pybedrock-net
Python-native RakNet foundations for Minecraft Bedrock protocol experiments.
Developed by ZENKAI, with Sader (سادر) leading the development and protocol implementation work.
Overview
pybedrock-net is an early development project focused on understanding and
implementing Minecraft Bedrock networking directly in Python. Bedrock uses
RakNet as an important networking foundation. The long-term goal is a reusable
Python foundation for programmable Bedrock clients, bots, protocol tools,
testing tools, experiments, and automation systems.
This project targets the network protocol rather than requiring a complete Minecraft game client. It is not a Minecraft server and is not a replacement for Minecraft.
Current implementation
Version 0.0.1 contains a real UDP implementation of the RakNet offline handshake:
0x05 OpenConnectionRequest1
↓
0x06 OpenConnectionReply1
↓
0x07 OpenConnectionRequest2
↓
0x08 OpenConnectionReply2
RakNetSession creates a UDP socket, sends Request1, parses Reply1, sends
Request2, and parses Reply2. The command-line probe performs this exchange
against a reachable Bedrock UDP endpoint.
Successful Reply2 means only that the RakNet offline handshake completed. It does not mean the client logged into Minecraft or entered the world.
Architecture
Python application / Bot
↓
UDP transport
↓
RakNet
↓
Minecraft Bedrock protocol
↓
Minecraft Bedrock server
The transport layer owns UDP communication. RakNet provides the connection and reliability foundation. The Bedrock layer will eventually provide login, world, player, chat, and command protocol support.
Live connection probe
Run this against a real Bedrock UDP endpoint:
pybedrock-net example.org --port 19132
The host and port are supplied by the user and are never embedded in the package. No credentials or server infrastructure are included.
Usage
The current session API is experimental:
import asyncio
from pybedrock_net import RakNetSession
async def main() -> None:
session = RakNetSession("example.org", port=19132)
try:
reply = await session.connect()
print(reply.server_guid, reply.mtu)
finally:
session.close()
asyncio.run(main())
This connects to RakNet only. It does not log in, move a player, follow a player, send chat, or execute commands yet.
Current limitations
- Connected RakNet framing is not implemented.
- Complete reliability, ACK, NAK, ordering, and channel handling are not implemented.
- RakNet connection request and accepted-connection stages are not implemented.
- Bedrock login, encryption, network settings, start game, and play state are not implemented.
- Player position tracking and movement packets are not implemented.
- Following a player, chat messages, and command execution are not implemented.
- No stable high-level bot API is available.
These limitations are explicit because sending guessed Bedrock packets can disconnect a server or corrupt a session.
Roadmap
- RakNet offline handshake — implemented and locally tested; real-server verification depends on a reachable endpoint.
- Connected RakNet framing — in development.
- Reliability, ACK/NAK, ordering, and session lifecycle — planned.
- Bedrock login and encryption — planned.
- Bedrock play protocol and player tracking — planned.
- Movement, follow-player behavior, chat, and permitted commands — planned.
- High-level Bedrock bot API — long-term goal.
Installation
pip install pybedrock-net
Version 0.0.1 is an early foundation/development release. APIs may change, protocol implementation is incomplete, and the package is not production-ready.
Development
python -m pytest
python -m build
python -m twine check dist/*
Developer & Community
- Developer: ZENKAI
- Development: Sader (سادر)
- Telegram:
s_xwn - TikTok:
s_xwn - YouTube: https://www.youtube.com/@szewq
An official support/community link may be added in a future release.
Future Support
The intended future bot layer may allow Python programs to connect to Bedrock servers where supported, authenticate, receive player events, follow a target player, move, send chat, issue permitted commands, and automate protocol-level tasks. These are future capabilities, not features available in 0.0.1.
License
No license file was present when this distribution was prepared. A license should be selected before the project is treated as a fully licensed open-source distribution.
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