card is oversized. proxdex ls shows it in a Kind column, proxdex show spells it out, and the UI badges it on the tile and the card page.

Two sides

A Magic transform, modal, reversible or art-series card is one card with two sides, and fetch downloads both. Each side runs the pipeline on its own — a back face is a different picture and needs its own border fit — so every step, skip and reset takes --face 1 (front) or --face 2 (back). Without it they act on both.

Which side goes on the paper is your call, because a transform card has two real fronts and no back of its own:

proxdex flip isd-51             # swap which side prints on the front of a sheet
proxdex flip isd-51 --face 2    # or name it outright

sheet --faces duplex then prints that card's other side on the reverse instead of the shared card back. A one-sided card still takes the configured back. On a fronts-only sheet only the flipped-to side is imposed, and sheet says so.

Meld

A meld pair is three physical cards: both halves and the melded card, each with its own id and its own picture. So proxdex files them as three cards and records the relationship rather than pretending one card has three sides — fetch --related follows the provider's own links and gets the lot:

proxdex fetch --related inr-14
#   ↳ melds into Brisela, Voice of Nightmares (inr-14b)
#   ↳ melds with Gisela, the Broken Blade (inr-24)

The same flag picks up the tokens a card makes. proxdex show <id> lists what a card is printed alongside and which of those you already have; the card page in the UI shows the same list with an Add button per row.

Oversized

Planar, scheme and Vanguard cards are printed at 89×127mm, not 63×88. proxdex records that at fetch time and imposes each card at its own size — no flag, no config. Cards of one size share pages; a size that isn't the configured trim gets pages of its own, with as many cells as the page actually holds:

$ proxdex sheet deck
⬗ 1 oversized card(s) — oafr-21 — print at 88.9×127mm on their own pages (2×2 per page)
✓ 4 cards (fronts) → 2 page(s) @ 1400dpi → print-batches/…/fronts.pdf

The configured trim keeps the configured cols/rows exactly as before, so a library of ordinary cards sees the layout it always did. A card's size is never silently changed to fit the sheet.

Cut bleed and medium colour-correction are not baked into the card — they're applied at sheet time, extended outside the trim, so the master stays a clean, resizable, device-neutral card. Where do effects go? Author the look in grade (after upscaling, WYSIWYG); frame expansion goes before upscale in border; bleed + medium reproduction happen in sheet. See uniform prints.

Layout on disk

<library>/
├── proxdex.toml                     # config + library marker
├── INDEX.md                         # generated: search hub + print status
├── back-mtg.png                     # shared card back, per game (optional)
├── cards/
│   ├── ex3-dragon/
│   │   ├── .game                    # "pokemon" — set codes alone can't say
│   │   └── ex3-90_dragonite-ex/
│   │       ├── .game
│   │       ├── .skip-upscaled       # this step was deliberately bypassed
│   │       ├── ex3-90_1_original.png
│   │       ├── ex3-90_2_bordered.png   # only if the frame needed expanding
│   │       ├── ex3-90_3_upscaled.png
│   │       └── ex3-90_4_edited.png     # trim-size master (no bleed)
│   └── isd-innistrad/
│       ├── .game                    # "mtg"
│       └── isd-51_delver-of-secrets-insectile-aberration/   # two-sided
│           ├── .faces               # the side names, front first
│           ├── .front               # which side prints on the front (default 1)
│           ├── .skip-bordered_f2    # per-side state, like everything else
│           ├── isd-51_1_original.png       # side 1 keeps the plain names
│           └── isd-51_1_original_f2.png    # side 2 carries the _f2 suffix
├── profiles/
│   └── matte-200.json               # one print medium: your notes, its recipe,
│                                    # and every calibration round measured on it
└── print-batches/
    └── 2026-07-18_dark-deck/
        ├── fronts.pdf
        └── batch.toml               # cards + copies, the profile and page
                                     # settings used, printed?, notes

Install

uv tool install proxdex        # global CLI in ~/.local/bin  (or: pip install proxdex)
uv tool install "proxdex[ui]"  # + the local web UI (`proxdex ui`)
uv tool install .              # from a local checkout
uv tool upgrade proxdex        # later

macOS, Linux and Windows, on Python 3.11–3.13. CI runs the suite and a real library end to end — init, import, border fit, imposed PDF — on all three, because the defects that only appear on one platform live in that path and not in a unit test. One caveat, inherited rather than ours: on Linux arm64 (a Pi, Graviton, Docker on Apple Silicon) cardbleed's jpeglib dependency has no prebuilt wheel, so apt install build-essential first. x86_64 Linux, macOS and Windows all install from wheels with no compiler.

cardbleed ships as a dependency, so it's bundled in proxdex's own venv — no separate install, and proxdex finds it there even though it isn't on your PATH. It is pinned >=0.4.1: cardbleed runs inside proxdex's process and prints to proxdex's stdout, and 0.4.1 is the first release whose own output survives a stream that cannot encode it.

