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PyGame Simplified — A beginner-friendly wrapper around Pygame

Project description

PyGame-S — PyGame Simplified

PyGame-S is a beginner-friendly wrapper around Pygame that simplifies game development without limiting what you can build. Write less boilerplate, focus more on your game.


Installation

pip install pygames-simplified

Importing

from pygames.advanced import *   # Physics + Player + Animator(recommended)
from pygames.medium import *     # Physics only (no player input)

Quick Start

from pygames.advanced import *

game = Game(800, 600, "My Game")

player = Player(game, 100, 300)
ground = SSprites(game, 0, 550, source=Surface((800, 50)))
ground.image.fill("green")

game.start(player)
game.make_solid(ground)

def logic():
    game.background("skyblue")
    player.tick()

game.mainloop(logic)

Complexity Tiers

Import What you get
from pygames.medium import * Core engine + physics (no player input)
from pygames.advanced import * Core engine + physics + controllable player + Animator

Core — Game

game = Game(w=800, h=600, title="My Game", icon_path=None)
Method Description
game.background(color) Fill the screen with a color each frame
game.start(*objects) Register objects to be drawn and updated
game.make_solid(*objects) Mark objects as collidable
game.check_key_pressed(name) Check if a key is pressed — e.g. "left", "space", "w"
game.start_score_counter() Display score on screen
game.score Set or update the score value
game.start_garbage_collecter() Auto-remove off-screen objects
game.load_image(name, path) Load an image by name
game.img(name, x, y, w, h) Draw a loaded image
game.load_sound(name, path) Load a sound by name
game.play_sound(name) Play a loaded sound
game.set_speed(fps) Set target FPS (default 60)
game.zoom(factor) Resize the window by a multiplier
game.mainloop(logic) Start the game loop
game.create_surface(width, height, color, alpha) Create a surface
game.enable_logging(log_file) Enables Logging for debugging
game.disable_logging() Disable Logging

Base Sprite — SSprites

obj = SSprites(game, x, y, image_path=None, source=None)

The base class for all game objects. Accepts an image path, a raw Surface, or defaults to a white square.

Method Description
obj.draw() Draw the object to the screen
obj.move(dx, dy) Move the object by an offset

Physics — PhysicSprite (medium)

obj = PhysicSprite(game, x, y, width=50, height=50, color="red")

Extends SSprites with gravity, collision, and velocity.

Attribute Description
obj.vel_x Horizontal velocity
obj.vel_y Vertical velocity
obj.gravity Gravity strength (default 0.8)
obj.max_fall_speed Max fall speed to prevent tunnelling (default 20)
obj.on_ground True if standing on a solid
Method Description
obj.apply_physics(solids) Apply gravity and collision — called automatically
obj.jump(force=15) Jump if on the ground

Player — Player (advanced)

player = Player(game, x, y, width=40, height=60, color="blue", speed=5,
                left="left", right="right", jump="space")

Extends PhysicSprite with keyboard input. Key bindings are fully customisable.

Method Description
player.tick() Process input — call this in your game logic function
player.handle_input() Handles left, right, and jump keys

Animation — Animator (advanced)

from pygames.advanced import Animation

anim = Animator(target, animation_speed=0.1)

Works with objects that have a .state string and an .animations dict mapping state names to lists of Surface frames.

Method Description
anim.refresh() Advance animation frame — call every game loop tick
anim.hover(amplitude=5, speed=5) Vertical sine-wave floating motion
anim.rotate_loop(speed=100) Continuous rotation
anim.set_speed(speed) Change frame interval

Supported Keys

Pass any of these strings to game.check_key_pressed() or as custom key bindings:

"left", "right", "up", "down", "space", "esc", "enter", "shift", "ctrl", "tab", "backspace", or any letter/number like "a", "w", "1"


Native Pygame

Since PyGame-S uses from pygame import * internally, all Pygame features are available directly:

from pygames.advanced import *

mixer.music.load("background.mp3")
mixer.music.play(-1)

draw.rect(game.screen, "red", (100, 100, 50, 50))

Error Handling

Error Cause
FileNotFoundError Invalid file path for image, sound, or icon
TypeError Wrong type passed to width, height, speed, or jump force
ValueError Negative speed value
NameError Invalid colour name or missing sound

Version

Current release: v2.3.1

Inspired by Pygame Zero, built to be more Pythonic, flexible, and extensible.

Links

Notes

game.zoom(factor) is highly discouraged as it fights with PhysicSprites game.enable_logging(log_path) creates a logs.txt on the root folder open on your IDE By default if you want a custom path for your logs.txt provide it as an argument. To help you find the logs.txt when you initialize it in the terminal the path of the logs.txt will be printed

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