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pygame-topdownengine is a 2.5D engine for top-down games.

Project description

pygame-topdownengine

License: MIT PyPI Version Python Versions Types: Typed

pygame-topdownengine is a 2.5D engine for top-down games. It is designed to be highly modular, with most core systems being located in the easily extendible GameObject class. It is built on top of the pygame-ce package, which you can find here: https://github.com/pygame-community/pygame-ce/tree/main.

Features

  • GameObject class that contains all of the core systems.
  • MobileObject class that allows for modular movement behavior.
  • EnvObject class for environmental decorations or objects.
  • Built in VisualUtils class that allows for the easy manipulation of Surfaces.
  • Option to use either pixel-perfect or subpixel rendering.
  • Dynamic scale-setting for all GameObject instances.
  • Robust 3D collision detection.
  • Toggleable Game.debug attribute to render hitboxes during development.

Quickstart

This code makes a Player character, a secondary character that will attempt to follow the Player character, and a solid object the Player can collide with and jump over.

import topdownengine as tde
from topdownengine.mobile_object.controller import KeyboardInputController, MovementAIController
from topdownengine.asset_paths import ASSETS_DIR
import pygame as pg

# Define an instance of the Game class
game = tde.Game(
    screen_width=900, 
    screen_height=650, 
    window_title="pygame-topdownengine Basic Usage Example"
)

# Define a MobileObject to be the Player + Enable Camera Tracking
player = tde.MobileObject(
    controller=KeyboardInputController(), 
    animation_paths={
        "idle": ASSETS_DIR / "example-player" / "idle.png",
        "walk": ASSETS_DIR / "example-player" / "walk.png"
    }, frame_size=(16, 16), directional_anims=True
)
game.camera.focus_game_object = player

# Define a MobileObject to follow the Player
enemy = tde.MobileObject(
    controller=MovementAIController(target_mobile_object=player), 
    animation_paths=player.animation_paths, # Use same animations as the Player
    frame_size=(16, 16), directional_anims=True
)

# Define an EnvObject
env_obj = tde.EnvObject(frame_size=(32, 32), colliders=[pg.Rect(0, 0, 32, 32)])
env_obj.position = pg.Vector2(100, 100)
env_obj.obj_shadow = '32x16'

# Add them to the game object group
game.game_object_group.add(player, env_obj, enemy)

# Rescale GameObjects to have a SCALE of 3 (this makes them more visible)
tde.GameObject.set_scale(3, game)

# GameObj automatically generates a four frame "flashing animation."
# In order have our EnvObj not flash, we will make it use only the first frame.
env_obj.animations['idle'] = [env_obj.animations['idle'][0]]

# You can add subpixel rendering by uncommenting the below line of code.
# tde.GameObject.SUBPIXEL = True

# Run the game
game.run()

Installation

In order to install pygame-topdownengine, make sure Python and pip are both installed and in PATH. Then, run this command into your terminal:
pip install pygame-topdownengine

License

This library is distributed under the MIT license, which can be found in the root of this repository under the LICENSE file.

The source files located in the examples subfolder are licensed under the Creative Commons Zero 1.0 Universal license, which can be found inside of examples/LICENSE.

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