Upscayl is installed separately, and cannot be otherwise

Everything proxdex needs comes with it — except the upscaler. That one is a desktop application, and no pip/uv install can supply it:

  • Upscayl is not a Python package. It is an Electron app whose engine, upscayl-bin, is a native Vulkan binary. It is not published on PyPI, so there is nothing for an extra to depend on. (There is an upscayl name on PyPI — version 0.0.0a1, described as "A small example package". It is unrelated. proxdex does not depend on it and neither should you.)
  • So there is no proxdex[upscale] extra, deliberately. An extra can only pull Python wheels, and the upscale step has no Python dependencies at all — it runs a binary. An extra here would install nothing and mean nothing.

Install it the way you install applications:

brew install --cask upscayl      # macOS
# or download from https://upscayl.org — macOS, Windows (installer or portable
# zip), Linux (AppImage, deb, rpm)

proxdex then finds it by itself on all three platforms, in Upscayl's own install layout — the engine at resources/bin, the models at resources/models:

looked for at
macOS /Applications/Upscayl.app/Contents/Resources/… (and ~/Applications)
Windows %ProgramFiles%\Upscayl\resources\…, and %LOCALAPPDATA%\Programs\Upscayl\… for a per-user install
Linux /opt/Upscayl/resources/… (the .deb and .rpm both land there)

Some installs have no fixed home and cannot be guessed: Upscayl's Windows installer lets you choose the directory, its portable zip unpacks wherever you put it, and a Linux AppImage runs from a temporary mount. Point at those:

[tools]
upscayl_bin    = "D:/Apps/Upscayl/resources/bin/upscayl-bin.exe"
upscayl_models = "D:/Apps/Upscayl/resources/models"

Keep the binary in its own folder — on Windows it needs the vcomp140.dll shipped beside it, so copying just the .exe out will not work.

proxdex where tells you what this machine has, and when it finds nothing it says where it looked, which is usually the answer:

upscaler  upscayl ✓ /Applications/Upscayl.app/Contents/Resources/bin/upscayl-bin

Without it, proxdex still works. The upscale step is the only thing affected, and it is affected honestly: proxdex upscale refuses up front with what to install (not per card, halfway through a batch), and in the web UI its Run button is disabled with the same sentence and the Skip button beside it. Nothing else changes — the stage still exists, an upscaled image a card already holds is still shown and still printed, and proxdex skip upscale is a first-class choice that leaves the earlier stage as the master.

Internally the step talks to an Upscaler backend rather than to Upscayl by name (upscale.BACKENDS), so a second engine is one class and one registry entry — including, if one ever ships wheels for every Python proxdex supports, a pip-installable one. Today there is exactly one backend, and it is Upscayl.

Library vs. tool

The tool is installed once; your library (cards, config, batches) is just a folder. proxdex locates it, git-style:

  1. --root DIR (accepted before or after the command), else
  2. the nearest proxdex.toml searching up from the current directory, else
  3. $PROXDEX_ROOT (set this in your shell profile to run from anywhere):
export PROXDEX_ROOT=~/Documents/Proxies
proxdex where     # confirm which library, config and default game are active

Config lives in <library>/proxdex.toml (created by init), so it travels with the data and each library can differ. New config keys added by a tool upgrade fall back to defaults, so old libraries keep working. INDEX.md is regenerated automatically after any command that changes state (no need to run index by hand).

Usage

cd ~/Documents/Proxies
proxdex init                   # one-time: create the library here

proxdex search entei ex        # find a card by name, pick which print to fetch
proxdex fetch ex3-90 ex6-105   # or download directly by id

proxdex border ex3-90 --inner-top .04 --inner-right .05 \
                      --inner-bottom .04 --inner-left .05   # reshape to spec
proxdex upscale ex3-90         # Upscayl
proxdex grade ex3-90           # the uniform look → the trim master

proxdex sheet dark-deck        # correct for the medium + bleed + impose → PDF + batch
#   ...print the PDF (colour management OFF), then:
proxdex printed dark-deck      # mark the batch printed

proxdex ls                     # every card, side, stage progress, printed?
proxdex ls --only ready --sort recent   # same filters the contact sheet offers
proxdex show ex3-90            # everything the card's API says, plus local state

