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A robust, type-safe Python wrapper for the Ludusavi game backup tool.

Project description

pyludusavi

PyPI version CI Python versions License: MIT

A robust, type-safe Python wrapper for the Ludusavi CLI.

Features

  • Broad CLI Coverage: Supports the core Ludusavi subcommands and commonly used flags.
  • Linux-First: Native support for both local binaries and Flatpak.
  • Type-Safe: Comprehensive TypedDict models for all JSON outputs (Python 3.12+).
  • Dual-Mode Execution: Transparently handles binary vs. Flatpak command prefixing.
  • TDD-Backed: High-quality implementation with an extensive regression suite.

Setup

For local development, use the project wrapper so virtual environments and tool caches stay outside Dropbox:

source .envrc
./run.sh uv sync

Run validation through the same wrapper:

./run.sh uv run ruff check .
./run.sh uv run ty check src/
./run.sh uv run pytest

Installation

Use uv when adding the package to another Python project:

uv add pyludusavi

Quick Start

Basic Initialization

The wrapper automatically discovers Ludusavi via PATH or Flatpak.

from pyludusavi import Ludusavi

lud = Ludusavi()
print(f"Ludusavi version: {lud.version()}")

Backing Up Games

Perform a preview scan or a full backup.

# Preview a backup for a specific game
result = lud.backup(games=["The Witcher 3"], preview=True)

# Access typed data
for name, game in result.data["games"].items():
    print(f"Game: {name}, Status: {game['change']}")

Searching for Games

Use Steam IDs or fuzzy matching to find games in the manifest.

# Find by Steam ID
result = lud.find(steam_id="292030")

# Use fuzzy matching
result = lud.find(games=["Witcher"], fuzzy=True)

Advanced Usage

Flatpak Support

If you have Ludusavi installed via Flatpak, pyludusavi detects it automatically. You can also specify a custom binary path or Flatpak ID:

lud = Ludusavi(explicit_path="/usr/bin/ludusavi")
lud = Ludusavi(flatpak_id="com.github.mtkennerly.ludusavi")

Custom Config Directory

lud = Ludusavi(config_dir="/home/user/my-ludusavi-config")

Custom Environment

Pass environment overrides when Ludusavi needs a different PATH, HOME, or launcher-specific variable. Overrides are merged onto the current process environment and used for both discovery and command execution.

lud = Ludusavi(env={"PATH": "/opt/ludusavi/bin:/usr/bin", "HOME": "/home/deck"})

Bulk API

For performance-critical bulk operations, use the native api subcommand:

payload = {
    "requests": [
        {"kind": "backup", "games": ["Game 1"]},
        {"kind": "backup", "games": ["Game 2"]}
    ]
}
lud.bulk_api(payload)

Cloud Sync

Use the upload/download helpers with the same common options exposed by the CLI.

lud.cloud_upload(games=["The Witcher 3"], local="/backups", cloud="/cloud", preview=True)
lud.cloud_download(games=["The Witcher 3"], force=True)

Wrap Game Launch

Ludusavi requires either a direct game name or launcher inference when wrapping a command.

lud.wrap(["./game.exe", "--windowed"], name="The Witcher 3")
lud.wrap(["steam", "-applaunch", "292030"], infer="steam", force=True)

Game Aliases

get_game_alias(name) returns the manifest title a custom name is aliased to (or None). Custom games / aliases are created in the Ludusavi GUI or config file; this library reads them but does not write them.

lud.get_game_alias("My Game")  # -> "The Witcher 3" or None

Timeouts

Quick, bounded commands (version, find, config_*, backups_list, schema, complete) default to a 30-second timeout. Long-running operations — backup, restore, wrap, cloud_upload, cloud_download, manifest_update, and bulk_api — default to no timeout (timeout=None) so a long game session or large transfer is not killed. Every one of these accepts an explicit timeout=<seconds> override. A timeout raises LudusaviTimeoutError.

Note: The automatic background probe that verifies the Ludusavi executable during discovery has a fixed, non-configurable 15-second timeout. Timeout expiration rejects the candidate (falling back or raising LudusaviNotFoundError) rather than surfacing a timeout error.

# Wrap a game launch with no time limit (default)
lud.wrap(["./game.exe"], name="The Witcher 3")

# Cap a cloud upload at 5 minutes
lud.cloud_upload(games=["The Witcher 3"], timeout=300)

Reading Logs

Inspect Ludusavi's log directory and current log file:

lud.log_dir()   # -> "/home/user/.config/ludusavi"
lud.log_show()  # -> contents of ludusavi_rCURRENT.log, or "" if it does not exist

Error Handling

  • LudusaviNotFoundError: Raised if the executable or Flatpak isn't found.
  • LudusaviExecutionError: Raised if the process exits with a non-zero code.
  • LudusaviContractError: Raised if the CLI output is malformed or non-JSON when expected.
  • LudusaviTimeoutError: Raised if the process exceeds its timeout. Subclass of LudusaviError, so existing except LudusaviError handlers still catch it.

Dependency Requirements

  • Python 3.12+
  • uv
  • Ludusavi v0.31.0+
  • pytest, pytest-cov, ruff, and ty for local development

License

MIT

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