"A lightweight open-source Python library for exact view-factor computations on polygonal meshes"
Project description
PyViewFactor
pyViewFactoris a lightweight open-source Python library for exact view-factor computations on polygonal meshes. It provides robust tools for:
- geometric visibility analysis,
- obstruction detection,
- accurate view factor computation.
Full documentation available here.
Features
- This library enables the computation of radiation view factors between planar polygons using an accurate double‐contour integration method described in (Mazumder and Ravishankar 2012) with insights from (Schmid 2016).
- It uses the handy
Pyvistapackage to deal with geometry imports (*.stl,*.vtk,*.obj, ...), geometry creations, and some other mesh functionalities under the hood. - It enables:
- 🔺 View factor computation between planar polygons
- 👁️ Visibility checks based on face orientation
- 🚧 Obstruction detection using ray-triangle intersection
- ⚙️ Strict / non-strict modes for robustness control
- ⚡ Optimized full matrix computation with caching
- 📦 Built on
numpy,scipy,pyvista,numba
Installation
pyViewFactor can be installed from PyPi
using pip on Python >= 3.10:
pip install pyviewfactor
You can also visit PyPi or Gitlab to download the sources.
Requirements:
numpy==1.26.4
pyvista==0.45
scipy==1.11.4
numba==0.61.2
joblib==1.2.0
tqdm==4.65.0
The code will probably work with lower versions of the required packages, however this has not been tested.
[!NOTE] If you are alergic to
numba, you maypip install pyviewfactor==0.0.10that works (and give up the times 3+ speed-up in view factor computation).
Quick Start
Suppose we want to compute the radiation view factor between a triangle and a rectangle facing each other:
You are few lines of code away from your first view factor computation:
import pyvista as pv
import pyviewfactor as pvf
# Create a rectangle and a triangle facing each other
pointa1 = [0.0, 0.0, 0.0]
pointb1 = [1.0, 0.0, 0.0]
pointc1 = [0.0, 1.0, 0.0]
rectangle = pv.Rectangle([pointa1, pointb1, pointc1])
pointa2 = [0.0, 0.0, 1.0]
pointb2 = [0.0, 1.0, 1.0]
pointc2 = [1.0, 1.0, 1.0]
triangle = pv.Triangle([pointa2, pointb2, pointc2])
if pvf.get_visibility(rectangle, triangle)[0]:
F = pvf.compute_viewfactor(triangle, rectangle)
print("VF from rectangle to triangle :", F)
else:
print("Not facing each other")
pl = pv.Plotter()
pl.add_mesh(rectangle, color="lightblue", opacity=0.7)
pl.add_mesh(triangle, color="salmon", opacity=0.7)
# compute and glyph normals for mesh1
n1 = rectangle.compute_normals(cell_normals=True, point_normals=False)
arrows1 = n1.glyph(orient="Normals", factor=0.1)
pl.add_mesh(arrows1, color="blue")
# similarly for mesh2
n2 = triangle.compute_normals(cell_normals=True, point_normals=False)
arrows2 = n2.glyph(orient="Normals", factor=0.1)
pl.add_mesh(arrows2, color="darkred")
pl.show()
You usually get your geometry from a different format?
(*.dat, *.idf, ...)
Check pyvista's documentation on how to generate a PolyData facet from points.
Example 1 : View factors of an individual with a wall
For comfort computations, it may be useful to determine heat transfer between an individual and a wall. We will use here PyVista's doorman example as a basis for the human geometry.
The following code and .vtk file of the doorman example are available in
the ./examples/ folder.
from tqdm import tqdm
import numpy as np
import pyvista as pv
import pyviewfactor as pvf
def fc_Fwall(nom_vtk):
# This function is bit more generic than this specific use case,
# so it can be reused for other applications
mesh = pv.read(nom_vtk)
# find all types of walls : in this example only a ground
wall_types = list(np.unique(mesh["geom_id"]))
# remove the individual from the list (still named "cylinder"...)
wall_types.remove("doorman")
# where is the doorman in the list?
index_doorman = np.where(mesh["geom_id"] == "doorman")[0]
# prepare storage for the different walls in a dict
dict_F = {}
# loop over wall types
for type_wall in wall_types:
# prepare for storing doorman to wall view factor
F = np.zeros(mesh.n_cells)
# get the indices of this type of wall
indices = np.where(mesh["geom_id"] == type_wall)[0]
# loop over
for i in indices:
wall = mesh.extract_cells(i)
wall = pvf.fc_unstruc2poly(wall) # convert for normals
# ... for each facet of the individual
for idx in tqdm(index_doorman):
face = mesh.extract_cells(idx)
face = pvf.fc_unstruc2poly(face) # convert for normals
# check if faces can "see" each other
if pvf.get_visibility(wall, face):
# compute face2wall view factor
Ffp = pvf.compute_viewfactor(wall, face)
else:
Ffp = 0
F[idx] = Ffp
# store array F in e.g. dict_F["F_ceiling"]
dict_F["F_" + type_wall.replace("\r", "")] = F
return dict_F
# You can get the doorman geomtry it directly from here:
# https://gitlab.com/arep-dev/pyViewFactor/-/blob/main/examples/example_doorman_clean.vtk
# ... or get it from this repository's examples
file = "./src_data/example_doorman_clean.vtk"
# compute the VFs for the doorman to the different wall types in the scene
dict_F = fc_Fwall(file)
# re-read and store
mesh = pv.read(file)
# loop over what is in the dictionary of view factors
for elt in dict_F.keys():
mesh[elt.replace("\r", "")] = dict_F[elt] # name the field
mesh.save("./src_data/example_doorman_VFground.vtk") # store in the intial VTK
# have a look without paraview with fancy colors
mesh.plot(cmap="magma_r", lighting=False)
More details and view factors abacuses can be found here.