Two-sided cards read the same way, one row per side, with on the side that prints on the front:

proxdex fetch isd-51           # downloads both sides
proxdex border isd-51 --face 2 --inner-top .04 --inner-right .05 \
                               --inner-bottom .04 --inner-left .05
proxdex flip isd-51            # print the other side on the front
proxdex sheet dfc --faces duplex   # its reverse prints on the back

That's the loop: search → prepare (per step) → sheet → printed. Any of border, upscale and grade can be skipped instead of run — a card is ready to impose once grade is settled either way.

import files loose images (Upscayl-GUI output, or --id an arbitrary scan). Where each file lands is read off its name — the card id it starts with, the stage (upscayl → upscaled), the side (_f2) — and --dry-run shows the whole plan before a byte moves:

proxdex import ~/upscaled/*.png --dry-run   # what each file would become
proxdex import ~/upscaled/*.png             # ex*_upscayl_*.png → the upscaled stage
proxdex import scan.png --id ex6-105        # arbitrary file → looks up + files it
proxdex import ~/dump/*.png --on-existing skip   # keep the stages already there

The plan names what it replaces, what two files would collide over, and which later stages go stale — and it is the same plan the web UI's import wizard shows, so the preview and the import cannot disagree.

Commands accept card ids to scope them (proxdex upscale ex6-105); with none, they act on the whole library. proxdex searches up from the current directory for proxdex.toml, or pass --root DIR.

Everything the web UI can do has a verb here, and the reverse — settings included:

proxdex config show dpi        # every setting with its meaning and default
proxdex config set sheet.dpi=1200 sheet.faces=duplex   # comment-preserving
proxdex batches                # what has been imposed, and what is printed
proxdex rm ex3-90              # delete a card (asks first)
proxdex ls --json              # the same shape /api/cards serves the UI
proxdex doctor                 # stored images that aren't what proxdex writes now

doctor — the files you already have

proxdex learns things about how a stage image has to be stored, and a library filled last year does not benefit from a fix applied at the front door. doctor reads the header of every stored image and names what a current proxdex would have written differently: a die-cut corner left transparent (it prints as whatever was under the alpha), a grayscale or CMYK file, an unreadable file, or a bordered master that is not the trim aspect — which sheet crops to fit, losing border off two edges without saying so. Nothing about any of them is visible on screen.

proxdex doctor                 # report only; reads headers, writes nothing
proxdex doctor --fix           # repair what is a repair, in place (asks first)
proxdex doctor ex3-90          # or scope it to some cards

A repair rewrites only the file it names and leaves every later stage alone — the picture does not change, so nothing derived from it went stale. A wrong aspect is not repaired: re-fitting a border needs to know where the border is, which is a decision, so doctor names the step to re-run instead. The same check is the settings screen's stored images panel in the web UI.

Two games in one library

Each card records its game in a .game file next to its images, so a mixed library just works — ls shows it, backs and frame specs follow it. --game picks which TCG a command means; without it, [library] game from proxdex.toml is the default (and fetch falls back to trying the others).

proxdex search --game mtg delver of secrets --set isd
proxdex fetch neo-136              # tries the default game, then the rest
proxdex fetch --game mtg 4ed-100   # or say it outright
Pokémon Magic: The Gathering
id ex3-90 neo-136
metadata pokemontcg.io Scryfall
image scrydex Scryfall PNG (745×1040)
card back no API — supply a scan Scryfall's standard back
frame spec per era (WOTC measured) one spec, uniform on all edges
borderless not exposed by the API detected from the printing
sides always one one or two (transform, modal, reversible)
related cards meld halves + result, tokens (fetch --related)

Web UI

Prefer clicking to typing? proxdex ui (needs the [ui] extra) starts a local server and opens a browser with full parity to the CLI — nothing leaves your machine (localhost only):

