RiotWatcher is a thin wrapper on top of the Riot Games API for League of Legends.
RiotWatcher is a thin wrapper on top of the Riot Games API for League of Legends. All public methods as of 7/29/2015 are supported in full. All game constants are also included in variable declarations. Requests are kept track of so that you can stay below your rate limit. The default rate limits are set to 10 requests every 10 seconds and 500 requests every 10 minutes (the limit for development keys). The rate limiter does not prevent you from making requests that will be blocked and cause an exception, it simply allows you to check if you request will go through.
To install RiotWatcher:
pip install riotwatcher
python setup.py install
You also need to have an API key from Riot. Get that from here.
All methods return dictionaries representing the json objects described by the official Riot API. Any error (e.g. 404) that are known to the service are returned as custom objects (error_404, error_500, …), for you to deal with however you like. Any other HTTP errors that are not known returns of the API are raised as exceptions as in the Requests API.
Default region of this application is NA, but that can be changed during initialization.
from riotwatcher import RiotWatcher w = RiotWatcher('<your-api-key>') # check if we have API calls remaining print(w.can_make_request()) me = w.get_summoner(name='pseudonym117') print(me) # takes list of summoner ids as argument, supports up to 40 at a time # (limit enforced on riot's side, no warning from code) my_mastery_pages = w.get_mastery_pages([me['id', ])[str(me['id'])] # returns a dictionary, mapping from summoner_id to mastery pages # unfortunately, this dictionary can only have strings as keys, # so must convert id from a long to a string print(my_mastery_pages) my_ranked_stats = w.get_ranked_stats(me['id']) print(my_ranked_stats) my_ranked_stats_last_season = w.get_ranked_stats(me['id'], season=3) print(my_ranked_stats_last_season) # all static methods are prefaced with 'static' # static requests do not count against your request limit # but at the same time, they don't change often.... static_champ_list = w.static_get_champion_list() print(static_champ_list) # import new region code from riotwatcher import EUROPE_WEST # request data from EUW froggen = w.get_summoner(name='froggen', region=EUROPE_WEST) print(froggen) # create watcher with EUW as its default region euw = RiotWatcher('<your-api-key>', default_region=EUROPE_WEST) # proper way to send names with spaces is to remove them, still works with spaces though xpeke = w.get_summoner(name='fnaticxmid') print(xpeke)
I might get around to fully documenting this at some point, but I am working on using it right now for other things, not documenting it.
After a couple bugs that were due to me forgetting to change one character and not testing the change, I decided to finally make a few tests. The tests included are not perfect, and don’t have full code coverage, but they should detect most issues. To run these tests (to make sure its the API f-ing up not your code):
fixed issue with special characters in names in get_summoners method (issue #28)
fixed bug in matchlist API causing requests for past seasons to fail, added constants for each possible season. (issue #44)
fixed bug introduced in pull request #35 (method of checked for what exception is thrown changed from what was documented) - old method should work now. (issue #43)
removed match history functions, as these were deprecated.
fixed issue with merged matchlist endpoint tests fixed issue #24 in readme added black market brawlers constants
fixed issue with __init__.py not importing the correct packages
Added current-game-v1.0 and featured-games-v1.0 api’s
Fixed bug/undocumented feature when getting a single summoner with space in the name. Also added static method RiotWatcher.sanitize_name(name) for stripping special characters from summoner names.
Tiny changes, function signature of get_summoner changed, to get by ID the keyword is now _id, not id, tests updated to reflect this
Some game constants updated, if anyone has actually been using them.
Add lol-status API. not a huge thing but i had time to do it.
Added Match and MatchHistory APIs! Also are somewhat tested, but query parameters are not tested.
Added some new constants. Probably not useful, but who knows. Maybe someone will want them.
Some code changed to look slightly nicer too.
Updated APIs supported. Updated APIs:
Don’t worry, support for match data is coming. I just wanted to commit these changes first, since they already had tests.
Fixed issue #4 (forgot to change a number, oops) and made it much much less likely for me to do it again (moved api version part of url into a different method just to be sure I don’t mess it up).
Also there are now TESTS!! WOO! Everyone rejoice. They aren’t very good tests though, so don’t be too excited. BUT if they should detect if there’s a clear issue in the API wrapper.
Oh and some better formatting done (spaces not tabs, more consistent indentation, etc.). Should be no functional difference at all.
Added support for regional proxies, because EUW broke without it
Cause what do version numbers really mean anyways?
Actually add endpoints to league API that I just forgot to add. Change is NOT backwards compatible, any use of the old league api calls will need to be changed, in addition to the riot changes.
Newly supported API’s: - league-v2.4 - team-v2.3
Fix issue with static calls, namely that they didn’t do anything right before. Now they work.
Updated to latest API versions, now supported API’s are:
Changes are NOT backwards compatible, you will need to update any code that used an old API version. Check Riots documentation for more information on what changes were made
Added Riots new methods to get teams by id. In methods ‘get_teams(team_ids, region)’ and ‘get_team(team_id, region)’.
Alpha only, experimental rate limiting added
RiotWatcher isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.