Example 2 : Urban Scene
For building simulation purposes, it may prove to be useful to compute the ground and sky view factors of a given wall, or the view factor of the wall to other walls in the built environment. In following example (available in the /examples/ folder), we compute the view factors of the environment of the purple wall depicted below.
import numpy as np
import pyvista as pv
import pyviewfactor as pvf
# -------------------------
# Load geometry
# -------------------------
mesh = pv.read("./src_data/built_envmt.vtk")
meshpoly = pvf.fc_unstruc2poly(mesh)
# Identify groups
i_wall = np.where(mesh["wall_names"] == "wall")[0]
i_sky = np.where(mesh["wall_names"] == "sky")[0]
i_building1 = np.where(mesh["wall_names"] == "building1")[0]
i_building2 = np.where(mesh["wall_names"] == "building2")[0]
# Extract wall
wall = mesh.extract_cells(i_wall).extract_surface()
# Parameters
strict_visibility = False
strict_obstruction = False
rounding_decimal = 5
# -------------------------
# Wall → Sky
# -------------------------
Fsky = 0.0
print("> Computation F_wall>sky")
for patch in i_sky:
sky = mesh.extract_cells(patch).extract_surface()
if pvf.get_visibility(sky, wall,
strict=strict_visibility,
rounding_decimal=rounding_decimal)[0]:
if pvf.get_obstruction(sky, wall, meshpoly,
strict=strict_obstruction,
rounding_decimal=rounding_decimal)[0]:
Fsky += pvf.compute_viewfactor(sky, wall)
# -------------------------
# Wall → Building 1
# -------------------------
Fbuilding1 = 0.0
print("> Computation F_wall>building1")
for patch in i_building1:
bld = pvf.fc_unstruc2poly(mesh.extract_cells(patch))
if pvf.get_visibility(bld, wall,
strict=strict_visibility,
rounding_decimal=rounding_decimal)[0]:
if pvf.get_obstruction(bld, wall, meshpoly,
strict=strict_obstruction,
rounding_decimal=rounding_decimal)[0]:
Fbuilding1 += pvf.compute_viewfactor(bld, wall)
# -------------------------
# Wall → Building 2
# -------------------------
Fbuilding2 = 0.0
print("> Computation F_wall>building2")
for patch in i_building2:
bld = pvf.fc_unstruc2poly(mesh.extract_cells(patch))
if pvf.get_visibility(bld, wall,
strict=strict_visibility,
rounding_decimal=rounding_decimal)[0]:
if pvf.get_obstruction(bld, wall, meshpoly,
strict=strict_obstruction,
rounding_decimal=rounding_decimal)[0]:
Fbuilding2 += pvf.compute_viewfactor(bld, wall)
# -------------------------
# Ground by complementarity
# -------------------------
Fground = 1.0 - Fsky - Fbuilding1 - Fbuilding2
# -------------------------
# Results
# -------------------------
print("\n--- View Factors ---")
print(f"Sky : {Fsky:.4f}")
print(f"Building 1 : {Fbuilding1:.4f}")
print(f"Building 2 : {Fbuilding2:.4f}")
print(f"Ground : {Fground:.4f}")
The code yields following view factors :
F_{\text{sky}} = 0.3173 \\
F_{\text{ground}} = 0.4009 \\
F_{\text{building1}} = 0.2506 \\
F_{\text{building2}} = 0.0312 \\
Documentation
For detailed explanations and advanced usage, see:
https://arep-dev.gitlab.io/pyViewFactor/pyviewfactor.html
The documentation includes:
- visibility and obstruction semantics,
- strict vs non-strict modes,
- geometry preprocessing utilities,
- numerical robustness guidelines,
- extended examples (that can also be found in the
examples/folder).
Citation & Acknowledgments
- Main contributors:
- Mateusz BOGDAN,
- Edouard WALTHER.
- Acknowledgment: The authors would like to acknowledge M. Alecian for his initial work on the quadrature code and M. Chapon for her contribution to the code validation.
There is even a conference paper, showing analytical validations.
So if you use pyViewFactor in your work, please cite:
[!IMPORTANT] Citation: Mateusz BOGDAN, Edouard WALTHER, Marc ALECIAN and Mina CHAPON. Calcul des facteurs de forme entre polygones - Application à la thermique urbaine et aux études de confort. IBPSA France 2022, Châlons-en-Champagne.
Bibtex entry:
@inproceedings{pyViewFactor22bogdan,
authors = "Mateusz BOGDAN and Edouard WALTHER and Marc ALECIAN and Mina CHAPON",
title = "Calcul des facteurs de forme entre polygones - Application à la thermique urbaine et aux études de confort",
year = "2022",
organization = "IBPSA France",
venue = "Châlons-en-Champagne, France"
note = "IBPSA France 2022",
}
License
MIT License - Copyright (c) AREP 2025
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