  • Contact sheet — every card as a thumbnail with its game, stage strip and print status. Filter by name, game, set or state, sort, change tile size, and select cards to run or skip one step across all of them. A header strip counts where the whole library stands per stage, and how much is ready to print.
  • Card console — the pipeline as a filmstrip: one frame per stage, carrying that stage's actual image, so the rail is the card's own history. Pick a frame and the panel beside it holds that step's settings — always, from the moment you focus it, with no mode to enter — plus Run / Skip / Reset. A step that has run shows its output, with a compare tool above the card: Result on its own (the default), Wipe to drag a split between the step's input and output, or Fade to cross-dissolve them on a slider — one at a time. A step that hasn't run shows its input at full colour, with the fact stated in the chrome around the card rather than dimmed over it. Two-sided cards get a side tab strip and a control for which side prints on the front. / cards, / steps, F flips side, C cycles compare.
  • Border tool — the four align marks are live whenever Border is focused, and they land on a measurement of the card's own border the first time you open the tool, with a chip saying whether every edge read cleanly (Measure it does it again on demand). Drag one and a loupe shows the source pixels at 6× with the mark on a crosshair; arrow keys nudge it, or type the inset as a percentage. A cyan ghost outlines the trim the fit will produce and shades the border it is aiming at, so you can see the result before running it. The frame spec — and how much it is trusted — is a setting like any other.
  • Search — pick a game, query with filters, preview art, add selected, with or without the cards they're printed alongside. Hover a hit for full ↗ — the provider's own scan at full size, for telling two prints apart.
  • Import wizard — drop a folder of scans or an Upscayl output and review it one row per file before anything is sent: the card it goes to, the stage, the side, and what it would do — a new stage, a replacement, a slot two files want, a name with no id in it. The review is import --dry-run computed on the server from the filenames alone, so a two-hundred-file folder previews without uploading a byte; the thumbnails are the browser's own copies. A row with no id gets a Find… search to name the card, already there chooses replace-or-keep for the run, and the files then go one request at a time so a failure belongs to one named file instead of the folder.
  • Card data sheet — every field the provider returns, its outbound links, and what the card is printed alongside — a meld partner, the melded card, the tokens it makes — each addable in one click.
  • Settings — a real form: every setting carries its label, explanation, unit and default, all read from the code itself, with the raw TOML key kept visible. Nothing is written until you save, and the save bar only exists while something differs. Card backs, the frame specs (and which of your sets ride on an estimate) and the calibration loop live here too.
  • Make sheet — the whole library or just what you selected, with a per-card side choice for two-sided cards, made where the consequence is. If the batch mixes card sizes it says so up front, with how many of each fit a page. The PDF it writes is linked the moment it exists — the browser's version of sheet --open, which opens the file on whatever machine you typed it on. Mark printed and rebuild index from the toolbar.

? shows every keyboard shortcut; G then L/S/, jumps between screens.

Every screen has its own URL — /library, /card/ex3-90/upscale, /card/isd-51/border?side=2, /search?q=charizard, /settings — so back and forward work, a card (and a side) is bookmarkable, and a reload lands where you were (scroll included). Switching views does no round-trip at all: the library, search results and settings are held client-side, and images are served under a version stamp so the browser caches them permanently and never refetches one it already has.

The whole pipeline — its order, each step's label and skippability, and each step's settings schema with this library's defaults — is served from Python. The UI renders its stepper and its control panels from that and spells no step name or option of its own, so a step added in the code appears in the browser with its controls already built.

The UI bundles its own component library (Bootstrap, MIT), so it never reaches out to a CDN — everything is served from localhost.

proxdex ui                 # → http://127.0.0.1:8756

Print sheet

proxdex sheet <name> [ID[:COPIES]...] corrects each master for the medium, extends cut bleed outside the trim (cardbleed), imposes onto pages, and writes print-batches/<date>_<name>/<faces>.pdf plus a manifest. proxdex renders the PDF itself, so the print path is fully determined — print with your printer's colour management OFF so a calibration holds.

  • Copies and per-run overrides. ID:4 prints a playset, --copies N applies to the whole run, and --faces/--page/--orientation/--cols/--rows/--bleed/--dpi/ --guides/--profile change this run without touching the library's settings. --dry-run reports the page plan and writes nothing.
  • Any input size → exact card size. Whatever resolution a card is, it's scaled to its own physical size at sheet DPI — the configured dimensions ([card], default 63×88mm) for an ordinary card, 89×127mm for an oversized one. fit = cover fills the card preserving aspect (matching-aspect cards lose nothing); contain pads; stretch forces it.
  • Mixed sizes get their own pages. Cells are grouped by trim size, and each group is imposed with its own grid, so an oversized card never has to share a 63×88 cell. Duplex mirroring happens within each group, so backs still land behind their fronts.
  • Fronts, backs, or duplex (--faces or [sheet] faces). Duplex emits a front page then a mirrored back page (duplex_flip = long|short), so double-siding lines up. Backs come from a shared [sheet] back_image or a per-card <id>_back.png.
  • Offsets nudge the whole image (mm): front_offset_* and, crucially for duplex registration, back_offset_* (e.g. 0.4, 0.35).
  • Cut guides: guide_style = full (grid lines) / corners (crop marks) / none, with placement, length, color, width, and independent guides_front / guides_back (cut from the front, so backs default off). Optional printer reg_marks. All under [sheet].

