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Builds, modifies, visualizes, and converts 3D LUTs from popular .cube and .3dl formats.

Project description

Builds, modifies, visualizes, and converts 3D LUTs from popular .cube and .3dl formats. Source available at


The idea is that the modifications to a LUT object are non-volatile, meaning that every modification method returns a new LUT object rather than changing the existing object. All sorts of great things can happen!

#!/usr/bin/env python
from pylut import *
lut = LUT.FromLustre3DLFile("/path/to/file.3dl")
lut2 = LUT.FromLustre3DLFile("/path/to/file2.3dl")

print lut.ColorAtLatticePoint(1,2,1)
print lut.ColorAtInterpolatedLatticePoint(1.3,1.5,1.2)
print lut.ColorFromColor(Color(.002,.5,.2344))
print lut.ColorFromColor(Color.FromRGBInteger(14, 1000, 30, bitdepth = 10))

lut3 = lut.CombineWithLUT(lut2)

lut3 *= .5
lut3 -= LUT.FromIdentity(lut3.cubeSize)

lut3 = lut3.ClampColor(Color(0,0,.2),Color(0,0,.4))

lut3 = lut3.Resize(33)


I also have a terrible CLI inside the bin folder. Example:

pylut some_lut.3dl --resize 17 --convert RCUBE

The Future

  1. No clue.


  1. Fork it

  2. Create your feature branch (git checkout -b my-new-feature)

  3. Commit your changes (git commit -am 'Add some feature')

  4. Push to the branch (git push origin my-new-feature)

  5. Create new Pull Request

Project details

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pylut-1.4.9.tar.gz (15.6 kB view hashes)

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