The PDF is lossless (Flate-embedded, never JPEG) and rendered at [sheet] dpi (default 1400, --dpi to override) so the printer never upsamples; only one page raster is held in memory at a time.

Card backs

proxdex back sets the shared back used by sheet --faces backs|duplex. Backs are per game — a mixed library needs both — and each card picks its own, so a duplex sheet of Pokémon and MTG cards comes out right:

proxdex back --game mtg                        # Scryfall's standard MTG back
proxdex back --game pokemon --file my-back.png # your own scan
proxdex back --game mtg --url https://…/back.png

The file lands at back-<game>.png and is applied at sheet time through the same medium colour-correction and bleed as the fronts. Per-card backs: drop <id>_back.png in a card's folder. Note: there's no reliable Pokémon-back API (the back is one image, owned by TPC) — supply your own high-res scan.

Finding cards

Don't know the id? proxdex search queries the game's API by name — every word must appear in the card name — and shows each match's set, release year, collector number, rarity and artist so you can tell prints apart:

$ proxdex search entei ex
#  ID       Name            Set                       Year     No.  Rarity        Artist
1  ex4-91   Entei ex        Team Magma vs Team Aqua   2004   91/95  Rare Holo EX  Ryo Ueda
2  ex7-97   Rocket's Entei  Team Rocket Returns       2004  97/109  Rare Holo EX  Ryo Ueda
3  bw5-13   Entei-EX        Dark Explorers            2012  13/108  Rare Holo EX  Shizurow
Fetch which? [numbers/ranges/ids · 'all' · blank to cancel]: 1

Type 1, 1,3, 1-3, an id, or all. Narrow with --set base1, --rarity holo, --year 2004; skip the prompt with --select 1,3 or --fetch; add --open to preview the first 12 result images in your browser. (The web UI's equivalent is a full ↗ link on each hit — a browser cannot ask the machine running the server to open anything, and should not.)

Upscaling

This is the one step that needs software proxdex does not ship — see Upscayl is installed separately for why that cannot be fixed with an extra, and what happens when it is missing (short version: only this step is affected, and it says so).

proxdex upscale drives Upscayl's engine (upscayl-bin) directly — no GUI round-trip — and mirrors the app's own options: any of the seven built-in models, an output scale, and optional Double Upscayl (runs the model twice, so 2× doubled = 4×, up to 16×). The command construction matches the app exactly, including only passing -s when the scale differs from the model's native 4×. The bundled binary and models are auto-detected on macOS, Windows and Linux; for an install in a non-standard place, set the paths under [tools].

Set defaults once in proxdex.toml:

[tools]
upscayl_model  = "digital-art-4x"  # + upscayl-standard-4x, upscayl-lite-4x, high-fidelity-4x,
                                   #   remacri-4x, ultramix-balanced-4x, ultrasharp-4x
upscayl_scale  = 2                 # 1 | 2 | 3 | 4
upscayl_double = true              # run the model twice (default on → 2× becomes 4×)

Every one of these is a closed set — model, scale and double are validated in the config, on the CLI and in the web UI alike, so a typo names the valid options at load instead of failing later inside upscayl-bin. (The flip side: custom .param models are not selectable.)

Override per run: proxdex upscale --model ultrasharp-4x --scale 4 --double. Prefer the GUI? Skip this step and proxdex import its output instead — the import wizard reads _upscayl_ in a filename as "this is the upscaled stage", so a whole output folder files itself.

Border correction (frame expansion)

Some scans are cut into the card's printed frame, so its border is too thin. proxdex border expands the frame up to the real thing — before upscaling — using cardbleed to continue the existing pattern rather than smear pixels. This is frame correction, distinct from cut bleed (which sheet adds outside the trim).

You say where the border currently sits with --inner-top/-right/-bottom/-left (fractions of the image; the UI's align tool does this by dragging), and the card's frame spec supplies the target widths. Add --stretch to un-distort the art so the borders land exactly.

--auto measures those four numbers off the image instead. Each edge is scanned inward over 64 lines until the picture stops looking like the border — and every line decides that from its own pixels just inside the cut edge, because a card's frame is often not one colour at all: a silver full-art border is a gradient, an ex-era border is a sheen, and a single colour read for the whole ring needs a tolerance wide enough to swallow the art along with the variation. The answer is the depth the most lines agree on. It is a pre-placement, not a decision: every edge reports the share of its lines that agreed, and an edge they disagreed about is named rather than passed off as measured.

$ proxdex border --auto base1-4
  ⌖ base1-4: border ends at T2.06 R2.67 B2.06 L3.17% — every edge measured cleanly.
✓ base1-4: fit → 628×877px  T3.92 R5.00 B3.92 L5.00%  (Pokémon · WOTC vintage, stretch)

$ proxdex border --auto --dry-run inr-14
  ⌖ inr-14: border ends at about T3.51 R4.03 B3.56 L3.90%. The top scan lines
    disagreed — a decorated frame or art touching the border — so check that mark.

In the UI the marks land on that measurement the first time you open the border tool on a card, with a chip saying whether it was clean, and you nudge from there. --dry-run measures and writes nothing.

Specs differ by game and era, and proxdex is honest about which it has actually measured:

$ proxdex frames
Spec             Game                  Border T/R/B/L (mm)        Confidence
pokemon-wotc     Pokémon               3.45 / 3.15 / 3.45 / 3.15  measured
pokemon-generic  Pokémon               3.45 / 3.15 / 3.45 / 3.15  estimated
mtg-bordered     Magic: The Gathering  3.00 / 3.00 / 3.00 / 3.00  estimated
borderless       any                   0.00 / 0.00 / 0.00 / 0.00  measured

It also lists which specs the sets in your library resolve to. A set with no measured spec still works — the fit just runs against an estimate — and both the CLI and the UI say so rather than pretending. Pokémon frames have a thicker bottom (set symbol, ©) and change by era; MTG's frame is uniform on all four edges across every bordered set, so one spec covers it.

A borderless or full-art print has no frame to match, and a modern set mixes both under one set code — so the set can't answer this but the printing can. proxdex reads it from the provider at fetch time (Scryfall's border_color and full_art) and records it in the card's own .frame marker, so the border step reshapes it to the card aspect and nothing else. proxdex frames shows which cards resolve that way, and --frame still overrides by hand:

proxdex border neo-136 --frame borderless --auto

Uniform prints

grade applies one look — brightness, contrast, saturation, gamma — to every card, so a mixed batch prints as a set. Defaults live under [grade] and every one of them is also a per-run flag:

[grade]
brightness = 1.03   # printers + matte paper dull the image
contrast   = 1.06
saturation = 1.10
gamma      = 1.0
levels     = 0.0    # optional: stretch ONE card's own black/white points
proxdex grade ex3-90                       # the library's look
proxdex grade ex3-90 --saturation 1.2      # this run only
proxdex grade base1-4 --levels 0.4         # a flat, hazy scan

--levels reads that card and changes only that card: it pulls its own darkest and brightest pixels toward full range, blended by the amount you give.

Grade does not try to match cards to each other by colour. An earlier version did — it read the colour of each card's frame and white-balanced every frame to one shared target. That is wrong at the premise: a card frame is yellow on a Pokémon card, black on a Magic one, and absent on a full-art print, so there is no common baseline to pull them to. With a mixed library the shared target came out olive, and a neutral grey inside a yellow-bordered card graded to deep blue while the same grey in a black-bordered card blew out to white. Both were measured; both are gone.

Matching the medium is a real problem, but a print-time one — the paper and ink are the same for every card on the sheet. That is what a print profile is for.

Print profiles (one per medium you own)

A profile is everything proxdex needs to know about "matte 200 g on the XP-15000 with colour management off": a name, your notes, and how it corrects. They live in <root>/profiles/<name>.json; [print] profile names the default.

proxdex profile list
proxdex profile new matte-200 \
        --notes "Canon TS8350 · matte 200 g · plain-paper setting · CM OFF" --use
proxdex profile show matte-200        # notes, numbers, every round, the trend
proxdex profile set matte-200 --note "switched to the rear tray"
proxdex profile rename matte-200 matte-200-rear
proxdex profile rm old-glossy

Write the notes down. Six months later they are the only way to reproduce a print.

Nothing ships pre-filled. There is one built-in name, none, and it is the identity — no correction at all. A new profile starts there too. proxdex has no numbers to offer for your paper: "foil needs saturation 1.38" was true of exactly one setup that nobody reading this owns, so a recipe like that is a guess wearing a label. Every real profile is one you made, one of two ways.

Fronts and backs can be corrected for different media[print] back_profile or sheet --back-profile. Leave it unset and both sides use one profile, which is right for duplex, since a duplex sheet is one piece of paper. It exists because that is not always true: the reverse of a one-sided glossy stock is a different surface, and a backs-only run often goes on other paper entirely.

Defining a profile without a scanner

Four multipliers, set by hand, applied at print time. The trick is not to guess them on screen — a screen is not the paper — but to print one page of the same card at a row of values and pick the one that looks right:

proxdex profile strip matte-200 --vary saturation --from 1.0 --to 1.6 --steps 4
#   → one page, four cards at true size, each labelled with its saturation
#   → print it on the medium (colour management OFF), look at it, then:
proxdex profile set matte-200 --saturation 1.4
proxdex profile preview matte-200      # before | after on a card, on screen

One knob at a time: a page where two things changed tells you which page you like, not which value to keep. --vary takes saturation, contrast, brightness or gamma, and profile show tells you the numbers currently in force.

The web UI has the same thing under Print → By hand: the four numbers, an inline before/after, and a strip to print.

Calibrating a medium (a loop, on one sheet of paper)

With a scanner, proxdex measures the correction instead of guessing it. The loop is designed to be walked several times on one sheet: each round prints the chart into a different slot of a 2×3 grid, so six rounds fit an A4 page.

proxdex calibrate chart                      # → profiles/<name>_round1.pdf, slot 1,1
#   print it on the medium (colour management OFF)
#   scan the whole page (scanner auto-correction OFF), then:
proxdex calibrate add --scan scan.png        # records the round, refits, reports
#   feed the SAME sheet back in and repeat — the next chart goes in slot 2,1
proxdex profile show                         # watch the error fall
proxdex calibrate proof                      # target vs scan, patch by patch
proxdex calibrate disable --round 3          # a misfeed or a crooked scan
proxdex calibrate enable  --round 3          # …and put it back

Every round is kept, and the correction is refitted over all of them at once, so each round makes it truer rather than replacing what you measured last time. Round 1 prints the raw target, which measures how far off the medium is; every round after prints the target through what is known so far, which samples the space where your cards actually live. Against a simulated press it converges 16.1 → 2.2 → 1.6 → 1.5 → 1.4 mean RGB.

It also tells you when to stop. A loop you are invited to repeat forever wastes paper: once three rounds in a row have improved the fit by under half a level each, calibrate add and profile show say so and stop suggesting the next chart — what is left is the medium's own gamut, and no amount of measuring puts ink in the printer that is not there. Measure again when the ink, the paper or the driver changes.

The error you are shown covers only colours this medium can reach. White paper is not 255, ink is not 0, and a saturated blue at mid-lightness can need more cyan than exists — so those patches are named and excluded rather than averaged in, which would leave a floor that can never fall. Reachability is measured by inverting your print's own response, and it is a property of the medium, so every round is scored over the same patches: the trend moves when the print improves, not when the patch set does.

The chart is 80 patches: a 16-step neutral ramp, then a 4×4×4 lattice of the cube's interior. Two decisions there are worth knowing, because both were measured rather than assumed:

  • The lattice is pulled inside the printable box on purpose. Paper is not 255 and ink is not 0, so a patch at pure red or pure white measures nothing — it clips, and gets dropped from the fit. The chart proxdex shipped through 0.5.0 spent 24 of its 36 patches that way, leaving ~12 usable samples to fit a 10-parameter model. Same press, same code: the old chart settled at 2.31 mean RGB, this one at 1.36.
  • Denser is not better. Patch area is the budget. At six charts per A4 these are 5.1 mm of ink with 1.1 mm gutters — 121 px across on a 600 dpi scan. Push to 228 patches and accuracy gets worse; a 512-patch near-continuous chart was worse than the 36-patch one it would replace, because read noise and neighbour bleed grow faster than coverage helps. A continuous gradient is worse again: there is no flat area to average, and 1% of geometric error becomes a correlated 2.3 levels of error in every reading. (A 3-D LUT, which is what a dense lattice would justify, also lost to the polynomial at every density tested.)

Rounds are never deleted. A bad one — a misfeed, a scan with the scanner's auto-correction left on — is switched off: the correction refits without it, and switching it back on restores exactly what it was doing. That is the only way to see with and without. proxdex profile show also gives each round a pull: how far the correction moves if that round is left out. A round pulling much harder than its neighbours is either your most informative measurement or an outlier, and it is worth knowing which. In a run where round 3 was scanned with auto-correction on, its pull came out at 17.7 against 5.6 / 5.4 / 4.4 for the others.

The chart travels the same renderer as a card sheet, so the correction is measured on the exact path it is applied to. proxdex sheet then applies it, and the stored masters stay neutral — switching media is a different --profile, not a re-grade.

Honest limits. The scanner is the measuring device, so this makes prints true as your scanner sees them — excellent for proxies, not colorimetric. Some target colours are simply outside a medium's gamut: paper is not 255 and ink is not 0, so those patches can never be hit, and proxdex says how many rather than folding them into an average that could never reach zero. And you must turn off the scanner's auto colour/contrast, or it fights the loop.

Building a print sheet

proxdex sheet <name> [ID[:COPIES]...] imposes the masters. Copies are how proxies are actually printed, and every page setting can be overridden for this run only — a print run is this paper on this printer today, not a library preference.

proxdex sheet playset ex3-90:4 base1-4:2      # a playset, and a pair
proxdex sheet deck --copies 4                 # four of everything ready
proxdex sheet deck --dry-run                  # the page plan, writing nothing
proxdex sheet deck --orientation landscape --cols 4 --rows 2 --bleed 3
proxdex sheet deck --profile foil-clear --notes "third attempt, rear tray"
proxdex sheet deck --faces duplex --profile matte-200 --back-profile glossy-reverse

--dry-run reports the pages per card size before anything is rendered, from the same code that imposes the PDF. The batch manifest records the copies, the profile and the page settings, so a reprint is reproducible rather than remembered.

The web UI has the same thing as a screen (Sheet): pick cards, set copies, and the page plan updates as you go. Print manages profiles and walks the calibration loop — the slot map shows which part of the sheet is used, and the round table shows the error falling.

Development

One command for the environment, and it is the same one CI uses:

uv sync --group dev      # ruff, pyright, pytest — plus the [ui] extra

The dev group deliberately pulls the [ui] extra rather than listing its packages again, so lint and typecheck see webui.py. node is needed too, for one test (below); every CI runner ships one, and the test skips loudly without it.

The gate

Five commands, and they are exactly what CI runs — if these pass locally, CI passes:

uv lock --check                             # the lock still agrees with pyproject
uv run --group dev ruff check src tests
uv run --group dev ruff format --check src tests
uv run --group dev pyright                  # strict
uv run --group dev pytest

webui.html is a vanilla-JS SPA and is not linted or typechecked by any of them. After editing its <script>, extract the block and run node --check on it — that is the only thing standing between a typo and a blank page. scripts/release.sh does it for you, and so does the parity test below, indirectly.

The suite is deliberately small: it covers only what a person cannot re-check by eye, which is why tests/test_fit_parity.py exists — it cuts solveFit out of webui.html and runs it in node against cardbleed's Python solve_fit, because a drift between the two makes the align overlay lie about where a card will land.

Running your checkout vs. the installed tool

These are not the same program, and the difference has shipped bugs twice:

# your checkout, on a library in the current directory
uv run proxdex ls

# your checkout, on a library somewhere else
uv run proxdex --root ~/Documents/Proxies ls

# your checkout, from *any* directory (handy when the library is the cwd)
uv run --project ~/Code/proxdex proxdex --root ~/Documents/Proxies ls

# what a user actually gets: no dev group, no extras
uv tool install .

uv run gives you the dev group, and a user has no dev group. Because that group carries the [ui] extra, an import that a core module needs but that is declared under [ui] works perfectly in a checkout and dies for everyone else. That is not hypothetical: tomlkit shipped that way for two releases — green on six CI jobs across three platforms — and a plain pip install proxdex wrote the print PDF and then died with ModuleNotFoundError. Two things guard it now, and both are worth knowing about before you add a dependency:

  • tests/test_deps.py reads the declaration in pyproject.toml rather than trying the import, because in the environment the suite runs in every import works. Every non-stdlib import must be a declared dependency, or sit inside a try/except ModuleNotFoundError that says how to install it.
  • CI's installed job builds the wheel, installs it into a bare venv with no extras and no dev group, and drives the whole pipeline through it.

To reproduce that job locally before you push:

uv build && uv venv bare && VIRTUAL_ENV=bare uv pip install dist/*.whl
bare/bin/proxdex init lib && bare/bin/proxdex --root lib where

Test against a throwaway library

Never your real one. A temp directory with a proxdex.toml marker is a library, so:

uv run proxdex init /tmp/lib
uv run proxdex --root /tmp/lib <command>

cardbleed ships its own suite — cardbleed --selfcheck.

Releasing

One command, from a clean main:

scripts/release.sh 0.6.0 notes.md    # or omit the file and write the tag message

It runs the full gate (lint, format, typecheck, node --check on the web UI's script, and a wheel build that asserts the data files are in it), bumps _version.py, commits, writes an annotated tag, and pushes. Nothing is mutated until every check passes. Pushing the tag runs the Release workflow, which re-checks the gate, refuses a tag whose version does not match _version.py, publishes to PyPI by trusted publishing, and creates the GitHub release from the tag's own message with the artifacts attached.

License

MIT

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